egui/context.rs
1#![warn(missing_docs)] // Let's keep `Context` well-documented.
2
3use std::{borrow::Cow, cell::RefCell, panic::Location, sync::Arc, time::Duration};
4
5use containers::area::AreaState;
6use epaint::{
7 emath::{self, TSTransform},
8 mutex::RwLock,
9 pos2,
10 stats::PaintStats,
11 tessellator,
12 text::{FontInsert, FontPriority, Fonts},
13 util::OrderedFloat,
14 vec2, ClippedPrimitive, ClippedShape, Color32, ImageData, ImageDelta, Pos2, Rect,
15 TessellationOptions, TextureAtlas, TextureId, Vec2,
16};
17
18use crate::{
19 animation_manager::AnimationManager,
20 containers,
21 data::output::PlatformOutput,
22 epaint, hit_test,
23 input_state::{InputState, MultiTouchInfo, PointerEvent},
24 interaction,
25 layers::GraphicLayers,
26 load,
27 load::{Bytes, Loaders, SizedTexture},
28 memory::{Options, Theme},
29 menu,
30 os::OperatingSystem,
31 output::FullOutput,
32 pass_state::PassState,
33 resize, scroll_area,
34 util::IdTypeMap,
35 viewport::ViewportClass,
36 Align2, CursorIcon, DeferredViewportUiCallback, FontDefinitions, Grid, Id, ImmediateViewport,
37 ImmediateViewportRendererCallback, Key, KeyboardShortcut, Label, LayerId, Memory,
38 ModifierNames, NumExt, Order, Painter, RawInput, Response, RichText, ScrollArea, Sense, Style,
39 TextStyle, TextureHandle, TextureOptions, Ui, ViewportBuilder, ViewportCommand, ViewportId,
40 ViewportIdMap, ViewportIdPair, ViewportIdSet, ViewportOutput, Widget, WidgetRect, WidgetText,
41};
42
43#[cfg(feature = "accesskit")]
44use crate::IdMap;
45
46use self::{hit_test::WidgetHits, interaction::InteractionSnapshot};
47
48/// Information given to the backend about when it is time to repaint the ui.
49///
50/// This is given in the callback set by [`Context::set_request_repaint_callback`].
51#[derive(Clone, Copy, Debug)]
52pub struct RequestRepaintInfo {
53 /// This is used to specify what viewport that should repaint.
54 pub viewport_id: ViewportId,
55
56 /// Repaint after this duration. If zero, repaint as soon as possible.
57 pub delay: Duration,
58
59 /// The number of fully completed passes, of the entire lifetime of the [`Context`].
60 ///
61 /// This can be compared to [`Context::cumulative_pass_nr`] to see if we we still
62 /// need another repaint (ui pass / frame), or if one has already happened.
63 pub current_cumulative_pass_nr: u64,
64}
65
66// ----------------------------------------------------------------------------
67
68thread_local! {
69 static IMMEDIATE_VIEWPORT_RENDERER: RefCell<Option<Box<ImmediateViewportRendererCallback>>> = Default::default();
70}
71
72// ----------------------------------------------------------------------------
73
74struct WrappedTextureManager(Arc<RwLock<epaint::TextureManager>>);
75
76impl Default for WrappedTextureManager {
77 fn default() -> Self {
78 let mut tex_mngr = epaint::textures::TextureManager::default();
79
80 // Will be filled in later
81 let font_id = tex_mngr.alloc(
82 "egui_font_texture".into(),
83 epaint::FontImage::new([0, 0]).into(),
84 Default::default(),
85 );
86 assert_eq!(font_id, TextureId::default());
87
88 Self(Arc::new(RwLock::new(tex_mngr)))
89 }
90}
91
92// ----------------------------------------------------------------------------
93
94/// Generic event callback.
95pub type ContextCallback = Arc<dyn Fn(&Context) + Send + Sync>;
96
97#[derive(Clone)]
98struct NamedContextCallback {
99 debug_name: &'static str,
100 callback: ContextCallback,
101}
102
103/// Callbacks that users can register
104#[derive(Clone, Default)]
105struct Plugins {
106 pub on_begin_pass: Vec<NamedContextCallback>,
107 pub on_end_pass: Vec<NamedContextCallback>,
108}
109
110impl Plugins {
111 fn call(ctx: &Context, _cb_name: &str, callbacks: &[NamedContextCallback]) {
112 profiling::scope!("plugins", _cb_name);
113 for NamedContextCallback {
114 debug_name: _name,
115 callback,
116 } in callbacks
117 {
118 profiling::scope!("plugin", _name);
119 (callback)(ctx);
120 }
121 }
122
123 fn on_begin_pass(&self, ctx: &Context) {
124 Self::call(ctx, "on_begin_pass", &self.on_begin_pass);
125 }
126
127 fn on_end_pass(&self, ctx: &Context) {
128 Self::call(ctx, "on_end_pass", &self.on_end_pass);
129 }
130}
131
132// ----------------------------------------------------------------------------
133
134/// Repaint-logic
135impl ContextImpl {
136 /// This is where we update the repaint logic.
137 fn begin_pass_repaint_logic(&mut self, viewport_id: ViewportId) {
138 let viewport = self.viewports.entry(viewport_id).or_default();
139
140 std::mem::swap(
141 &mut viewport.repaint.prev_causes,
142 &mut viewport.repaint.causes,
143 );
144 viewport.repaint.causes.clear();
145
146 viewport.repaint.prev_pass_paint_delay = viewport.repaint.repaint_delay;
147
148 if viewport.repaint.outstanding == 0 {
149 // We are repainting now, so we can wait a while for the next repaint.
150 viewport.repaint.repaint_delay = Duration::MAX;
151 } else {
152 viewport.repaint.repaint_delay = Duration::ZERO;
153 viewport.repaint.outstanding -= 1;
154 if let Some(callback) = &self.request_repaint_callback {
155 (callback)(RequestRepaintInfo {
156 viewport_id,
157 delay: Duration::ZERO,
158 current_cumulative_pass_nr: viewport.repaint.cumulative_pass_nr,
159 });
160 }
161 }
162 }
163
164 fn request_repaint(&mut self, viewport_id: ViewportId, cause: RepaintCause) {
165 self.request_repaint_after(Duration::ZERO, viewport_id, cause);
166 }
167
168 fn request_repaint_after(
169 &mut self,
170 mut delay: Duration,
171 viewport_id: ViewportId,
172 cause: RepaintCause,
173 ) {
174 let viewport = self.viewports.entry(viewport_id).or_default();
175
176 if delay == Duration::ZERO {
177 // Each request results in two repaints, just to give some things time to settle.
178 // This solves some corner-cases of missing repaints on frame-delayed responses.
179 viewport.repaint.outstanding = 1;
180 } else {
181 // For non-zero delays, we only repaint once, because
182 // otherwise we would just schedule an immediate repaint _now_,
183 // which would then clear the delay and repaint again.
184 // Hovering a tooltip is a good example of a case where we want to repaint after a delay.
185 }
186
187 if let Ok(predicted_frame_time) = Duration::try_from_secs_f32(viewport.input.predicted_dt) {
188 // Make it less likely we over-shoot the target:
189 delay = delay.saturating_sub(predicted_frame_time);
190 }
191
192 viewport.repaint.causes.push(cause);
193
194 // We save some CPU time by only calling the callback if we need to.
195 // If the new delay is greater or equal to the previous lowest,
196 // it means we have already called the callback, and don't need to do it again.
197 if delay < viewport.repaint.repaint_delay {
198 viewport.repaint.repaint_delay = delay;
199
200 if let Some(callback) = &self.request_repaint_callback {
201 (callback)(RequestRepaintInfo {
202 viewport_id,
203 delay,
204 current_cumulative_pass_nr: viewport.repaint.cumulative_pass_nr,
205 });
206 }
207 }
208 }
209
210 #[must_use]
211 fn requested_immediate_repaint_prev_pass(&self, viewport_id: &ViewportId) -> bool {
212 self.viewports
213 .get(viewport_id)
214 .map_or(false, |v| v.repaint.requested_immediate_repaint_prev_pass())
215 }
216
217 #[must_use]
218 fn has_requested_repaint(&self, viewport_id: &ViewportId) -> bool {
219 self.viewports.get(viewport_id).map_or(false, |v| {
220 0 < v.repaint.outstanding || v.repaint.repaint_delay < Duration::MAX
221 })
222 }
223}
224
225// ----------------------------------------------------------------------------
226
227/// State stored per viewport.
228///
229/// Mostly for internal use.
230/// Things here may move and change without warning.
231#[derive(Default)]
232pub struct ViewportState {
233 /// The type of viewport.
234 ///
235 /// This will never be [`ViewportClass::Embedded`],
236 /// since those don't result in real viewports.
237 pub class: ViewportClass,
238
239 /// The latest delta
240 pub builder: ViewportBuilder,
241
242 /// The user-code that shows the GUI, used for deferred viewports.
243 ///
244 /// `None` for immediate viewports.
245 pub viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
246
247 pub input: InputState,
248
249 /// State that is collected during a pass and then cleared.
250 pub this_pass: PassState,
251
252 /// The final [`PassState`] from last pass.
253 ///
254 /// Only read from.
255 pub prev_pass: PassState,
256
257 /// Has this viewport been updated this pass?
258 pub used: bool,
259
260 /// State related to repaint scheduling.
261 repaint: ViewportRepaintInfo,
262
263 // ----------------------
264 // Updated at the start of the pass:
265 //
266 /// Which widgets are under the pointer?
267 pub hits: WidgetHits,
268
269 /// What widgets are being interacted with this pass?
270 ///
271 /// Based on the widgets from last pass, and input in this pass.
272 pub interact_widgets: InteractionSnapshot,
273
274 // ----------------------
275 // The output of a pass:
276 //
277 pub graphics: GraphicLayers,
278 // Most of the things in `PlatformOutput` are not actually viewport dependent.
279 pub output: PlatformOutput,
280 pub commands: Vec<ViewportCommand>,
281
282 // ----------------------
283 // Cross-frame statistics:
284 pub num_multipass_in_row: usize,
285}
286
287/// What called [`Context::request_repaint`] or [`Context::request_discard`]?
288#[derive(Clone, PartialEq, Eq, Hash)]
289pub struct RepaintCause {
290 /// What file had the call that requested the repaint?
291 pub file: &'static str,
292
293 /// What line number of the call that requested the repaint?
294 pub line: u32,
295
296 /// Explicit reason; human readable.
297 pub reason: Cow<'static, str>,
298}
299
300impl std::fmt::Debug for RepaintCause {
301 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
302 write!(f, "{}:{} {}", self.file, self.line, self.reason)
303 }
304}
305
306impl std::fmt::Display for RepaintCause {
307 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
308 write!(f, "{}:{} {}", self.file, self.line, self.reason)
309 }
310}
311
312impl RepaintCause {
313 /// Capture the file and line number of the call site.
314 #[allow(clippy::new_without_default)]
315 #[track_caller]
316 pub fn new() -> Self {
317 let caller = Location::caller();
318 Self {
319 file: caller.file(),
320 line: caller.line(),
321 reason: "".into(),
322 }
323 }
324
325 /// Capture the file and line number of the call site,
326 /// as well as add a reason.
327 #[allow(clippy::new_without_default)]
328 #[track_caller]
329 pub fn new_reason(reason: impl Into<Cow<'static, str>>) -> Self {
330 let caller = Location::caller();
331 Self {
332 file: caller.file(),
333 line: caller.line(),
334 reason: reason.into(),
335 }
336 }
337}
338
339/// Per-viewport state related to repaint scheduling.
340struct ViewportRepaintInfo {
341 /// Monotonically increasing counter.
342 cumulative_pass_nr: u64,
343
344 /// The duration which the backend will poll for new events
345 /// before forcing another egui update, even if there's no new events.
