glutin/context.rs
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//! OpenGL context creation and initialization.
#![allow(unreachable_patterns)]
use std::ffi;
use raw_window_handle::RawWindowHandle;
use crate::config::{Config, GetGlConfig};
use crate::display::{Display, GetGlDisplay};
use crate::error::Result;
use crate::private::{gl_api_dispatch, Sealed};
use crate::surface::{GlSurface, Surface, SurfaceTypeTrait};
#[cfg(cgl_backend)]
use crate::api::cgl::context::{
NotCurrentContext as NotCurrentCglContext, PossiblyCurrentContext as PossiblyCurrentCglContext,
};
#[cfg(egl_backend)]
use crate::api::egl::context::{
NotCurrentContext as NotCurrentEglContext, PossiblyCurrentContext as PossiblyCurrentEglContext,
};
#[cfg(glx_backend)]
use crate::api::glx::context::{
NotCurrentContext as NotCurrentGlxContext, PossiblyCurrentContext as PossiblyCurrentGlxContext,
};
#[cfg(wgl_backend)]
use crate::api::wgl::context::{
NotCurrentContext as NotCurrentWglContext, PossiblyCurrentContext as PossiblyCurrentWglContext,
};
/// A trait to group common context operations.
pub trait GlContext: Sealed {
/// Get the [`ContextApi`] used by the context.
///
/// The returned value's [`Version`] will always be `None`.
fn context_api(&self) -> ContextApi;
/// Get the [`Priority`] used by the context.
fn priority(&self) -> Priority;
}
/// A trait to group common not current operations.
pub trait NotCurrentGlContext: Sealed {
/// The type of possibly current context.
type PossiblyCurrentContext: PossiblyCurrentGlContext;
/// The surface supported by the context.
type Surface<T: SurfaceTypeTrait>: GlSurface<T>;
/// Treat the not current context as possibly current. The operation is safe
/// because the possibly current context is more restricted and not
/// guaranteed to be current.
fn treat_as_possibly_current(self) -> Self::PossiblyCurrentContext;
/// Make [`Self::Surface`] on the calling thread producing the
/// [`Self::PossiblyCurrentContext`] indicating that the context could
/// be current on the thread.
///
/// # Platform specific
///
/// - **macOS: this will block if your main thread is blocked**;
/// - **Wayland:** this call may latch the underlying back buffer (will do
/// with mesa drivers), meaning that all resize operations will apply
/// after the next [`GlSurface::swap_buffers`].
fn make_current<T: SurfaceTypeTrait>(
self,
surface: &Self::Surface<T>,
) -> Result<Self::PossiblyCurrentContext>;
/// The same as [`Self::make_current`], but provides a way to set read and
/// draw surfaces.
///
/// # Api-specific:
///
/// - **WGL/CGL:** not supported.
fn make_current_draw_read<T: SurfaceTypeTrait>(
self,
surface_draw: &Self::Surface<T>,
surface_read: &Self::Surface<T>,
) -> Result<Self::PossiblyCurrentContext>;
}
/// A trait to group common context operations.
pub trait PossiblyCurrentGlContext: Sealed {
/// The not current context type.
type NotCurrentContext: NotCurrentGlContext;
/// The surface supported by the context.
type Surface<T: SurfaceTypeTrait>: GlSurface<T>;
/// Returns `true` if this context is the current one in this thread.
fn is_current(&self) -> bool;
/// Make the context not current to the current thread and returns a
/// [`Self::NotCurrentContext`] to indicate that the context is a not
/// current to allow sending it to the different thread.
///
/// # Platform specific
///
/// - **macOS: this will block if your main thread is blocked.**
fn make_not_current(self) -> Result<Self::NotCurrentContext>;
/// Make the context not current to the current thread. If you need to
/// send the context to another thread, use [`Self::make_not_current`]
/// instead.
fn make_not_current_in_place(&self) -> Result<()>;
/// Make [`Self::Surface`] current on the calling thread.
///
/// # Platform specific
///
/// - **macOS: this will block if your main thread is blocked.**
fn make_current<T: SurfaceTypeTrait>(&self, surface: &Self::Surface<T>) -> Result<()>;
/// The same as [`Self::make_current`] but provides a way to set read and
/// draw surfaces explicitly.
