ncollide3d/procedural/path/
mod.rs

1//! Path generation.
2
3pub use super::path::arrowhead_cap::ArrowheadCap;
4pub use super::path::no_cap::NoCap;
5pub use super::path::path::{CurveSampler, PathSample, StrokePattern};
6pub use super::path::polyline_path::PolylinePath;
7pub use super::path::polyline_pattern::{PolylineCompatibleCap, PolylinePattern};
8
9mod arrowhead_cap;
10mod no_cap;
11mod path;
12mod polyline_path;
13mod polyline_pattern;