346 ///
347 /// Also used to suppress multiple calls to the repaint callback during the same pass.
348 ///
349 /// This is also returned in [`crate::ViewportOutput`].
350 repaint_delay: Duration,
351
352 /// While positive, keep requesting repaints. Decrement at the start of each pass.
353 outstanding: u8,
354
355 /// What caused repaints during this pass?
356 causes: Vec<RepaintCause>,
357
358 /// What triggered a repaint the previous pass?
359 /// (i.e: why are we updating now?)
360 prev_causes: Vec<RepaintCause>,
361
362 /// What was the output of `repaint_delay` on the previous pass?
363 ///
364 /// If this was zero, we are repainting as quickly as possible
365 /// (as far as we know).
366 prev_pass_paint_delay: Duration,
367}
368
369impl Default for ViewportRepaintInfo {
370 fn default() -> Self {
371 Self {
372 cumulative_pass_nr: 0,
373
374 // We haven't scheduled a repaint yet.
375 repaint_delay: Duration::MAX,
376
377 // Let's run a couple of frames at the start, because why not.
378 outstanding: 1,
379
380 causes: Default::default(),
381 prev_causes: Default::default(),
382
383 prev_pass_paint_delay: Duration::MAX,
384 }
385 }
386}
387
388impl ViewportRepaintInfo {
389 pub fn requested_immediate_repaint_prev_pass(&self) -> bool {
390 self.prev_pass_paint_delay == Duration::ZERO
391 }
392}
393
394// ----------------------------------------------------------------------------
395
396#[derive(Default)]
397struct ContextImpl {
398 /// Since we could have multiple viewports across multiple monitors with
399 /// different `pixels_per_point`, we need a `Fonts` instance for each unique
400 /// `pixels_per_point`.
401 /// This is because the `Fonts` depend on `pixels_per_point` for the font atlas
402 /// as well as kerning, font sizes, etc.
403 fonts: std::collections::BTreeMap<OrderedFloat<f32>, Fonts>,
404 font_definitions: FontDefinitions,
405
406 memory: Memory,
407 animation_manager: AnimationManager,
408
409 plugins: Plugins,
410
411 /// All viewports share the same texture manager and texture namespace.
412 ///
413 /// In all viewports, [`TextureId::default`] is special, and points to the font atlas.
414 /// The font-atlas texture _may_ be different across viewports, as they may have different
415 /// `pixels_per_point`, so we do special book-keeping for that.
416 /// See <https://github.com/emilk/egui/issues/3664>.
417 tex_manager: WrappedTextureManager,
418
419 /// Set during the pass, becomes active at the start of the next pass.
420 new_zoom_factor: Option<f32>,
421
422 os: OperatingSystem,
423
424 /// How deeply nested are we?
425 viewport_stack: Vec<ViewportIdPair>,
426
427 /// What is the last viewport rendered?
428 last_viewport: ViewportId,
429
430 paint_stats: PaintStats,
431
432 request_repaint_callback: Option<Box<dyn Fn(RequestRepaintInfo) + Send + Sync>>,
433
434 viewport_parents: ViewportIdMap<ViewportId>,
435 viewports: ViewportIdMap<ViewportState>,
436
437 embed_viewports: bool,
438
439 #[cfg(feature = "accesskit")]
440 is_accesskit_enabled: bool,
441
442 loaders: Arc<Loaders>,
443}
444
445impl ContextImpl {
446 fn begin_pass(&mut self, mut new_raw_input: RawInput) {
447 let viewport_id = new_raw_input.viewport_id;
448 let parent_id = new_raw_input
449 .viewports
450 .get(&viewport_id)
451 .and_then(|v| v.parent)
452 .unwrap_or_default();
453 let ids = ViewportIdPair::from_self_and_parent(viewport_id, parent_id);
454
455 let is_outermost_viewport = self.viewport_stack.is_empty(); // not necessarily root, just outermost immediate viewport
456 self.viewport_stack.push(ids);
457
458 self.begin_pass_repaint_logic(viewport_id);
459
460 let viewport = self.viewports.entry(viewport_id).or_default();
461
462 if is_outermost_viewport {
463 if let Some(new_zoom_factor) = self.new_zoom_factor.take() {
464 let ratio = self.memory.options.zoom_factor / new_zoom_factor;
465 self.memory.options.zoom_factor = new_zoom_factor;
466
467 let input = &viewport.input;
468 // This is a bit hacky, but is required to avoid jitter:
469 let mut rect = input.screen_rect;
470 rect.min = (ratio * rect.min.to_vec2()).to_pos2();
471 rect.max = (ratio * rect.max.to_vec2()).to_pos2();
472 new_raw_input.screen_rect = Some(rect);
473 // We should really scale everything else in the input too,
474 // but the `screen_rect` is the most important part.
475 }
476 }
477 let native_pixels_per_point = new_raw_input
478 .viewport()
479 .native_pixels_per_point
480 .unwrap_or(1.0);
481 let pixels_per_point = self.memory.options.zoom_factor * native_pixels_per_point;
482
483 let all_viewport_ids: ViewportIdSet = self.all_viewport_ids();
484
485 let viewport = self.viewports.entry(self.viewport_id()).or_default();
486
487 self.memory.begin_pass(&new_raw_input, &all_viewport_ids);
488
489 viewport.input = std::mem::take(&mut viewport.input).begin_pass(
490 new_raw_input,
491 viewport.repaint.requested_immediate_repaint_prev_pass(),
492 pixels_per_point,
493 &self.memory.options,
494 );
495
496 let screen_rect = viewport.input.screen_rect;
497
498 viewport.this_pass.begin_pass(screen_rect);
499
500 {
501 let mut layers: Vec<LayerId> = viewport.prev_pass.widgets.layer_ids().collect();
502 layers.sort_by(|&a, &b| self.memory.areas().compare_order(a, b));
503
504 viewport.hits = if let Some(pos) = viewport.input.pointer.interact_pos() {
505 let interact_radius = self.memory.options.style().interaction.interact_radius;
506
507 crate::hit_test::hit_test(
508 &viewport.prev_pass.widgets,
509 &layers,
510 &self.memory.to_global,
511 pos,
512 interact_radius,
513 )
514 } else {
515 WidgetHits::default()
516 };
517
518 viewport.interact_widgets = crate::interaction::interact(
519 &viewport.interact_widgets,
520 &viewport.prev_pass.widgets,
521 &viewport.hits,
522 &viewport.input,
523 self.memory.interaction_mut(),
524 );
525 }
526
527 // Ensure we register the background area so panels and background ui can catch clicks:
528 self.memory.areas_mut().set_state(
529 LayerId::background(),
530 AreaState {
531 pivot_pos: Some(screen_rect.left_top()),
532 pivot: Align2::LEFT_TOP,
533 size: Some(screen_rect.size()),
534 interactable: true,
535 last_became_visible_at: None,
536 },
537 );
538
539 #[cfg(feature = "accesskit")]
540 if self.is_accesskit_enabled {
541 profiling::scope!("accesskit");
542 use crate::pass_state::AccessKitPassState;
543 let id = crate::accesskit_root_id();
544 let mut root_node = accesskit::Node::new(accesskit::Role::Window);
545 let pixels_per_point = viewport.input.pixels_per_point();
546 root_node.set_transform(accesskit::Affine::scale(pixels_per_point.into()));
547 let mut nodes = IdMap::default();
548 nodes.insert(id, root_node);
549 viewport.this_pass.accesskit_state = Some(AccessKitPassState {
550 nodes,
551 parent_stack: vec![id],
552 });
553 }
554
555 self.update_fonts_mut();
556 }
557
558 /// Load fonts unless already loaded.
559 fn update_fonts_mut(&mut self) {
560 profiling::function_scope!();
561 let input = &self.viewport().input;
562 let pixels_per_point = input.pixels_per_point();
563 let max_texture_side = input.max_texture_side;
564
565 if let Some(font_definitions) = self.memory.new_font_definitions.take() {
566 // New font definition loaded, so we need to reload all fonts.
567 self.fonts.clear();
568 self.font_definitions = font_definitions;
569 #[cfg(feature = "log")]
570 log::trace!("Loading new font definitions");
571 }
572
573 if !self.memory.add_fonts.is_empty() {
574 let fonts = self.memory.add_fonts.drain(..);
575 for font in fonts {
576 self.fonts.clear(); // recreate all the fonts
577 for family in font.families {
578 let fam = self
579 .font_definitions
580 .families
581 .entry(family.family)
582 .or_default();
583 match family.priority {
584 FontPriority::Highest => fam.insert(0, font.name.clone()),
585 FontPriority::Lowest => fam.push(font.name.clone()),
586 }
587 }
588 self.font_definitions
589 .font_data
590 .insert(font.name, Arc::new(font.data));
591 }
592
593 #[cfg(feature = "log")]
594 log::trace!("Adding new fonts");
595 }
596
597 let mut is_new = false;
598
599 let fonts = self
600 .fonts
601 .entry(pixels_per_point.into())
602 .or_insert_with(|| {
603 #[cfg(feature = "log")]
604 log::trace!("Creating new Fonts for pixels_per_point={pixels_per_point}");
605
606 is_new = true;
607 profiling::scope!("Fonts::new");
608 Fonts::new(
609 pixels_per_point,
610 max_texture_side,
611 self.font_definitions.clone(),
612 )
613 });
614
615 {
616 profiling::scope!("Fonts::begin_pass");
617 fonts.begin_pass(pixels_per_point, max_texture_side);
618 }
619
620 if is_new && self.memory.options.preload_font_glyphs {
621 profiling::scope!("preload_font_glyphs");
622 // Preload the most common characters for the most common fonts.
623 // This is not very important to do, but may save a few GPU operations.
624 for font_id in self.memory.options.style().text_styles.values() {
625 fonts.lock().fonts.font(font_id).preload_common_characters();
626 }
627 }
628 }
629
630 #[cfg(feature = "accesskit")]
631 fn accesskit_node_builder(&mut self, id: Id) -> &mut accesskit::Node {
632 let state = self.viewport().this_pass.accesskit_state.as_mut().unwrap();
633 let builders = &mut state.nodes;
634 if let std::collections::hash_map::Entry::Vacant(entry) = builders.entry(id) {
635 entry.insert(Default::default());
636 let parent_id = state.parent_stack.last().unwrap();
637 let parent_builder = builders.get_mut(parent_id).unwrap();
638 parent_builder.push_child(id.accesskit_id());
639 }
640 builders.get_mut(&id).unwrap()
641 }
642
643 fn pixels_per_point(&mut self) -> f32 {
644 self.viewport().input.pixels_per_point
645 }
646
647 /// Return the `ViewportId` of the current viewport.
648 ///
649 /// For the root viewport this will return [`ViewportId::ROOT`].
650 pub(crate) fn viewport_id(&self) -> ViewportId {
651 self.viewport_stack.last().copied().unwrap_or_default().this
652 }
653
654 /// Return the `ViewportId` of his parent.
655 ///
656 /// For the root viewport this will return [`ViewportId::ROOT`].
657 pub(crate) fn parent_viewport_id(&self) -> ViewportId {
658 let viewport_id = self.viewport_id();
659 *self
660 .viewport_parents
661 .get(&viewport_id)
662 .unwrap_or(&ViewportId::ROOT)
663 }
664
665 fn all_viewport_ids(&self) -> ViewportIdSet {
666 self.viewports
667 .keys()
668 .copied()
669 .chain([ViewportId::ROOT])
670 .collect()
671 }
672
673 /// The current active viewport
674 pub(crate) fn viewport(&mut self) -> &mut ViewportState {
675 self.viewports.entry(self.viewport_id()).or_default()
676 }
677
678 fn viewport_for(&mut self, viewport_id: ViewportId) -> &mut ViewportState {
679 self.viewports.entry(viewport_id).or_default()
680 }
681}
682
683// ----------------------------------------------------------------------------
684
685/// Your handle to egui.