///
/// # Api-specific:
///
/// - **CGL/WGL:** not supported.
fn make_current_draw_read<T: SurfaceTypeTrait>(
&self,
surface_draw: &Self::Surface<T>,
surface_read: &Self::Surface<T>,
) -> Result<()>;
}
/// A trait that provides raw context.
pub trait AsRawContext {
/// Get the raw context handle.
fn raw_context(&self) -> RawContext;
}
/// The builder to help customizing context
#[derive(Default, Debug, Clone)]
pub struct ContextAttributesBuilder {
attributes: ContextAttributes,
}
impl ContextAttributesBuilder {
/// Create new builder.
pub fn new() -> Self {
Default::default()
}
/// Sets the *debug* flag for the OpenGL context.
///
/// Debug contexts are usually slower, but give better error reporting.
/// This option is ignored when using [`Robustness::NoError`].
///
/// The default value for this flag is `false`.
pub fn with_debug(mut self, debug: bool) -> Self {
self.attributes.debug = debug;
self
}
/// Share the display lists with the given context.
///
/// To get sharing working it's recommended to use the same [`Config`] when
/// creating contexts that are going to be shared.
///
/// # Platform-specific
///
/// - **Wayland:** both contexts must use the same Wayland connection.
///
/// [`Config`]: crate::config::Config
pub fn with_sharing(mut self, context: &impl AsRawContext) -> Self {
self.attributes.shared_context = Some(context.raw_context());
self
}
/// Sets the robustness of the OpenGL context. See the docs of
/// [`Robustness`].
///
/// The default is [`Robustness::NotRobust`], because this is what typically
/// expected when you create an OpenGL context. However for safety you
/// should consider [`Robustness::RobustLoseContextOnReset`].
pub fn with_robustness(mut self, robustness: Robustness) -> Self {
self.attributes.robustness = robustness;
self
}
/// The behavior when changing the current context. See the docs of
/// [`ReleaseBehavior`].
///
/// The default is [`ReleaseBehavior::Flush`].
pub fn with_release_behavior(mut self, release_behavior: ReleaseBehavior) -> Self {
self.attributes.release_behavior = release_behavior;
self
}
/// Set the desired OpenGL context profile. See the docs of [`GlProfile`].
///
/// By default the profile is unspecified.
///
/// # Api-specific
///
/// - **macOS:** not supported, the latest is picked automatically.
pub fn with_profile(mut self, profile: GlProfile) -> Self {
self.attributes.profile = Some(profile);
self
}
/// Set the desired OpenGL context api. See the docs of [`ContextApi`].
///
/// By default the supported api will be picked.
pub fn with_context_api(mut self, api: ContextApi) -> Self {
self.attributes.api = Some(api);
self
}
/// Set the priority hint, which might not be honored if the API does not
/// support it, if there are constraints on the number of high priority
/// contexts available in the system, or system policy limits access to
/// high priority contexts to appropriate system privilege level the
/// context creation may fail.
///
/// By default no priority is specified, which corresponds to
/// [`Priority::Medium`].
///
/// # Api specific
///
/// - **WGL/GLX:** not implemented.
/// - **CGL:** not supported.
pub fn with_priority(mut self, priority: Priority) -> Self {
self.attributes.priority = Some(priority);
self
}
/// Build the context attributes.
///
/// The `raw_window_handle` isn't required and here for WGL compatibility.
///
/// # Api-specific
///
/// - **WGL:** you **must** pass a `raw_window_handle` if you plan to use
/// this context with that window.
pub fn build(mut self, raw_window_handle: Option<RawWindowHandle>) -> ContextAttributes {
self.attributes.raw_window_handle = raw_window_handle;
self.attributes
}
}
/// The attributes that are used to create a graphics context.
#[derive(Default, Debug, Clone)]
pub struct ContextAttributes {
pub(crate) release_behavior: ReleaseBehavior,
pub(crate) debug: bool,
pub(crate) robustness: Robustness,
pub(crate) profile: Option<GlProfile>,
pub(crate) api: Option<ContextApi>,
pub(crate) priority: Option<Priority>,
pub(crate) shared_context: Option<RawContext>,
pub(crate) raw_window_handle: Option<RawWindowHandle>,
}
/// Specifies the tolerance of the OpenGL context to faults. If you accept
/// raw OpenGL commands and/or raw shader code from an untrusted source, you
/// should definitely care about this.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Default)]
pub enum Robustness {
/// Not everything is checked. Your application can crash if you do
/// something wrong with your shaders.
#[default]
NotRobust,
/// The driver doesn't check anything. This option is very dangerous.
