ncollide3d/pipeline/narrow_phase/proximity_detector/
mod.rs

1//! Persistant proximity detection algorithms.
2
3pub use self::ball_ball_proximity_detector::BallBallProximityDetector;
4pub use self::composite_shape_shape_proximity_detector::CompositeShapeShapeProximityDetector;
5pub use self::default_proximity_dispatcher::DefaultProximityDispatcher;
6pub use self::plane_support_map_proximity_detector::{
7    PlaneSupportMapProximityDetector, SupportMapPlaneProximityDetector,
8};
9pub use self::proximity_detector::{ProximityAlgorithm, ProximityDetector, ProximityDispatcher};
10pub use self::support_map_support_map_proximity_detector::SupportMapSupportMapProximityDetector;
11
12mod ball_ball_proximity_detector;
13mod composite_shape_shape_proximity_detector;
14mod default_proximity_dispatcher;
15mod plane_support_map_proximity_detector;
16#[doc(hidden)]
17pub mod proximity_detector;
18mod support_map_support_map_proximity_detector;