686///
687/// This is the first thing you need when working with egui.
688/// Contains the [`InputState`], [`Memory`], [`PlatformOutput`], and more.
689///
690/// [`Context`] is cheap to clone, and any clones refers to the same mutable data
691/// ([`Context`] uses refcounting internally).
692///
693/// ## Locking
694/// All methods are marked `&self`; [`Context`] has interior mutability protected by an [`RwLock`].
695///
696/// To access parts of a `Context` you need to use some of the helper functions that take closures:
697///
698/// ```
699/// # let ctx = egui::Context::default();
700/// if ctx.input(|i| i.key_pressed(egui::Key::A)) {
701/// ctx.output_mut(|o| o.copied_text = "Hello!".to_string());
702/// }
703/// ```
704///
705/// Within such a closure you may NOT recursively lock the same [`Context`], as that can lead to a deadlock.
706/// Therefore it is important that any lock of [`Context`] is short-lived.
707///
708/// These are effectively transactional accesses.
709///
710/// [`Ui`] has many of the same accessor functions, and the same applies there.
711///
712/// ## Example:
713///
714/// ``` no_run
715/// # fn handle_platform_output(_: egui::PlatformOutput) {}
716/// # fn paint(textures_delta: egui::TexturesDelta, _: Vec<egui::ClippedPrimitive>) {}
717/// let mut ctx = egui::Context::default();
718///
719/// // Game loop:
720/// loop {
721/// let raw_input = egui::RawInput::default();
722/// let full_output = ctx.run(raw_input, |ctx| {
723/// egui::CentralPanel::default().show(&ctx, |ui| {
724/// ui.label("Hello world!");
725/// if ui.button("Click me").clicked() {
726/// // take some action here
727/// }
728/// });
729/// });
730/// handle_platform_output(full_output.platform_output);
731/// let clipped_primitives = ctx.tessellate(full_output.shapes, full_output.pixels_per_point);
732/// paint(full_output.textures_delta, clipped_primitives);
733/// }
734/// ```
735#[derive(Clone)]
736pub struct Context(Arc<RwLock<ContextImpl>>);
737
738impl std::fmt::Debug for Context {
739 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
740 f.debug_struct("Context").finish_non_exhaustive()
741 }
742}
743
744impl std::cmp::PartialEq for Context {
745 fn eq(&self, other: &Self) -> bool {
746 Arc::ptr_eq(&self.0, &other.0)
747 }
748}
749
750impl Default for Context {
751 fn default() -> Self {
752 let ctx_impl = ContextImpl {
753 embed_viewports: true,
754 ..Default::default()
755 };
756 let ctx = Self(Arc::new(RwLock::new(ctx_impl)));
757
758 // Register built-in plugins:
759 crate::debug_text::register(&ctx);
760 crate::text_selection::LabelSelectionState::register(&ctx);
761 crate::DragAndDrop::register(&ctx);
762
763 ctx
764 }
765}
766
767impl Context {
768 /// Do read-only (shared access) transaction on Context
769 fn read<R>(&self, reader: impl FnOnce(&ContextImpl) -> R) -> R {
770 reader(&self.0.read())
771 }
772
773 /// Do read-write (exclusive access) transaction on Context
774 fn write<R>(&self, writer: impl FnOnce(&mut ContextImpl) -> R) -> R {
775 writer(&mut self.0.write())
776 }
777
778 /// Run the ui code for one 1.
779 ///
780 /// At most [`Options::max_passes`] calls will be issued to `run_ui`,
781 /// and only on the rare occasion that [`Context::request_discard`] is called.
782 /// Usually, it `run_ui` will only be called once.
783 ///
784 /// Put your widgets into a [`crate::SidePanel`], [`crate::TopBottomPanel`], [`crate::CentralPanel`], [`crate::Window`] or [`crate::Area`].
785 ///
786 /// Instead of calling `run`, you can alternatively use [`Self::begin_pass`] and [`Context::end_pass`].
787 ///
788 /// ```
789 /// // One egui context that you keep reusing:
790 /// let mut ctx = egui::Context::default();
791 ///
792 /// // Each frame:
793 /// let input = egui::RawInput::default();
794 /// let full_output = ctx.run(input, |ctx| {
795 /// egui::CentralPanel::default().show(&ctx, |ui| {
796 /// ui.label("Hello egui!");
797 /// });
798 /// });
799 /// // handle full_output
800 /// ```
801 #[must_use]
802 pub fn run(&self, mut new_input: RawInput, mut run_ui: impl FnMut(&Self)) -> FullOutput {
803 profiling::function_scope!();
804 let viewport_id = new_input.viewport_id;
805 let max_passes = self.write(|ctx| ctx.memory.options.max_passes.get());
806
807 let mut output = FullOutput::default();
808 debug_assert_eq!(output.platform_output.num_completed_passes, 0);
809
810 loop {
811 profiling::scope!(
812 "pass",
813 output
814 .platform_output
815 .num_completed_passes
816 .to_string()
817 .as_str()
818 );
819
820 // We must move the `num_passes` (back) to the viewport output so that [`Self::will_discard`]
821 // has access to the latest pass count.
822 self.write(|ctx| {
823 let viewport = ctx.viewport_for(viewport_id);
824 viewport.output.num_completed_passes =
825 std::mem::take(&mut output.platform_output.num_completed_passes);
826 output.platform_output.request_discard_reasons.clear();
827 });
828
829 self.begin_pass(new_input.take());
830 run_ui(self);
831 output.append(self.end_pass());
832 debug_assert!(0 < output.platform_output.num_completed_passes);
833
834 if !output.platform_output.requested_discard() {
835 break; // no need for another pass
836 }
837
838 if max_passes <= output.platform_output.num_completed_passes {
839 #[cfg(feature = "log")]
840 log::debug!("Ignoring call request_discard, because max_passes={max_passes}. Requested from {:?}", output.platform_output.request_discard_reasons);
841
842 break;
843 }
844 }
845
846 self.write(|ctx| {
847 let did_multipass = 1 < output.platform_output.num_completed_passes;
848 let viewport = ctx.viewport_for(viewport_id);
849 if did_multipass {
850 viewport.num_multipass_in_row += 1;
851 } else {
852 viewport.num_multipass_in_row = 0;
853 }
854 });
855
856 output
857 }
858
859 /// An alternative to calling [`Self::run`].
860 ///
861 /// It is usually better to use [`Self::run`], because
862 /// `run` supports multi-pass layout using [`Self::request_discard`].
863 ///
864 /// ```
865 /// // One egui context that you keep reusing:
866 /// let mut ctx = egui::Context::default();
867 ///
868 /// // Each frame:
869 /// let input = egui::RawInput::default();
870 /// ctx.begin_pass(input);
871 ///
872 /// egui::CentralPanel::default().show(&ctx, |ui| {
873 /// ui.label("Hello egui!");
874 /// });
875 ///
876 /// let full_output = ctx.end_pass();
877 /// // handle full_output
878 /// ```
879 pub fn begin_pass(&self, new_input: RawInput) {
880 profiling::function_scope!();
881
882 self.write(|ctx| ctx.begin_pass(new_input));
883
884 // Plugins run just after the pass starts:
885 self.read(|ctx| ctx.plugins.clone()).on_begin_pass(self);
886 }
887
888 /// See [`Self::begin_pass`].
889 #[deprecated = "Renamed begin_pass"]
890 pub fn begin_frame(&self, new_input: RawInput) {
891 self.begin_pass(new_input);
892 }
893}
894
895/// ## Borrows parts of [`Context`]
896/// These functions all lock the [`Context`].
897/// Please see the documentation of [`Context`] for how locking works!
898impl Context {
899 /// Read-only access to [`InputState`].
900 ///
901 /// Note that this locks the [`Context`].
902 ///
903 /// ```
904 /// # let mut ctx = egui::Context::default();
905 /// ctx.input(|i| {
906 /// // ⚠️ Using `ctx` (even from other `Arc` reference) again here will lead to a deadlock!
907 /// });
908 ///
909 /// if let Some(pos) = ctx.input(|i| i.pointer.hover_pos()) {
910 /// // This is fine!
911 /// }
912 /// ```
913 #[inline]
914 pub fn input<R>(&self, reader: impl FnOnce(&InputState) -> R) -> R {
915 self.write(move |ctx| reader(&ctx.viewport().input))
916 }
917
918 /// This will create a `InputState::default()` if there is no input state for that viewport
919 #[inline]
920 pub fn input_for<R>(&self, id: ViewportId, reader: impl FnOnce(&InputState) -> R) -> R {
921 self.write(move |ctx| reader(&ctx.viewport_for(id).input))
922 }
923
924 /// Read-write access to [`InputState`].
925 #[inline]
926 pub fn input_mut<R>(&self, writer: impl FnOnce(&mut InputState) -> R) -> R {
927 self.input_mut_for(self.viewport_id(), writer)
928 }
929
930 /// This will create a `InputState::default()` if there is no input state for that viewport
931 #[inline]
932 pub fn input_mut_for<R>(&self, id: ViewportId, writer: impl FnOnce(&mut InputState) -> R) -> R {
933 self.write(move |ctx| writer(&mut ctx.viewport_for(id).input))
934 }
935
936 /// Read-only access to [`Memory`].
937 #[inline]
938 pub fn memory<R>(&self, reader: impl FnOnce(&Memory) -> R) -> R {
939 self.read(move |ctx| reader(&ctx.memory))
940 }
941
942 /// Read-write access to [`Memory`].
943 #[inline]
944 pub fn memory_mut<R>(&self, writer: impl FnOnce(&mut Memory) -> R) -> R {
945 self.write(move |ctx| writer(&mut ctx.memory))
946 }
947
948 /// Read-only access to [`IdTypeMap`], which stores superficial widget state.
949 #[inline]
950 pub fn data<R>(&self, reader: impl FnOnce(&IdTypeMap) -> R) -> R {
951 self.read(move |ctx| reader(&ctx.memory.data))
952 }
953
954 /// Read-write access to [`IdTypeMap`], which stores superficial widget state.
955 #[inline]
956 pub fn data_mut<R>(&self, writer: impl FnOnce(&mut IdTypeMap) -> R) -> R {
957 self.write(move |ctx| writer(&mut ctx.memory.data))
958 }
959
960 /// Read-write access to [`GraphicLayers`], where painted [`crate::Shape`]s are written to.
961 #[inline]
962 pub fn graphics_mut<R>(&self, writer: impl FnOnce(&mut GraphicLayers) -> R) -> R {
963 self.write(move |ctx| writer(&mut ctx.viewport().graphics))
964 }
965
966 /// Read-only access to [`GraphicLayers`], where painted [`crate::Shape`]s are written to.
967 #[inline]
968 pub fn graphics<R>(&self, reader: impl FnOnce(&GraphicLayers) -> R) -> R {
969 self.write(move |ctx| reader(&ctx.viewport().graphics))
970 }
971
972 /// Read-only access to [`PlatformOutput`].
973 ///
974 /// This is what egui outputs each pass and frame.
975 ///
976 /// ```
977 /// # let mut ctx = egui::Context::default();
978 /// ctx.output_mut(|o| o.cursor_icon = egui::CursorIcon::Progress);
979 /// ```
980 #[inline]
981 pub fn output<R>(&self, reader: impl FnOnce(&PlatformOutput) -> R) -> R {
982 self.write(move |ctx| reader(&ctx.viewport().output))
983 }
984
985 /// Read-write access to [`PlatformOutput`].
986 #[inline]
987 pub fn output_mut<R>(&self, writer: impl FnOnce(&mut PlatformOutput) -> R) -> R {
988 self.write(move |ctx| writer(&mut ctx.viewport().output))
989 }
990
991 /// Read-only access to [`PassState`].