/// Please know what you're doing before using it. See the
/// `GL_KHR_no_error` extension.
///
/// Since this option is purely an optimization, no error will be returned
/// if the backend doesn't support it. Instead it will automatically
/// fall back to [`Robustness::NotRobust`].
NoError,
/// Everything is checked to avoid any crash. The driver will attempt to
/// avoid any problem, but if a problem occurs the behavior is
/// implementation-defined. You are just guaranteed not to get a crash.
RobustNoResetNotification,
/// Everything is checked to avoid any crash. If a problem occurs, the
/// context will enter a "context lost" state. It must then be
/// recreated.
RobustLoseContextOnReset,
}
/// Describes the requested OpenGL context profiles.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum GlProfile {
/// Include all the future-compatible functions and definitions.
///
/// The requested OpenGL version with [`ContextApi`] should be at least 3.3.
Core,
/// Include all the immediate more functions and definitions.
///
/// Use it only when it's really needed, otherwise use [`Self::Core`].
Compatibility,
}
/// The rendering Api context should support.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ContextApi {
/// OpenGL Api version that should be used by the context.
///
/// When using `None` as `Version` any OpenGL context will be picked,
/// however when the [`GlProfile::Core`] is used at least 3.3 will be
/// requested.
OpenGl(Option<Version>),
/// OpenGL Api version that should be used by the context.
///
/// When using `None` as `Version` the latest **known** major version is
/// picked. Versions that are higher than what was picked automatically
/// could still be supported.
Gles(Option<Version>),
}
#[cfg(any(egl_backend, glx_backend, wgl_backend))]
impl ContextApi {
pub(crate) fn version(&self) -> Option<Version> {
match self {
Self::OpenGl(version) => *version,
Self::Gles(version) => *version,
_ => None,
}
}
}
impl Default for ContextApi {
fn default() -> Self {
Self::OpenGl(None)
}
}
/// The version used to index the Api.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub struct Version {
/// Major version of the Api.
pub major: u8,
/// Minor version of the Api.
pub minor: u8,
}
impl Version {
/// Create new version with the given `major` and `minor` values.
pub const fn new(major: u8, minor: u8) -> Self {
Self { major, minor }
}
}
/// The behavior of the driver when you change the current context.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Default)]
pub enum ReleaseBehavior {
/// Doesn't do anything. Most notably doesn't flush. Not supported by all
/// drivers.
///
/// # Api-specific
///
/// - **macOS:** not supported, [`Self::Flush`] is always used.
None,
/// Flushes the context that was previously current as if `glFlush` was
/// called. This is the default behavior.
#[default]
Flush,
}
/// A context that is known to be not current on the current thread.
///
/// This type is a safe wrapper around the context to indicate that it could be
/// `Send` to the different thread, since the context must be not current before
/// doing so.
///
/// ```no_run
/// fn test_send<T: Send>() {}
/// test_send::<glutin::context::NotCurrentContext>();
/// ```
/// However it's not `Sync`.
/// ```compile_fail
/// fn test_sync<T: Sync>() {}
/// test_sync::<glutin::context::NotCurrentContext>();
/// ```
#[derive(Debug)]
pub enum NotCurrentContext {
/// The EGL context.
#[cfg(egl_backend)]
Egl(NotCurrentEglContext),
/// The GLX context.
#[cfg(glx_backend)]
Glx(NotCurrentGlxContext),
/// The WGL context.
#[cfg(wgl_backend)]
Wgl(NotCurrentWglContext),
/// The CGL context.
#[cfg(cgl_backend)]
Cgl(NotCurrentCglContext),
}
impl NotCurrentGlContext for NotCurrentContext {
type PossiblyCurrentContext = PossiblyCurrentContext;
type Surface<T: SurfaceTypeTrait> = Surface<T>;
fn treat_as_possibly_current(self) -> Self::PossiblyCurrentContext {
gl_api_dispatch!(self; Self(context) => context.treat_as_possibly_current(); as PossiblyCurrentContext)
}
fn make_current<T: SurfaceTypeTrait>(
self,
surface: &Self::Surface<T>,
) -> Result<Self::PossiblyCurrentContext> {
match (self, surface) {
#[cfg(egl_backend)]
(Self::Egl(context), Surface::Egl(surface)) => {
Ok(PossiblyCurrentContext::Egl(context.make_current(surface)?))
