ncollide3d/query/contact/
contact_preprocessor.rsuse crate::query::{Contact, ContactKinematic};
use na::RealField;
pub trait ContactPreprocessor<N: RealField + Copy> {
fn process_contact(
&self,
c: &mut Contact<N>,
kinematic: &mut ContactKinematic<N>,
is_first: bool,
) -> bool;
}
impl<'a, 'b, N, A, B> ContactPreprocessor<N> for (Option<&'a A>, &'b B)
where
N: RealField + Copy,
A: ?Sized + ContactPreprocessor<N>,
B: ?Sized + ContactPreprocessor<N>,
{
fn process_contact(
&self,
c: &mut Contact<N>,
kinematic: &mut ContactKinematic<N>,
is_first: bool,
) -> bool {
if let Some(p) = self.0 {
p.process_contact(c, kinematic, is_first)
&& self.1.process_contact(c, kinematic, is_first)
} else {
self.1.process_contact(c, kinematic, is_first)
}
}
}