992 ///
993 /// This is only valid during the call to [`Self::run`] (between [`Self::begin_pass`] and [`Self::end_pass`]).
994 #[inline]
995 pub(crate) fn pass_state<R>(&self, reader: impl FnOnce(&PassState) -> R) -> R {
996 self.write(move |ctx| reader(&ctx.viewport().this_pass))
997 }
998
999 /// Read-write access to [`PassState`].
1000 ///
1001 /// This is only valid during the call to [`Self::run`] (between [`Self::begin_pass`] and [`Self::end_pass`]).
1002 #[inline]
1003 pub(crate) fn pass_state_mut<R>(&self, writer: impl FnOnce(&mut PassState) -> R) -> R {
1004 self.write(move |ctx| writer(&mut ctx.viewport().this_pass))
1005 }
1006
1007 /// Read-only access to the [`PassState`] from the previous pass.
1008 ///
1009 /// This is swapped at the end of each pass.
1010 #[inline]
1011 pub(crate) fn prev_pass_state<R>(&self, reader: impl FnOnce(&PassState) -> R) -> R {
1012 self.write(move |ctx| reader(&ctx.viewport().prev_pass))
1013 }
1014
1015 /// Read-only access to [`Fonts`].
1016 ///
1017 /// Not valid until first call to [`Context::run()`].
1018 /// That's because since we don't know the proper `pixels_per_point` until then.
1019 #[inline]
1020 pub fn fonts<R>(&self, reader: impl FnOnce(&Fonts) -> R) -> R {
1021 self.write(move |ctx| {
1022 let pixels_per_point = ctx.pixels_per_point();
1023 reader(
1024 ctx.fonts
1025 .get(&pixels_per_point.into())
1026 .expect("No fonts available until first call to Context::run()"),
1027 )
1028 })
1029 }
1030
1031 /// Read-only access to [`Options`].
1032 #[inline]
1033 pub fn options<R>(&self, reader: impl FnOnce(&Options) -> R) -> R {
1034 self.read(move |ctx| reader(&ctx.memory.options))
1035 }
1036
1037 /// Read-write access to [`Options`].
1038 #[inline]
1039 pub fn options_mut<R>(&self, writer: impl FnOnce(&mut Options) -> R) -> R {
1040 self.write(move |ctx| writer(&mut ctx.memory.options))
1041 }
1042
1043 /// Read-only access to [`TessellationOptions`].
1044 #[inline]
1045 pub fn tessellation_options<R>(&self, reader: impl FnOnce(&TessellationOptions) -> R) -> R {
1046 self.read(move |ctx| reader(&ctx.memory.options.tessellation_options))
1047 }
1048
1049 /// Read-write access to [`TessellationOptions`].
1050 #[inline]
1051 pub fn tessellation_options_mut<R>(
1052 &self,
1053 writer: impl FnOnce(&mut TessellationOptions) -> R,
1054 ) -> R {
1055 self.write(move |ctx| writer(&mut ctx.memory.options.tessellation_options))
1056 }
1057
1058 /// If the given [`Id`] has been used previously the same pass at different position,
1059 /// then an error will be printed on screen.
1060 ///
1061 /// This function is already called for all widgets that do any interaction,
1062 /// but you can call this from widgets that store state but that does not interact.
1063 ///
1064 /// The given [`Rect`] should be approximately where the widget will be.
1065 /// The most important thing is that [`Rect::min`] is approximately correct,
1066 /// because that's where the warning will be painted. If you don't know what size to pick, just pick [`Vec2::ZERO`].
1067 pub fn check_for_id_clash(&self, id: Id, new_rect: Rect, what: &str) {
1068 let prev_rect = self.pass_state_mut(move |state| state.used_ids.insert(id, new_rect));
1069
1070 if !self.options(|opt| opt.warn_on_id_clash) {
1071 return;
1072 }
1073
1074 let Some(prev_rect) = prev_rect else { return };
1075
1076 // It is ok to reuse the same ID for e.g. a frame around a widget,
1077 // or to check for interaction with the same widget twice:
1078 let is_same_rect = prev_rect.expand(0.1).contains_rect(new_rect)
1079 || new_rect.expand(0.1).contains_rect(prev_rect);
1080 if is_same_rect {
1081 return;
1082 }
1083
1084 let show_error = |widget_rect: Rect, text: String| {
1085 let screen_rect = self.screen_rect();
1086
1087 let text = format!("🔥 {text}");
1088 let color = self.style().visuals.error_fg_color;
1089 let painter = self.debug_painter();
1090 painter.rect_stroke(widget_rect, 0.0, (1.0, color));
1091
1092 let below = widget_rect.bottom() + 32.0 < screen_rect.bottom();
1093
1094 let text_rect = if below {
1095 painter.debug_text(
1096 widget_rect.left_bottom() + vec2(0.0, 2.0),
1097 Align2::LEFT_TOP,
1098 color,
1099 text,
1100 )
1101 } else {
1102 painter.debug_text(
1103 widget_rect.left_top() - vec2(0.0, 2.0),
1104 Align2::LEFT_BOTTOM,
1105 color,
1106 text,
1107 )
1108 };
1109
1110 if let Some(pointer_pos) = self.pointer_hover_pos() {
1111 if text_rect.contains(pointer_pos) {
1112 let tooltip_pos = if below {
1113 text_rect.left_bottom() + vec2(2.0, 4.0)
1114 } else {
1115 text_rect.left_top() + vec2(2.0, -4.0)
1116 };
1117
1118 painter.error(
1119 tooltip_pos,
1120 format!("Widget is {} this text.\n\n\
1121 ID clashes happens when things like Windows or CollapsingHeaders share names,\n\
1122 or when things like Plot and Grid:s aren't given unique id_salt:s.\n\n\
1123 Sometimes the solution is to use ui.push_id.",
1124 if below { "above" } else { "below" })
1125 );
1126 }
1127 }
1128 };
1129
1130 let id_str = id.short_debug_format();
1131
1132 if prev_rect.min.distance(new_rect.min) < 4.0 {
1133 show_error(new_rect, format!("Double use of {what} ID {id_str}"));
1134 } else {
1135 show_error(prev_rect, format!("First use of {what} ID {id_str}"));
1136 show_error(new_rect, format!("Second use of {what} ID {id_str}"));
1137 }
1138 }
1139
1140 // ---------------------------------------------------------------------
1141
1142 /// Create a widget and check for interaction.
1143 ///
1144 /// If this is not called, the widget doesn't exist.
1145 ///
1146 /// You should use [`Ui::interact`] instead.
1147 ///
1148 /// If the widget already exists, its state (sense, Rect, etc) will be updated.
1149 ///
1150 /// `allow_focus` should usually be true, unless you call this function multiple times with the
1151 /// same widget, then `allow_focus` should only be true once (like in [`Ui::new`] (true) and [`Ui::remember_min_rect`] (false)).
1152 #[allow(clippy::too_many_arguments)]
1153 pub(crate) fn create_widget(&self, w: WidgetRect, allow_focus: bool) -> Response {
1154 let interested_in_focus =
1155 w.enabled && w.sense.focusable && self.memory(|mem| mem.allows_interaction(w.layer_id));
1156
1157 // Remember this widget
1158 self.write(|ctx| {
1159 let viewport = ctx.viewport();
1160
1161 // We add all widgets here, even non-interactive ones,
1162 // because we need this list not only for checking for blocking widgets,
1163 // but also to know when we have reached the widget we are checking for cover.
1164 viewport.this_pass.widgets.insert(w.layer_id, w);
1165
1166 if allow_focus && interested_in_focus {
1167 ctx.memory.interested_in_focus(w.id, w.layer_id);
1168 }
1169 });
1170
1171 if allow_focus && !interested_in_focus {
1172 // Not interested or allowed input:
1173 self.memory_mut(|mem| mem.surrender_focus(w.id));
1174 }
1175
1176 if w.sense.interactive() || w.sense.focusable {
1177 self.check_for_id_clash(w.id, w.rect, "widget");
1178 }
1179
1180 #[allow(clippy::let_and_return)]
1181 let res = self.get_response(w);
1182
1183 #[cfg(feature = "accesskit")]
1184 if allow_focus && w.sense.focusable {
1185 // Make sure anything that can receive focus has an AccessKit node.
1186 // TODO(mwcampbell): For nodes that are filled from widget info,
1187 // some information is written to the node twice.
1188 self.accesskit_node_builder(w.id, |builder| res.fill_accesskit_node_common(builder));
1189 }
1190
1191 res
1192 }
1193
1194 /// Read the response of some widget, which may be called _before_ creating the widget (!).
1195 ///
1196 /// This is because widget interaction happens at the start of the pass, using the widget rects from the previous pass.
1197 ///
1198 /// If the widget was not visible the previous pass (or this pass), this will return `None`.
1199 pub fn read_response(&self, id: Id) -> Option<Response> {
1200 self.write(|ctx| {
1201 let viewport = ctx.viewport();
1202 viewport
1203 .this_pass
1204 .widgets
1205 .get(id)
1206 .or_else(|| viewport.prev_pass.widgets.get(id))
1207 .copied()
1208 })
1209 .map(|widget_rect| self.get_response(widget_rect))
1210 }
1211
1212 /// Returns `true` if the widget with the given `Id` contains the pointer.
1213 #[deprecated = "Use Response.contains_pointer or Context::read_response instead"]
1214 pub fn widget_contains_pointer(&self, id: Id) -> bool {
1215 self.read_response(id)
1216 .map_or(false, |response| response.contains_pointer)
1217 }
1218
1219 /// Do all interaction for an existing widget, without (re-)registering it.
1220 pub(crate) fn get_response(&self, widget_rect: WidgetRect) -> Response {
1221 let WidgetRect {
1222 id,
1223 layer_id,
1224 rect,
1225 interact_rect,
1226 sense,
1227 enabled,
1228 } = widget_rect;
1229
1230 // previous pass + "highlight next pass" == "highlight this pass"
1231 let highlighted = self.prev_pass_state(|fs| fs.highlight_next_pass.contains(&id));
1232
1233 let mut res = Response {
1234 ctx: self.clone(),
1235 layer_id,
1236 id,
1237 rect,
1238 interact_rect,
1239 sense,
1240 enabled,
1241 contains_pointer: false,
1242 hovered: false,
1243 highlighted,
1244 clicked: false,
1245 fake_primary_click: false,
1246 long_touched: false,
1247 drag_started: false,
1248 dragged: false,
1249 drag_stopped: false,
1250 is_pointer_button_down_on: false,
1251 interact_pointer_pos: None,
1252 changed: false,
1253 intrinsic_size: None,
1254 };
1255
1256 self.write(|ctx| {
1257 let viewport = ctx.viewports.entry(ctx.viewport_id()).or_default();
1258
1259 res.contains_pointer = viewport.interact_widgets.contains_pointer.contains(&id);
1260
1261 let input = &viewport.input;
1262 let memory = &mut ctx.memory;
1263
1264 if enabled
1265 && sense.click
1266 && memory.has_focus(id)
1267 && (input.key_pressed(Key::Space) || input.key_pressed(Key::Enter))
1268 {
1269 // Space/enter works like a primary click for e.g. selected buttons
1270 res.fake_primary_click = true;
1271 }
1272
1273 #[cfg(feature = "accesskit")]
1274 if enabled
1275 && sense.click
1276 && input.has_accesskit_action_request(id, accesskit::Action::Click)
1277 {
1278 res.fake_primary_click = true;
1279 }
1280
1281 if enabled && sense.click && Some(id) == viewport.interact_widgets.long_touched {
1282 res.long_touched = true;
1283 }
1284
1285 let interaction = memory.interaction();
1286
1287 res.is_pointer_button_down_on = interaction.potential_click_id == Some(id)
1288 || interaction.potential_drag_id == Some(id);
1289
1290 if res.enabled {
1291 res.hovered = viewport.interact_widgets.hovered.contains(&id);
1292 res.dragged = Some(id) == viewport.interact_widgets.dragged;
1293 res.drag_started = Some(id) == viewport.interact_widgets.drag_started;
1294 res.drag_stopped = Some(id) == viewport.interact_widgets.drag_stopped;
1295 }
1296
1297 let clicked = Some(id) == viewport.interact_widgets.clicked;
1298 let mut any_press = false;
1299
1300 for pointer_event in &input.pointer.pointer_events {
1301 match pointer_event {
1302 PointerEvent::Moved(_) => {}
1303 PointerEvent::Pressed { .. } => {
1304 any_press = true;
1305 }
1306 PointerEvent::Released { click, .. } => {
1307 if enabled && sense.click && clicked && click.is_some() {
1308 res.clicked = true;
1309 }
1310
1311 res.is_pointer_button_down_on = false;
1312 res.dragged = false;
1313 }
1314 }
1315 }
1316
1317 // is_pointer_button_down_on is false when released, but we want interact_pointer_pos
1318 // to still work.
