#[cfg(feature = "cgmath")]
use cgmath::Vector3;
use ffi::AiColor3D;
define_type! {
#[derive(Clone, Copy, Debug, PartialEq)]
struct Color3D(AiColor3D)
}
impl Color3D {
pub fn new(r: f32, g: f32, b: f32) -> Color3D {
Color3D(AiColor3D { r: r, g: g, b: b })
}
}
impl From<[f32; 3]> for Color3D {
fn from(v: [f32; 3]) -> Color3D {
Color3D::new(v[0], v[1], v[2])
}
}
impl From<Color3D> for [f32; 3] {
fn from(c: Color3D) -> [f32; 3] {
[c.r, c.g, c.b]
}
}
#[cfg(feature = "cgmath")]
impl From<Vector3<f32>> for Color3D {
fn from(v: Vector3<f32>) -> Color3D {
Color3D::new(v[0], v[1], v[2])
}
}
#[cfg(feature = "cgmath")]
impl From<Color3D> for Vector3<f32> {
fn from(c: Color3D) -> Vector3<f32> {
Vector3::new(c.r, c.g, c.b)
}
}