use raw_window_handle::{DisplayHandle, HandleError, HasDisplayHandle};
use winit::error::OsError;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::window::{Window, WindowAttributes};
use crate::private::Sealed;
/// [`ActiveEventLoop`] is the recommended way to interact with the event
/// loop, but for compatibility purposes [`EventLoop`] is also supported
/// although not recommended anymore as it has been deprecated by Winit.
pub trait GlutinEventLoop: Sealed {
/// Create the window.
///
/// See [`ActiveEventLoop::create_window`] for details.
fn create_window(&self, window_attributes: WindowAttributes) -> Result<Window, OsError>;
/// Get a handle to the display controller of the windowing system.
fn glutin_display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>;
}
impl Sealed for ActiveEventLoop {}
impl GlutinEventLoop for ActiveEventLoop {
fn create_window(&self, window_attributes: WindowAttributes) -> Result<Window, OsError> {
self.create_window(window_attributes)
}
fn glutin_display_handle(&self) -> Result<DisplayHandle<'_>, HandleError> {
self.display_handle()
}
}
impl<T> Sealed for EventLoop<T> {}
impl<T> GlutinEventLoop for EventLoop<T> {
#[allow(deprecated)]
fn create_window(&self, window_attributes: WindowAttributes) -> Result<Window, OsError> {
self.create_window(window_attributes)
}
fn glutin_display_handle(&self) -> Result<DisplayHandle<'_>, HandleError> {
self.display_handle()
}
}