1319 let is_interacted_with =
1320 res.is_pointer_button_down_on || res.long_touched || clicked || res.drag_stopped;
1321 if is_interacted_with {
1322 res.interact_pointer_pos = input.pointer.interact_pos();
1323 if let (Some(to_global), Some(pos)) = (
1324 memory.to_global.get(&res.layer_id),
1325 &mut res.interact_pointer_pos,
1326 ) {
1327 *pos = to_global.inverse() * *pos;
1328 }
1329 }
1330
1331 if input.pointer.any_down() && !is_interacted_with {
1332 // We don't hover widgets while interacting with *other* widgets:
1333 res.hovered = false;
1334 }
1335
1336 let pointer_pressed_elsewhere = any_press && !res.hovered;
1337 if pointer_pressed_elsewhere && memory.has_focus(id) {
1338 memory.surrender_focus(id);
1339 }
1340 });
1341
1342 res
1343 }
1344
1345 /// This is called by [`Response::widget_info`], but can also be called directly.
1346 ///
1347 /// With some debug flags it will store the widget info in [`crate::WidgetRects`] for later display.
1348 #[inline]
1349 pub fn register_widget_info(&self, id: Id, make_info: impl Fn() -> crate::WidgetInfo) {
1350 #[cfg(debug_assertions)]
1351 self.write(|ctx| {
1352 if ctx.memory.options.style().debug.show_interactive_widgets {
1353 ctx.viewport().this_pass.widgets.set_info(id, make_info());
1354 }
1355 });
1356
1357 #[cfg(not(debug_assertions))]
1358 {
1359 _ = (self, id, make_info);
1360 }
1361 }
1362
1363 /// Get a full-screen painter for a new or existing layer
1364 pub fn layer_painter(&self, layer_id: LayerId) -> Painter {
1365 let screen_rect = self.screen_rect();
1366 Painter::new(self.clone(), layer_id, screen_rect)
1367 }
1368
1369 /// Paint on top of everything else
1370 pub fn debug_painter(&self) -> Painter {
1371 Self::layer_painter(self, LayerId::debug())
1372 }
1373
1374 /// Print this text next to the cursor at the end of the pass.
1375 ///
1376 /// If you call this multiple times, the text will be appended.
1377 ///
1378 /// This only works if compiled with `debug_assertions`.
1379 ///
1380 /// ```
1381 /// # let ctx = egui::Context::default();
1382 /// # let state = true;
1383 /// ctx.debug_text(format!("State: {state:?}"));
1384 /// ```
1385 ///
1386 /// This is just a convenience for calling [`crate::debug_text::print`].
1387 #[track_caller]
1388 pub fn debug_text(&self, text: impl Into<WidgetText>) {
1389 crate::debug_text::print(self, text);
1390 }
1391
1392 /// What operating system are we running on?
1393 ///
1394 /// When compiling natively, this is
1395 /// figured out from the `target_os`.
1396 ///
1397 /// For web, this can be figured out from the user-agent,
1398 /// and is done so by [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe).
1399 pub fn os(&self) -> OperatingSystem {
1400 self.read(|ctx| ctx.os)
1401 }
1402
1403 /// Set the operating system we are running on.
1404 ///
1405 /// If you are writing wasm-based integration for egui you
1406 /// may want to set this based on e.g. the user-agent.
1407 pub fn set_os(&self, os: OperatingSystem) {
1408 self.write(|ctx| ctx.os = os);
1409 }
1410
1411 /// Set the cursor icon.
1412 ///
1413 /// Equivalent to:
1414 /// ```
1415 /// # let ctx = egui::Context::default();
1416 /// ctx.output_mut(|o| o.cursor_icon = egui::CursorIcon::PointingHand);
1417 /// ```
1418 pub fn set_cursor_icon(&self, cursor_icon: CursorIcon) {
1419 self.output_mut(|o| o.cursor_icon = cursor_icon);
1420 }
1421
1422 /// Open an URL in a browser.
1423 ///
1424 /// Equivalent to:
1425 /// ```
1426 /// # let ctx = egui::Context::default();
1427 /// # let open_url = egui::OpenUrl::same_tab("http://www.example.com");
1428 /// ctx.output_mut(|o| o.open_url = Some(open_url));
1429 /// ```
1430 pub fn open_url(&self, open_url: crate::OpenUrl) {
1431 self.output_mut(|o| o.open_url = Some(open_url));
1432 }
1433
1434 /// Copy the given text to the system clipboard.
1435 ///
1436 /// Empty strings are ignored.
1437 ///
1438 /// Note that in wasm applications, the clipboard is only accessible in secure contexts (e.g.,
1439 /// HTTPS or localhost). If this method is used outside of a secure context, it will log an
1440 /// error and do nothing. See <https://developer.mozilla.org/en-US/docs/Web/Security/Secure_Contexts>.
1441 ///
1442 /// Equivalent to:
1443 /// ```
1444 /// # let ctx = egui::Context::default();
1445 /// ctx.output_mut(|o| o.copied_text = "Copy this".to_owned());
1446 /// ```
1447 pub fn copy_text(&self, text: String) {
1448 self.output_mut(|o| o.copied_text = text);
1449 }
1450
1451 /// Format the given shortcut in a human-readable way (e.g. `Ctrl+Shift+X`).
1452 ///
1453 /// Can be used to get the text for [`crate::Button::shortcut_text`].
1454 pub fn format_shortcut(&self, shortcut: &KeyboardShortcut) -> String {
1455 let os = self.os();
1456
1457 let is_mac = matches!(os, OperatingSystem::Mac | OperatingSystem::IOS);
1458
1459 let can_show_symbols = || {
1460 let ModifierNames {
1461 alt,
1462 ctrl,
1463 shift,
1464 mac_cmd,
1465 ..
1466 } = ModifierNames::SYMBOLS;
1467
1468 let font_id = TextStyle::Body.resolve(&self.style());
1469 self.fonts(|f| {
1470 let mut lock = f.lock();
1471 let font = lock.fonts.font(&font_id);
1472 font.has_glyphs(alt)
1473 && font.has_glyphs(ctrl)
1474 && font.has_glyphs(shift)
1475 && font.has_glyphs(mac_cmd)
1476 })
1477 };
1478
1479 if is_mac && can_show_symbols() {
1480 shortcut.format(&ModifierNames::SYMBOLS, is_mac)
1481 } else {
1482 shortcut.format(&ModifierNames::NAMES, is_mac)
1483 }
1484 }
1485
1486 /// The total number of completed passes (usually there is one pass per rendered frame).
1487 ///
1488 /// Starts at zero, and is incremented for each completed pass inside of [`Self::run`] (usually once).
1489 pub fn cumulative_pass_nr(&self) -> u64 {
1490 self.cumulative_pass_nr_for(self.viewport_id())
1491 }
1492
1493 /// The total number of completed passes (usually there is one pass per rendered frame).
1494 ///
1495 /// Starts at zero, and is incremented for each completed pass inside of [`Self::run`] (usually once).
1496 pub fn cumulative_pass_nr_for(&self, id: ViewportId) -> u64 {
1497 self.read(|ctx| {
1498 ctx.viewports
1499 .get(&id)
1500 .map_or(0, |v| v.repaint.cumulative_pass_nr)
1501 })
1502 }
1503
1504 /// Call this if there is need to repaint the UI, i.e. if you are showing an animation.
1505 ///
1506 /// If this is called at least once in a frame, then there will be another frame right after this.
1507 /// Call as many times as you wish, only one repaint will be issued.
1508 ///
1509 /// To request repaint with a delay, use [`Self::request_repaint_after`].
1510 ///
1511 /// If called from outside the UI thread, the UI thread will wake up and run,
1512 /// provided the egui integration has set that up via [`Self::set_request_repaint_callback`]
1513 /// (this will work on `eframe`).
1514 ///
1515 /// This will repaint the current viewport.
1516 #[track_caller]
1517 pub fn request_repaint(&self) {
1518 self.request_repaint_of(self.viewport_id());
1519 }
1520
1521 /// Call this if there is need to repaint the UI, i.e. if you are showing an animation.
1522 ///
1523 /// If this is called at least once in a frame, then there will be another frame right after this.
1524 /// Call as many times as you wish, only one repaint will be issued.
1525 ///
1526 /// To request repaint with a delay, use [`Self::request_repaint_after_for`].
1527 ///
1528 /// If called from outside the UI thread, the UI thread will wake up and run,
1529 /// provided the egui integration has set that up via [`Self::set_request_repaint_callback`]
1530 /// (this will work on `eframe`).
1531 ///
1532 /// This will repaint the specified viewport.
1533 #[track_caller]
1534 pub fn request_repaint_of(&self, id: ViewportId) {
1535 let cause = RepaintCause::new();
1536 self.write(|ctx| ctx.request_repaint(id, cause));
1537 }
1538
1539 /// Request repaint after at most the specified duration elapses.
1540 ///
1541 /// The backend can chose to repaint sooner, for instance if some other code called
1542 /// this method with a lower duration, or if new events arrived.
1543 ///
1544 /// The function can be multiple times, but only the *smallest* duration will be considered.
1545 /// So, if the function is called two times with `1 second` and `2 seconds`, egui will repaint
1546 /// after `1 second`
1547 ///
1548 /// This is primarily useful for applications who would like to save battery by avoiding wasted
1549 /// redraws when the app is not in focus. But sometimes the GUI of the app might become stale
1550 /// and outdated if it is not updated for too long.
1551 ///
1552 /// Let's say, something like a stopwatch widget that displays the time in seconds. You would waste
1553 /// resources repainting multiple times within the same second (when you have no input),
1554 /// just calculate the difference of duration between current time and next second change,
1555 /// and call this function, to make sure that you are displaying the latest updated time, but
1556 /// not wasting resources on needless repaints within the same second.
1557 ///
1558 /// ### Quirk:
1559 /// Duration begins at the next frame. Let's say for example that it's a very inefficient app
1560 /// and takes 500 milliseconds per frame at 2 fps. The widget / user might want a repaint in
1561 /// next 500 milliseconds. Now, app takes 1000 ms per frame (1 fps) because the backend event
1562 /// timeout takes 500 milliseconds AFTER the vsync swap buffer.
1563 /// So, it's not that we are requesting repaint within X duration. We are rather timing out
1564 /// during app idle time where we are not receiving any new input events.
1565 ///
1566 /// This repaints the current viewport.
1567 #[track_caller]
1568 pub fn request_repaint_after(&self, duration: Duration) {
1569 self.request_repaint_after_for(duration, self.viewport_id());
1570 }
1571
1572 /// Repaint after this many seconds.
1573 ///
1574 /// See [`Self::request_repaint_after`] for details.
