ncollide3d/query/algorithms/
special_support_maps.rsuse na::{RealField, Unit};
use crate::math::{Isometry, Point, Vector};
use crate::shape::SupportMap;
pub struct ConstantOrigin;
impl<N: RealField + Copy> SupportMap<N> for ConstantOrigin {
#[inline]
fn support_point(&self, _: &Isometry<N>, _: &Vector<N>) -> Point<N> {
Point::origin()
}
#[inline]
fn support_point_toward(&self, _: &Isometry<N>, _: &Unit<Vector<N>>) -> Point<N> {
Point::origin()
}
#[inline]
fn local_support_point(&self, _: &Vector<N>) -> Point<N> {
Point::origin()
}
#[inline]
fn local_support_point_toward(&self, _: &Unit<Vector<N>>) -> Point<N> {
Point::origin()
}
}
pub struct DilatedShape<'a, N: RealField + Copy, S: ?Sized + SupportMap<N>> {
pub shape: &'a S,
pub radius: N,
}
impl<'a, N: RealField + Copy, S: ?Sized + SupportMap<N>> SupportMap<N> for DilatedShape<'a, N, S> {
#[inline]
fn support_point(&self, m: &Isometry<N>, dir: &Vector<N>) -> Point<N> {
self.support_point_toward(m, &Unit::new_normalize(*dir))
}
#[inline]
fn support_point_toward(&self, m: &Isometry<N>, dir: &Unit<Vector<N>>) -> Point<N> {
self.shape.support_point_toward(m, dir) + **dir * self.radius
}
#[inline]
fn local_support_point(&self, dir: &Vector<N>) -> Point<N> {
self.local_support_point_toward(&Unit::new_normalize(*dir))
}
#[inline]
fn local_support_point_toward(&self, dir: &Unit<Vector<N>>) -> Point<N> {
self.shape.local_support_point_toward(dir) + **dir * self.radius
}
}