},
#[cfg(glx_backend)]
(Self::Glx(context), Surface::Glx(surface)) => {
Ok(PossiblyCurrentContext::Glx(context.make_current(surface)?))
},
#[cfg(wgl_backend)]
(Self::Wgl(context), Surface::Wgl(surface)) => {
Ok(PossiblyCurrentContext::Wgl(context.make_current(surface)?))
},
#[cfg(cgl_backend)]
(Self::Cgl(context), Surface::Cgl(surface)) => {
Ok(PossiblyCurrentContext::Cgl(context.make_current(surface)?))
},
_ => unreachable!(),
}
}
fn make_current_draw_read<T: SurfaceTypeTrait>(
self,
surface_draw: &Self::Surface<T>,
surface_read: &Self::Surface<T>,
) -> Result<Self::PossiblyCurrentContext> {
match (self, surface_draw, surface_read) {
#[cfg(egl_backend)]
(Self::Egl(context), Surface::Egl(draw), Surface::Egl(read)) => {
Ok(PossiblyCurrentContext::Egl(context.make_current_draw_read(draw, read)?))
},
#[cfg(glx_backend)]
(Self::Glx(context), Surface::Glx(draw), Surface::Glx(read)) => {
Ok(PossiblyCurrentContext::Glx(context.make_current_draw_read(draw, read)?))
},
#[cfg(wgl_backend)]
(Self::Wgl(context), Surface::Wgl(draw), Surface::Wgl(read)) => {
Ok(PossiblyCurrentContext::Wgl(context.make_current_draw_read(draw, read)?))
},
#[cfg(cgl_backend)]
(Self::Cgl(context), Surface::Cgl(draw), Surface::Cgl(read)) => {
Ok(PossiblyCurrentContext::Cgl(context.make_current_draw_read(draw, read)?))
},
_ => unreachable!(),
}
}
}
impl GlContext for NotCurrentContext {
fn context_api(&self) -> ContextApi {
gl_api_dispatch!(self; Self(context) => context.context_api())
}
fn priority(&self) -> Priority {
gl_api_dispatch!(self; Self(context) => context.priority())
}
}
impl GetGlConfig for NotCurrentContext {
type Target = Config;
fn config(&self) -> Self::Target {
gl_api_dispatch!(self; Self(context) => context.config(); as Config)
}
}
impl GetGlDisplay for NotCurrentContext {
type Target = Display;
fn display(&self) -> Self::Target {
gl_api_dispatch!(self; Self(context) => context.display(); as Display)
}
}
impl AsRawContext for NotCurrentContext {
fn raw_context(&self) -> RawContext {
gl_api_dispatch!(self; Self(context) => context.raw_context())
}
}
impl Sealed for NotCurrentContext {}
/// A context that is possibly current on the current thread.
///
/// The context that could be current on the current thread can neither be
/// [`Send`] nor [`Sync`]. In case you need to use it on a different thread
/// [make it not current].
/// ```compile_fail
/// fn test_send<T: Send>() {}
/// test_send::<glutin::context::PossiblyCurrentContext>();
/// ```
///
/// ```compile_fail
/// fn test_sync<T: Sync>() {}
/// test_sync::<glutin::context::PossiblyCurrentContext>();
/// ```
///
/// [make it not current]: crate::context::PossiblyCurrentGlContext::make_not_current
#[derive(Debug)]
pub enum PossiblyCurrentContext {
/// The EGL context.
#[cfg(egl_backend)]
Egl(PossiblyCurrentEglContext),
/// The GLX context.
#[cfg(glx_backend)]
Glx(PossiblyCurrentGlxContext),
/// The WGL context.
#[cfg(wgl_backend)]
Wgl(PossiblyCurrentWglContext),
/// The CGL context.
#[cfg(cgl_backend)]
Cgl(PossiblyCurrentCglContext),
}
impl PossiblyCurrentGlContext for PossiblyCurrentContext {
type NotCurrentContext = NotCurrentContext;
type Surface<T: SurfaceTypeTrait> = Surface<T>;
fn is_current(&self) -> bool {
gl_api_dispatch!(self; Self(context) => context.is_current())
}
fn make_not_current(self) -> Result<Self::NotCurrentContext> {
Ok(
gl_api_dispatch!(self; Self(context) => context.make_not_current()?; as NotCurrentContext),
)
}
fn make_not_current_in_place(&self) -> Result<()> {
Ok(gl_api_dispatch!(self; Self(context) => context.make_not_current_in_place()?))