1575 #[track_caller]
1576 pub fn request_repaint_after_secs(&self, seconds: f32) {
1577 if let Ok(duration) = std::time::Duration::try_from_secs_f32(seconds) {
1578 self.request_repaint_after(duration);
1579 }
1580 }
1581
1582 /// Request repaint after at most the specified duration elapses.
1583 ///
1584 /// The backend can chose to repaint sooner, for instance if some other code called
1585 /// this method with a lower duration, or if new events arrived.
1586 ///
1587 /// The function can be multiple times, but only the *smallest* duration will be considered.
1588 /// So, if the function is called two times with `1 second` and `2 seconds`, egui will repaint
1589 /// after `1 second`
1590 ///
1591 /// This is primarily useful for applications who would like to save battery by avoiding wasted
1592 /// redraws when the app is not in focus. But sometimes the GUI of the app might become stale
1593 /// and outdated if it is not updated for too long.
1594 ///
1595 /// Let's say, something like a stopwatch widget that displays the time in seconds. You would waste
1596 /// resources repainting multiple times within the same second (when you have no input),
1597 /// just calculate the difference of duration between current time and next second change,
1598 /// and call this function, to make sure that you are displaying the latest updated time, but
1599 /// not wasting resources on needless repaints within the same second.
1600 ///
1601 /// ### Quirk:
1602 /// Duration begins at the next frame. Let's say for example that it's a very inefficient app
1603 /// and takes 500 milliseconds per frame at 2 fps. The widget / user might want a repaint in
1604 /// next 500 milliseconds. Now, app takes 1000 ms per frame (1 fps) because the backend event
1605 /// timeout takes 500 milliseconds AFTER the vsync swap buffer.
1606 /// So, it's not that we are requesting repaint within X duration. We are rather timing out
1607 /// during app idle time where we are not receiving any new input events.
1608 ///
1609 /// This repaints the specified viewport.
1610 #[track_caller]
1611 pub fn request_repaint_after_for(&self, duration: Duration, id: ViewportId) {
1612 let cause = RepaintCause::new();
1613 self.write(|ctx| ctx.request_repaint_after(duration, id, cause));
1614 }
1615
1616 /// Was a repaint requested last pass for the current viewport?
1617 #[must_use]
1618 pub fn requested_repaint_last_pass(&self) -> bool {
1619 self.requested_repaint_last_pass_for(&self.viewport_id())
1620 }
1621
1622 /// Was a repaint requested last pass for the given viewport?
1623 #[must_use]
1624 pub fn requested_repaint_last_pass_for(&self, viewport_id: &ViewportId) -> bool {
1625 self.read(|ctx| ctx.requested_immediate_repaint_prev_pass(viewport_id))
1626 }
1627
1628 /// Has a repaint been requested for the current viewport?
1629 #[must_use]
1630 pub fn has_requested_repaint(&self) -> bool {
1631 self.has_requested_repaint_for(&self.viewport_id())
1632 }
1633
1634 /// Has a repaint been requested for the given viewport?
1635 #[must_use]
1636 pub fn has_requested_repaint_for(&self, viewport_id: &ViewportId) -> bool {
1637 self.read(|ctx| ctx.has_requested_repaint(viewport_id))
1638 }
1639
1640 /// Why are we repainting?
1641 ///
1642 /// This can be helpful in debugging why egui is constantly repainting.
1643 pub fn repaint_causes(&self) -> Vec<RepaintCause> {
1644 self.read(|ctx| {
1645 ctx.viewports
1646 .get(&ctx.viewport_id())
1647 .map(|v| v.repaint.prev_causes.clone())
1648 })
1649 .unwrap_or_default()
1650 }
1651
1652 /// For integrations: this callback will be called when an egui user calls [`Self::request_repaint`] or [`Self::request_repaint_after`].
1653 ///
1654 /// This lets you wake up a sleeping UI thread.
1655 ///
1656 /// Note that only one callback can be set. Any new call overrides the previous callback.
1657 pub fn set_request_repaint_callback(
1658 &self,
1659 callback: impl Fn(RequestRepaintInfo) + Send + Sync + 'static,
1660 ) {
1661 let callback = Box::new(callback);
1662 self.write(|ctx| ctx.request_repaint_callback = Some(callback));
1663 }
1664
1665 /// Request to discard the visual output of this pass,
1666 /// and to immediately do another one.
1667 ///
1668 /// This can be called to cover up visual glitches during a "sizing pass".
1669 /// For instance, when a [`crate::Grid`] is first shown we don't yet know the
1670 /// width and heights of its columns and rows. egui will do a best guess,
1671 /// but it will likely be wrong. Next pass it can read the sizes from the previous
1672 /// pass, and from there on the widths will be stable.
1673 /// This means the first pass will look glitchy, and ideally should not be shown to the user.
1674 /// So [`crate::Grid`] calls [`Self::request_discard`] to cover up this glitches.
1675 ///
1676 /// There is a limit to how many passes egui will perform, set by [`Options::max_passes`].
1677 /// Therefore, the request might be declined.
1678 ///
1679 /// You can check if the current pass will be discarded with [`Self::will_discard`].
1680 ///
1681 /// You should be very conservative with when you call [`Self::request_discard`],
1682 /// as it will cause an extra ui pass, potentially leading to extra CPU use and frame judder.
1683 ///
1684 /// The given reason should be a human-readable string that explains why `request_discard`
1685 /// was called. This will be shown in certain debug situations, to help you figure out
1686 /// why a pass was discarded.
1687 #[track_caller]
1688 pub fn request_discard(&self, reason: impl Into<Cow<'static, str>>) {
1689 let cause = RepaintCause::new_reason(reason);
1690 self.output_mut(|o| o.request_discard_reasons.push(cause));
1691
1692 #[cfg(feature = "log")]
1693 log::trace!(
1694 "request_discard: {}",
1695 if self.will_discard() {
1696 "allowed"
1697 } else {
1698 "denied"
1699 }
1700 );
1701 }
1702
1703 /// Will the visual output of this pass be discarded?
1704 ///
1705 /// If true, you can early-out from expensive graphics operations.
1706 ///
1707 /// See [`Self::request_discard`] for more.
1708 pub fn will_discard(&self) -> bool {
1709 self.write(|ctx| {
1710 let vp = ctx.viewport();
1711 // NOTE: `num_passes` is incremented
1712 vp.output.requested_discard()
1713 && vp.output.num_completed_passes + 1 < ctx.memory.options.max_passes.get()
1714 })
1715 }
1716}
1717
1718/// Callbacks
1719impl Context {
1720 /// Call the given callback at the start of each pass of each viewport.
1721 ///
1722 /// This can be used for egui _plugins_.
1723 /// See [`crate::debug_text`] for an example.
1724 pub fn on_begin_pass(&self, debug_name: &'static str, cb: ContextCallback) {
1725 let named_cb = NamedContextCallback {
1726 debug_name,
1727 callback: cb,
1728 };
1729 self.write(|ctx| ctx.plugins.on_begin_pass.push(named_cb));
1730 }
1731
1732 /// Call the given callback at the end of each pass of each viewport.
1733 ///
1734 /// This can be used for egui _plugins_.
1735 /// See [`crate::debug_text`] for an example.
1736 pub fn on_end_pass(&self, debug_name: &'static str, cb: ContextCallback) {
1737 let named_cb = NamedContextCallback {
1738 debug_name,
1739 callback: cb,
1740 };
1741 self.write(|ctx| ctx.plugins.on_end_pass.push(named_cb));
1742 }
1743}
1744
1745impl Context {
1746 /// Tell `egui` which fonts to use.
1747 ///
1748 /// The default `egui` fonts only support latin and cyrillic alphabets,
1749 /// but you can call this to install additional fonts that support e.g. korean characters.
1750 ///
1751 /// The new fonts will become active at the start of the next pass.
1752 /// This will overwrite the existing fonts.
1753 pub fn set_fonts(&self, font_definitions: FontDefinitions) {
1754 profiling::function_scope!();
1755
1756 let pixels_per_point = self.pixels_per_point();
1757
1758 let mut update_fonts = true;
1759
1760 self.read(|ctx| {
1761 if let Some(current_fonts) = ctx.fonts.get(&pixels_per_point.into()) {
1762 // NOTE: this comparison is expensive since it checks TTF data for equality
1763 if current_fonts.lock().fonts.definitions() == &font_definitions {
1764 update_fonts = false; // no need to update
1765 }
1766 }
1767 });
1768
1769 if update_fonts {
1770 self.memory_mut(|mem| mem.new_font_definitions = Some(font_definitions));
1771 }
1772 }
1773
1774 /// Tell `egui` which fonts to use.
1775 ///
1776 /// The default `egui` fonts only support latin and cyrillic alphabets,
1777 /// but you can call this to install additional fonts that support e.g. korean characters.
1778 ///
1779 /// The new font will become active at the start of the next pass.
1780 /// This will keep the existing fonts.
1781 pub fn add_font(&self, new_font: FontInsert) {
1782 profiling::function_scope!();
1783
1784 let pixels_per_point = self.pixels_per_point();
1785
1786 let mut update_fonts = true;
1787
1788 self.read(|ctx| {
1789 if let Some(current_fonts) = ctx.fonts.get(&pixels_per_point.into()) {
1790 if current_fonts
1791 .lock()
1792 .fonts
1793 .definitions()
1794 .font_data
1795 .contains_key(&new_font.name)
1796 {
1797 update_fonts = false; // no need to update
1798 }
1799 }
1800 });
1801
1802 if update_fonts {
1803 self.memory_mut(|mem| mem.add_fonts.push(new_font));
1804 }
1805 }
1806
1807 /// Does the OS use dark or light mode?
1808 /// This is used when the theme preference is set to [`crate::ThemePreference::System`].
1809 pub fn system_theme(&self) -> Option<Theme> {
1810 self.memory(|mem| mem.options.system_theme)
1811 }
1812
1813 /// The [`Theme`] used to select the appropriate [`Style`] (dark or light)
1814 /// used by all subsequent windows, panels etc.
1815 pub fn theme(&self) -> Theme {
1816 self.options(|opt| opt.theme())
1817 }
1818
1819 /// The [`Theme`] used to select between dark and light [`Self::style`]
1820 /// as the active style used by all subsequent windows, panels etc.
1821 ///
1822 /// Example:
1823 /// ```
1824 /// # let mut ctx = egui::Context::default();
1825 /// ctx.set_theme(egui::Theme::Light); // Switch to light mode
1826 /// ```
1827 pub fn set_theme(&self, theme_preference: impl Into<crate::ThemePreference>) {
1828 self.options_mut(|opt| opt.theme_preference = theme_preference.into());
1829 }
1830
1831 /// The currently active [`Style`] used by all subsequent windows, panels etc.
1832 pub fn style(&self) -> Arc<Style> {
1833 self.options(|opt| opt.style().clone())
1834 }
1835
1836 /// Mutate the currently active [`Style`] used by all subsequent windows, panels etc.
1837 /// Use [`Self::all_styles_mut`] to mutate both dark and light mode styles.
1838 ///
1839 /// Example:
1840 /// ```
1841 /// # let mut ctx = egui::Context::default();
1842 /// ctx.style_mut(|style| {
1843 /// style.spacing.item_spacing = egui::vec2(10.0, 20.0);
1844 /// });
1845 /// ```
1846 pub fn style_mut(&self, mutate_style: impl FnOnce(&mut Style)) {
1847 self.options_mut(|opt| mutate_style(Arc::make_mut(opt.style_mut())));
1848 }
1849
1850 /// The currently active [`Style`] used by all new windows, panels etc.
1851 ///
1852 /// Use [`Self::all_styles_mut`] to mutate both dark and light mode styles.
1853 ///
1854 /// You can also change this using [`Self::style_mut`].
