rodio/spatial_sink.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223
use std::f32;
use std::sync::{Arc, Mutex};
use std::time::Duration;
use cpal::FromSample;
use crate::source::{SeekError, Spatial};
use crate::stream::{OutputStreamHandle, PlayError};
use crate::{Sample, Sink, Source};
/// A sink that allows changing the position of the source and the listeners
/// ears while playing. The sources played are then transformed to give a simple
/// spatial effect. See [`Spatial`] for details.
pub struct SpatialSink {
sink: Sink,
positions: Arc<Mutex<SoundPositions>>,
}
struct SoundPositions {
emitter_position: [f32; 3],
left_ear: [f32; 3],
right_ear: [f32; 3],
}
impl SpatialSink {
/// Builds a new `SpatialSink`.
pub fn try_new(
stream: &OutputStreamHandle,
emitter_position: [f32; 3],
left_ear: [f32; 3],
right_ear: [f32; 3],
) -> Result<SpatialSink, PlayError> {
Ok(SpatialSink {
sink: Sink::try_new(stream)?,
positions: Arc::new(Mutex::new(SoundPositions {
emitter_position,
left_ear,
right_ear,
})),
})
}
/// Sets the position of the sound emitter in 3 dimensional space.
pub fn set_emitter_position(&self, pos: [f32; 3]) {
self.positions.lock().unwrap().emitter_position = pos;
}
/// Sets the position of the left ear in 3 dimensional space.
pub fn set_left_ear_position(&self, pos: [f32; 3]) {
self.positions.lock().unwrap().left_ear = pos;
}
/// Sets the position of the right ear in 3 dimensional space.
pub fn set_right_ear_position(&self, pos: [f32; 3]) {
self.positions.lock().unwrap().right_ear = pos;
}
/// Appends a sound to the queue of sounds to play.
#[inline]
pub fn append<S>(&self, source: S)
where
S: Source + Send + 'static,
f32: FromSample<S::Item>,
S::Item: Sample + Send,
{
let positions = self.positions.clone();
let pos_lock = self.positions.lock().unwrap();
let source = Spatial::new(
source,
pos_lock.emitter_position,
pos_lock.left_ear,
pos_lock.right_ear,
)
.periodic_access(Duration::from_millis(10), move |i| {
let pos = positions.lock().unwrap();
i.set_positions(pos.emitter_position, pos.left_ear, pos.right_ear);
});
self.sink.append(source);
}
// Gets the volume of the sound.
///
/// The value `1.0` is the "normal" volume (unfiltered input). Any value other than 1.0 will
/// multiply each sample by this value.
#[inline]
pub fn volume(&self) -> f32 {
self.sink.volume()
}
/// Changes the volume of the sound.
///
/// The value `1.0` is the "normal" volume (unfiltered input). Any value other than 1.0 will
/// multiply each sample by this value.
#[inline]
pub fn set_volume(&self, value: f32) {
self.sink.set_volume(value);
}
/// Changes the play speed of the sound. Does not adjust the samples, only the playback speed.
///
/// # Note:
/// 1. **Increasing the speed will increase the pitch by the same factor**
/// - If you set the speed to 0.5 this will halve the frequency of the sound
/// lowering its pitch.
/// - If you set the speed to 2 the frequency will double raising the
/// pitch of the sound.
/// 2. **Change in the speed affect the total duration inversely**
/// - If you set the speed to 0.5, the total duration will be twice as long.
/// - If you set the speed to 2 the total duration will be halve of what it
/// was.
///
/// See [`Speed`] for details
#[inline]
pub fn speed(&self) -> f32 {
self.sink.speed()
}
/// Changes the speed of the sound.
///
/// The value `1.0` is the "normal" speed (unfiltered input). Any value other than `1.0` will
/// change the play speed of the sound.
#[inline]
pub fn set_speed(&self, value: f32) {
self.sink.set_speed(value)
}
/// Resumes playback of a paused sound.
///
/// No effect if not paused.
#[inline]
pub fn play(&self) {
self.sink.play();
}
/// Pauses playback of this sink.
///
/// No effect if already paused.
///
/// A paused sound can be resumed with `play()`.
pub fn pause(&self) {
self.sink.pause();
}
/// Gets if a sound is paused
///
/// Sounds can be paused and resumed using pause() and play(). This gets if a sound is paused.
pub fn is_paused(&self) -> bool {
self.sink.is_paused()
}
/// Removes all currently loaded `Source`s from the `SpatialSink` and pauses it.
///
/// See `pause()` for information about pausing a `Sink`.
#[inline]
pub fn clear(&self) {
self.sink.clear();
}
/// Stops the sink by emptying the queue.
#[inline]
pub fn stop(&self) {
self.sink.stop()
}
/// Destroys the sink without stopping the sounds that are still playing.
#[inline]
pub fn detach(self) {
self.sink.detach();
}
/// Sleeps the current thread until the sound ends.
#[inline]
pub fn sleep_until_end(&self) {
self.sink.sleep_until_end();
}
/// Returns true if this sink has no more sounds to play.
#[inline]
pub fn empty(&self) -> bool {
self.sink.empty()
}
/// Returns the number of sounds currently in the queue.
#[allow(clippy::len_without_is_empty)]
#[inline]
pub fn len(&self) -> usize {
self.sink.len()
}
/// Attempts to seek to a given position in the current source.
///
/// This blocks between 0 and ~5 milliseconds.
///
/// As long as the duration of the source is known seek is guaranteed to saturate
/// at the end of the source. For example given a source that reports a total duration
/// of 42 seconds calling `try_seek()` with 60 seconds as argument will seek to
/// 42 seconds.
///
/// # Errors
/// This function will return [`SeekError::NotSupported`] if one of the underlying
/// sources does not support seeking.
///
/// It will return an error if an implementation ran
/// into one during the seek.
///
/// When seeking beyond the end of a source this
/// function might return an error if the duration of the source is not known.
pub fn try_seek(&self, pos: Duration) -> Result<(), SeekError> {
self.sink.try_seek(pos)
}
/// Returns the position of the sound that's being played.
///
/// This takes into account any speedup or delay applied.
///
/// Example: if you apply a speedup of *2* to an mp3 decoder source and
/// [`get_pos()`](Sink::get_pos) returns *5s* then the position in the mp3
/// recording is *10s* from its start.
#[inline]
pub fn get_pos(&self) -> Duration {
self.sink.get_pos()
}
}