}
fn make_current<T: SurfaceTypeTrait>(&self, surface: &Self::Surface<T>) -> Result<()> {
match (self, surface) {
#[cfg(egl_backend)]
(Self::Egl(context), Surface::Egl(surface)) => context.make_current(surface),
#[cfg(glx_backend)]
(Self::Glx(context), Surface::Glx(surface)) => context.make_current(surface),
#[cfg(wgl_backend)]
(Self::Wgl(context), Surface::Wgl(surface)) => context.make_current(surface),
#[cfg(cgl_backend)]
(Self::Cgl(context), Surface::Cgl(surface)) => context.make_current(surface),
_ => unreachable!(),
}
}
fn make_current_draw_read<T: SurfaceTypeTrait>(
&self,
surface_draw: &Self::Surface<T>,
surface_read: &Self::Surface<T>,
) -> Result<()> {
match (self, surface_draw, surface_read) {
#[cfg(egl_backend)]
(Self::Egl(context), Surface::Egl(draw), Surface::Egl(read)) => {
context.make_current_draw_read(draw, read)
},
#[cfg(glx_backend)]
(Self::Glx(context), Surface::Glx(draw), Surface::Glx(read)) => {
context.make_current_draw_read(draw, read)
},
#[cfg(wgl_backend)]
(Self::Wgl(context), Surface::Wgl(draw), Surface::Wgl(read)) => {
context.make_current_draw_read(draw, read)
},
#[cfg(cgl_backend)]
(Self::Cgl(context), Surface::Cgl(draw), Surface::Cgl(read)) => {
context.make_current_draw_read(draw, read)
},
_ => unreachable!(),
}
}
}
impl GlContext for PossiblyCurrentContext {
fn context_api(&self) -> ContextApi {
gl_api_dispatch!(self; Self(context) => context.context_api())
}
fn priority(&self) -> Priority {
gl_api_dispatch!(self; Self(context) => context.priority())
}
}
impl GetGlConfig for PossiblyCurrentContext {
type Target = Config;
fn config(&self) -> Self::Target {
gl_api_dispatch!(self; Self(context) => context.config(); as Config)
}
}
impl GetGlDisplay for PossiblyCurrentContext {
type Target = Display;
fn display(&self) -> Self::Target {
gl_api_dispatch!(self; Self(context) => context.display(); as Display)
}
}
impl AsRawContext for PossiblyCurrentContext {
fn raw_context(&self) -> RawContext {
gl_api_dispatch!(self; Self(context) => context.raw_context())
}
}
impl Sealed for PossiblyCurrentContext {}
/// Raw context.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum RawContext {
/// Raw EGL context.
#[cfg(egl_backend)]
Egl(*const ffi::c_void),
/// Raw GLX context.
#[cfg(glx_backend)]
Glx(*const ffi::c_void),
/// HGLRC pointer.
#[cfg(wgl_backend)]
Wgl(*const ffi::c_void),
/// Pointer to NSOpenGLContext.
#[cfg(cgl_backend)]
Cgl(*const ffi::c_void),
}
/// Priority hint
#[derive(Debug, Copy, Clone, PartialEq, Eq, Default)]
pub enum Priority {
/// Lowest priority, contexts using this priority give way for most other
/// contexts.
Low,
/// Default priority.
#[default]
Medium,
/// High priority is usually required for VR applications.
High,
/// Realtime priority contexts are executed immediately and preempt any
/// current context running.
///
/// When such context is not supported, [`Priority::High`] will be requested
/// instead.
Realtime,
}
/// Pick `GlProfile` and `Version` based on the provided params.
#[cfg(any(egl_backend, glx_backend, wgl_backend))]
pub(crate) fn pick_profile(
profile: Option<GlProfile>,
version: Option<Version>,
) -> (GlProfile, Version) {
match (profile, version) {
(Some(GlProfile::Core), Some(version)) => (GlProfile::Core, version),
(Some(GlProfile::Compatibility), Some(version)) => (GlProfile::Compatibility, version),
(None, Some(version)) if version >= Version::new(3, 3) => (GlProfile::Core, version),
(None, Some(version)) => (GlProfile::Compatibility, version),
(Some(GlProfile::Core), None) => (GlProfile::Core, Version::new(3, 3)),
(Some(GlProfile::Compatibility), None) => (GlProfile::Compatibility, Version::new(2, 1)),
(None, None) => (GlProfile::Core, Version::new(3, 3)),
}
}