1855 ///
1856 /// You can use [`Ui::style_mut`] to change the style of a single [`Ui`].
1857 pub fn set_style(&self, style: impl Into<Arc<Style>>) {
1858 self.options_mut(|opt| *opt.style_mut() = style.into());
1859 }
1860
1861 /// Mutate the [`Style`]s used by all subsequent windows, panels etc. in both dark and light mode.
1862 ///
1863 /// Example:
1864 /// ```
1865 /// # let mut ctx = egui::Context::default();
1866 /// ctx.all_styles_mut(|style| {
1867 /// style.spacing.item_spacing = egui::vec2(10.0, 20.0);
1868 /// });
1869 /// ```
1870 pub fn all_styles_mut(&self, mut mutate_style: impl FnMut(&mut Style)) {
1871 self.options_mut(|opt| {
1872 mutate_style(Arc::make_mut(&mut opt.dark_style));
1873 mutate_style(Arc::make_mut(&mut opt.light_style));
1874 });
1875 }
1876
1877 /// The [`Style`] used by all subsequent windows, panels etc.
1878 pub fn style_of(&self, theme: Theme) -> Arc<Style> {
1879 self.options(|opt| match theme {
1880 Theme::Dark => opt.dark_style.clone(),
1881 Theme::Light => opt.light_style.clone(),
1882 })
1883 }
1884
1885 /// Mutate the [`Style`] used by all subsequent windows, panels etc.
1886 ///
1887 /// Example:
1888 /// ```
1889 /// # let mut ctx = egui::Context::default();
1890 /// ctx.style_mut_of(egui::Theme::Dark, |style| {
1891 /// style.spacing.item_spacing = egui::vec2(10.0, 20.0);
1892 /// });
1893 /// ```
1894 pub fn style_mut_of(&self, theme: Theme, mutate_style: impl FnOnce(&mut Style)) {
1895 self.options_mut(|opt| match theme {
1896 Theme::Dark => mutate_style(Arc::make_mut(&mut opt.dark_style)),
1897 Theme::Light => mutate_style(Arc::make_mut(&mut opt.light_style)),
1898 });
1899 }
1900
1901 /// The [`Style`] used by all new windows, panels etc.
1902 /// Use [`Self::set_theme`] to choose between dark and light mode.
1903 ///
1904 /// You can also change this using [`Self::style_mut_of`].
1905 ///
1906 /// You can use [`Ui::style_mut`] to change the style of a single [`Ui`].
1907 pub fn set_style_of(&self, theme: Theme, style: impl Into<Arc<Style>>) {
1908 let style = style.into();
1909 self.options_mut(|opt| match theme {
1910 Theme::Dark => opt.dark_style = style,
1911 Theme::Light => opt.light_style = style,
1912 });
1913 }
1914
1915 /// The [`crate::Visuals`] used by all subsequent windows, panels etc.
1916 ///
1917 /// You can also use [`Ui::visuals_mut`] to change the visuals of a single [`Ui`].
1918 ///
1919 /// Example:
1920 /// ```
1921 /// # let mut ctx = egui::Context::default();
1922 /// ctx.set_visuals_of(egui::Theme::Dark, egui::Visuals { panel_fill: egui::Color32::RED, ..Default::default() });
1923 /// ```
1924 pub fn set_visuals_of(&self, theme: Theme, visuals: crate::Visuals) {
1925 self.style_mut_of(theme, |style| style.visuals = visuals);
1926 }
1927
1928 /// The [`crate::Visuals`] used by all subsequent windows, panels etc.
1929 ///
1930 /// You can also use [`Ui::visuals_mut`] to change the visuals of a single [`Ui`].
1931 ///
1932 /// Example:
1933 /// ```
1934 /// # let mut ctx = egui::Context::default();
1935 /// ctx.set_visuals(egui::Visuals { panel_fill: egui::Color32::RED, ..Default::default() });
1936 /// ```
1937 pub fn set_visuals(&self, visuals: crate::Visuals) {
1938 self.style_mut_of(self.theme(), |style| style.visuals = visuals);
1939 }
1940
1941 /// The number of physical pixels for each logical point.
1942 ///
1943 /// This is calculated as [`Self::zoom_factor`] * [`Self::native_pixels_per_point`]
1944 #[inline(always)]
1945 pub fn pixels_per_point(&self) -> f32 {
1946 self.input(|i| i.pixels_per_point)
1947 }
1948
1949 /// Set the number of physical pixels for each logical point.
1950 /// Will become active at the start of the next pass.
1951 ///
1952 /// This will actually translate to a call to [`Self::set_zoom_factor`].
1953 pub fn set_pixels_per_point(&self, pixels_per_point: f32) {
1954 if pixels_per_point != self.pixels_per_point() {
1955 self.set_zoom_factor(pixels_per_point / self.native_pixels_per_point().unwrap_or(1.0));
1956 }
1957 }
1958
1959 /// The number of physical pixels for each logical point on this monitor.
1960 ///
1961 /// This is given as input to egui via [`crate::ViewportInfo::native_pixels_per_point`]
1962 /// and cannot be changed.
1963 #[inline(always)]
1964 pub fn native_pixels_per_point(&self) -> Option<f32> {
1965 self.input(|i| i.viewport().native_pixels_per_point)
1966 }
1967
1968 /// Global zoom factor of the UI.
1969 ///
1970 /// This is used to calculate the `pixels_per_point`
1971 /// for the UI as `pixels_per_point = zoom_factor * native_pixels_per_point`.
1972 ///
1973 /// The default is 1.0.
1974 /// Make larger to make everything larger.
1975 #[inline(always)]
1976 pub fn zoom_factor(&self) -> f32 {
1977 self.options(|o| o.zoom_factor)
1978 }
1979
1980 /// Sets zoom factor of the UI.
1981 /// Will become active at the start of the next pass.
1982 ///
1983 /// Note that calling this will not update [`Self::zoom_factor`] until the end of the pass.
1984 ///
1985 /// This is used to calculate the `pixels_per_point`
1986 /// for the UI as `pixels_per_point = zoom_fator * native_pixels_per_point`.
1987 ///
1988 /// The default is 1.0.
1989 /// Make larger to make everything larger.
1990 ///
1991 /// It is better to call this than modifying
1992 /// [`Options::zoom_factor`].
1993 #[inline(always)]
1994 pub fn set_zoom_factor(&self, zoom_factor: f32) {
1995 let cause = RepaintCause::new();
1996 self.write(|ctx| {
1997 if ctx.memory.options.zoom_factor != zoom_factor {
1998 ctx.new_zoom_factor = Some(zoom_factor);
1999 for viewport_id in ctx.all_viewport_ids() {
2000 ctx.request_repaint(viewport_id, cause.clone());
2001 }
2002 }
2003 });
2004 }
2005
2006 /// Useful for pixel-perfect rendering of lines that are one pixel wide (or any odd number of pixels).
2007 #[inline]
2008 pub(crate) fn round_to_pixel_center(&self, point: f32) -> f32 {
2009 let pixels_per_point = self.pixels_per_point();
2010 ((point * pixels_per_point - 0.5).round() + 0.5) / pixels_per_point
2011 }
2012
2013 /// Useful for pixel-perfect rendering of lines that are one pixel wide (or any odd number of pixels).
2014 #[inline]
2015 pub(crate) fn round_pos_to_pixel_center(&self, point: Pos2) -> Pos2 {
2016 pos2(
2017 self.round_to_pixel_center(point.x),
2018 self.round_to_pixel_center(point.y),
2019 )
2020 }
2021
2022 /// Useful for pixel-perfect rendering of filled shapes
2023 #[inline]
2024 pub(crate) fn round_to_pixel(&self, point: f32) -> f32 {
2025 let pixels_per_point = self.pixels_per_point();
2026 (point * pixels_per_point).round() / pixels_per_point
2027 }
2028
2029 /// Useful for pixel-perfect rendering of filled shapes
2030 #[inline]
2031 pub(crate) fn round_pos_to_pixels(&self, pos: Pos2) -> Pos2 {
2032 pos2(self.round_to_pixel(pos.x), self.round_to_pixel(pos.y))
2033 }
2034
2035 /// Useful for pixel-perfect rendering of filled shapes
2036 #[inline]
2037 pub(crate) fn round_vec_to_pixels(&self, vec: Vec2) -> Vec2 {
2038 vec2(self.round_to_pixel(vec.x), self.round_to_pixel(vec.y))
2039 }
2040
2041 /// Useful for pixel-perfect rendering of filled shapes
2042 #[inline]
2043 pub(crate) fn round_rect_to_pixels(&self, rect: Rect) -> Rect {
2044 Rect {
2045 min: self.round_pos_to_pixels(rect.min),
2046 max: self.round_pos_to_pixels(rect.max),
2047 }
2048 }
2049
2050 /// Allocate a texture.
2051 ///
2052 /// This is for advanced users.
2053 /// Most users should use [`crate::Ui::image`] or [`Self::try_load_texture`]
2054 /// instead.
2055 ///
2056 /// In order to display an image you must convert it to a texture using this function.
2057 /// The function will hand over the image data to the egui backend, which will
2058 /// upload it to the GPU.
2059 ///
2060 /// ⚠️ Make sure to only call this ONCE for each image, i.e. NOT in your main GUI code.
2061 /// The call is NOT immediate safe.
2062 ///
2063 /// The given name can be useful for later debugging, and will be visible if you call [`Self::texture_ui`].
2064 ///
2065 /// For how to load an image, see [`crate::ImageData`] and [`crate::ColorImage::from_rgba_unmultiplied`].
2066 ///
2067 /// ```
2068 /// struct MyImage {
2069 /// texture: Option<egui::TextureHandle>,
2070 /// }
2071 ///
2072 /// impl MyImage {
2073 /// fn ui(&mut self, ui: &mut egui::Ui) {
2074 /// let texture: &egui::TextureHandle = self.texture.get_or_insert_with(|| {
2075 /// // Load the texture only once.
2076 /// ui.ctx().load_texture(
2077 /// "my-image",
2078 /// egui::ColorImage::example(),
2079 /// Default::default()
2080 /// )
2081 /// });
2082 ///
2083 /// // Show the image:
2084 /// ui.image((texture.id(), texture.size_vec2()));
2085 /// }
2086 /// }
2087 /// ```
2088 ///
2089 /// See also [`crate::ImageData`], [`crate::Ui::image`] and [`crate::Image`].
2090 pub fn load_texture(
2091 &self,
2092 name: impl Into<String>,
2093 image: impl Into<ImageData>,
2094 options: TextureOptions,
2095 ) -> TextureHandle {
2096 let name = name.into();
2097 let image = image.into();
2098 let max_texture_side = self.input(|i| i.max_texture_side);
2099 debug_assert!(
2100 image.width() <= max_texture_side && image.height() <= max_texture_side,
2101 "Texture {:?} has size {}x{}, but the maximum texture side is {}",
2102 name,
2103 image.width(),
2104 image.height(),
2105 max_texture_side
2106 );
2107 let tex_mngr = self.tex_manager();
2108 let tex_id = tex_mngr.write().alloc(name, image, options);
2109 TextureHandle::new(tex_mngr, tex_id)
2110 }
2111
2112 /// Low-level texture manager.
2113 ///
2114 /// In general it is easier to use [`Self::load_texture`] and [`TextureHandle`].
2115 ///
2116 /// You can show stats about the allocated textures using [`Self::texture_ui`].
2117 pub fn tex_manager(&self) -> Arc<RwLock<epaint::textures::TextureManager>> {
2118 self.read(|ctx| ctx.tex_manager.0.clone())
2119 }
2120
2121 // ---------------------------------------------------------------------
2122
2123 /// Constrain the position of a window/area so it fits within the provided boundary.
2124 pub(crate) fn constrain_window_rect_to_area(&self, window: Rect, area: Rect) -> Rect {
2125 let mut pos = window.min;
2126
2127 // Constrain to screen, unless window is too large to fit:
2128 let margin_x = (window.width() - area.width()).at_least(0.0);
2129 let margin_y = (window.height() - area.height()).at_least(0.0);
2130
2131 pos.x = pos.x.at_most(area.right() + margin_x - window.width()); // move left if needed
2132 pos.x = pos.x.at_least(area.left() - margin_x); // move right if needed
2133 pos.y = pos.y.at_most(area.bottom() + margin_y - window.height()); // move right if needed
2134 pos.y = pos.y.at_least(area.top() - margin_y); // move down if needed
2135
2136 pos = self.round_pos_to_pixels(pos);
2137
2138 Rect::from_min_size(pos, window.size())
2139 }
2140}
2141
2142impl Context {
2143 /// Call at the end of each frame if you called [`Context::begin_pass`].
2144 #[must_use]
2145 pub fn end_pass(&self) -> FullOutput {
2146 profiling::function_scope!();
2147
2148 if self.options(|o| o.zoom_with_keyboard) {
2149 crate::gui_zoom::zoom_with_keyboard(self);
2150 }
2151
2152 // Plugins run just before the pass ends.
2153 self.read(|ctx| ctx.plugins.clone()).on_end_pass(self);
2154
2155 #[cfg(debug_assertions)]
2156 self.debug_painting();
2157
2158 self.write(|ctx| ctx.end_pass())
2159 }
2160
2161 /// Call at the end of each frame if you called [`Context::begin_pass`].
2162 #[must_use]
2163 #[deprecated = "Renamed end_pass"]
2164 pub fn end_frame(&self) -> FullOutput {
2165 self.end_pass()
2166 }
2167
2168 /// Called at the end of the pass.
2169 #[cfg(debug_assertions)]
2170 fn debug_painting(&self) {
2171 let paint_widget = |widget: &WidgetRect, text: &str, color: Color32| {
2172 let rect = widget.interact_rect;
2173 if rect.is_positive() {
2174 let painter = Painter::new(self.clone(), widget.layer_id, Rect::EVERYTHING);
2175 painter.debug_rect(rect, color, text);
2176 }
2177 };
2178
2179 let paint_widget_id = |id: Id, text: &str, color: Color32| {
2180 if let Some(widget) =
2181 self.write(|ctx| ctx.viewport().this_pass.widgets.get(id).copied())
2182 {
2183 paint_widget(&widget, text, color);
2184 }
2185 };
2186
2187 if self.style().debug.show_interactive_widgets {
2188 // Show all interactive widgets:
2189 let rects = self.write(|ctx| ctx.viewport().this_pass.widgets.clone());
2190 for (layer_id, rects) in rects.layers() {
2191 let painter = Painter::new(self.clone(), *layer_id, Rect::EVERYTHING);
2192 for rect in rects {
2193 if rect.sense.interactive() {
2194 let (color, text) = if rect.sense.click && rect.sense.drag {
2195 (Color32::from_rgb(0x88, 0, 0x88), "click+drag")
2196 } else if rect.sense.click {
2197 (Color32::from_rgb(0x88, 0, 0), "click")
2198 } else if rect.sense.drag {
2199 (Color32::from_rgb(0, 0, 0x88), "drag")
2200 } else {
2201 // unreachable since we only show interactive
2202 (Color32::from_rgb(0, 0, 0x88), "hover")
2203 };
2204 painter.debug_rect(rect.interact_rect, color, text);
2205 }
2206 }
2207 }
2208
2209 // Show the ones actually interacted with:
2210 {
2211 let interact_widgets = self.write(|ctx| ctx.viewport().interact_widgets.clone());
2212 let InteractionSnapshot {
2213 clicked,
2214 long_touched: _,
2215 drag_started: _,
2216 dragged,
2217 drag_stopped: _,
2218 contains_pointer,
2219 hovered,
2220 } = interact_widgets;
2221
2222 if true {
2223 for &id in &contains_pointer {
2224 paint_widget_id(id, "contains_pointer", Color32::BLUE);
2225 }
2226
2227 let widget_rects = self.write(|w| w.viewport().this_pass.widgets.clone());
2228
2229 let mut contains_pointer: Vec<Id> = contains_pointer.iter().copied().collect();
2230 contains_pointer.sort_by_key(|&id| {
2231 widget_rects
2232 .order(id)
2233 .map(|(layer_id, order_in_layer)| (layer_id.order, order_in_layer))
2234 });
2235
2236 let mut debug_text = "Widgets in order:\n".to_owned();
2237 for id in contains_pointer {
2238 let mut widget_text = format!("{id:?}");
2239 if let Some(rect) = widget_rects.get(id) {
2240 widget_text +=
2241 &format!(" {:?} {:?} {:?}", rect.layer_id, rect.rect, rect.sense);
2242 }
2243 if let Some(info) = widget_rects.info(id) {
2244 widget_text += &format!(" {info:?}");
2245 }
2246 debug_text += &format!("{widget_text}\n");
2247 }
2248 self.debug_text(debug_text);
2249 }
2250 if true {
2251 for widget in hovered {
2252 paint_widget_id(widget, "hovered", Color32::WHITE);
2253 }
2254 }
2255 if let Some(widget) = clicked {
2256 paint_widget_id(widget, "clicked", Color32::RED);
2257 }
2258 if let Some(widget) = dragged {
2259 paint_widget_id(widget, "dragged", Color32::GREEN);
2260 }
2261 }
2262 }
2263
2264 if self.style().debug.show_widget_hits {
2265 let hits = self.write(|ctx| ctx.viewport().hits.clone());
2266 let WidgetHits {
2267 close,
2268 contains_pointer,
2269 click,
2270 drag,
2271 } = hits;
2272
2273 if false {
2274 for widget in &close {
2275 paint_widget(widget, "close", Color32::from_gray(70));
2276 }
2277 }
2278 if true {
2279 for widget in &contains_pointer {
2280 paint_widget(widget, "contains_pointer", Color32::BLUE);
2281 }
2282 }
2283 if let Some(widget) = &click {
2284 paint_widget(widget, "click", Color32::RED);
2285 }
2286 if let Some(widget) = &drag {
2287 paint_widget(widget, "drag", Color32::GREEN);
2288 }
2289 }
2290
2291 if let Some(debug_rect) = self.pass_state_mut(|fs| fs.debug_rect.take()) {
2292 debug_rect.paint(&self.debug_painter());
2293 }
2294
2295 let num_multipass_in_row = self.viewport(|vp| vp.num_multipass_in_row);
2296 if 3 <= num_multipass_in_row {
2297 // If you see this message, it means we've been paying the cost of multi-pass for multiple frames in a row.
2298 // This is likely a bug. `request_discard` should only be called in rare situations, when some layout changes.
2299
2300 let mut warning = format!("egui PERF WARNING: request_discard has been called {num_multipass_in_row} frames in a row");
2301 self.viewport(|vp| {
2302 for reason in &vp.output.request_discard_reasons {
2303 warning += &format!("\n {reason}");
2304 }
2305 });
2306
2307 self.debug_painter()
2308 .debug_text(Pos2::ZERO, Align2::LEFT_TOP, Color32::RED, warning);
2309 }
2310 }
2311}
2312
2313impl ContextImpl {
2314 fn end_pass(&mut self) -> FullOutput {
2315 let ended_viewport_id = self.viewport_id();
2316 let viewport = self.viewports.entry(ended_viewport_id).or_default();
2317 let pixels_per_point = viewport.input.pixels_per_point;
2318
2319 viewport.repaint.cumulative_pass_nr += 1;
2320
2321 self.memory.end_pass(&viewport.this_pass.used_ids);
2322
2323 if let Some(fonts) = self.fonts.get(&pixels_per_point.into()) {
2324 let tex_mngr = &mut self.tex_manager.0.write();
2325 if let Some(font_image_delta) = fonts.font_image_delta() {
2326 // A partial font atlas update, e.g. a new glyph has been entered.
2327 tex_mngr.set(TextureId::default(), font_image_delta);
2328 }
2329
2330 if 1 < self.fonts.len() {
2331 // We have multiple different `pixels_per_point`,
2332 // e.g. because we have many viewports spread across
2333 // monitors with different DPI scaling.
2334 // All viewports share the same texture namespace and renderer,
2335 // so the all use `TextureId::default()` for the font texture.
2336 // This is a problem.
2337 // We solve this with a hack: we always upload the full font atlas
2338 // every frame, for all viewports.
2339 // This ensures it is up-to-date, solving
2340 // https://github.com/emilk/egui/issues/3664
2341 // at the cost of a lot of performance.
2342 // (This will override any smaller delta that was uploaded above.)
2343 profiling::scope!("full_font_atlas_update");
2344 let full_delta = ImageDelta::full(fonts.image(), TextureAtlas::texture_options());
2345 tex_mngr.set(TextureId::default(), full_delta);
2346 }
2347 }
2348
2349 // Inform the backend of all textures that have been updated (including font atlas).
2350 let textures_delta = self.tex_manager.0.write().take_delta();
2351
2352 #[cfg_attr(not(feature = "accesskit"), allow(unused_mut))]
2353 let mut platform_output: PlatformOutput = std::mem::take(&mut viewport.output);
2354
2355 #[cfg(feature = "accesskit")]
2356 {
2357 profiling::scope!("accesskit");
2358 let state = viewport.this_pass.accesskit_state.take();
2359 if let Some(state) = state {
2360 let root_id = crate::accesskit_root_id().accesskit_id();
2361 let nodes = {
2362 state
2363 .nodes
2364 .into_iter()
2365 .map(|(id, node)| (id.accesskit_id(), node))
2366 .collect()
2367 };
2368 let focus_id = self
2369 .memory
2370 .focused()
2371 .map_or(root_id, |id| id.accesskit_id());
2372 platform_output.accesskit_update = Some(accesskit::TreeUpdate {
2373 nodes,
2374 tree: Some(accesskit::Tree::new(root_id)),
2375 focus: focus_id,
2376 });
2377 }
2378 }
2379
2380 let shapes = viewport
2381 .graphics
2382 .drain(self.memory.areas().order(), &self.memory.to_global);
2383
2384 let mut repaint_needed = false;
2385
2386 if self.memory.options.repaint_on_widget_change {
2387 profiling::scope!("compare-widget-rects");
2388 if viewport.prev_pass.widgets != viewport.this_pass.widgets {
2389 repaint_needed = true; // Some widget has moved
2390 }
2391 }
2392
2393 std::mem::swap(&mut viewport.prev_pass, &mut viewport.this_pass);
2394
2395 if repaint_needed {
2396 self.request_repaint(ended_viewport_id, RepaintCause::new());
2397 } else if let Some(delay) = viewport.input.wants_repaint_after() {
2398 self.request_repaint_after(delay, ended_viewport_id, RepaintCause::new());
2399 }
2400
2401 // -------------------
2402
2403 let all_viewport_ids = self.all_viewport_ids();
2404
2405 self.last_viewport = ended_viewport_id;
2406
2407 self.viewports.retain(|&id, viewport| {
2408 let parent = *self.viewport_parents.entry(id).or_default();
2409
2410 if !all_viewport_ids.contains(&parent) {
2411 #[cfg(feature = "log")]
2412 log::debug!(
2413 "Removing viewport {:?} ({:?}): the parent is gone",
2414 id,
2415 viewport.builder.title
2416 );
2417
2418 return false;
2419 }
2420
2421 let is_our_child = parent == ended_viewport_id && id != ViewportId::ROOT;
2422 if is_our_child {
2423 if !viewport.used {
2424 #[cfg(feature = "log")]
2425 log::debug!(
2426 "Removing viewport {:?} ({:?}): it was never used this pass",
2427 id,
2428 viewport.builder.title
2429 );
2430
2431 return false; // Only keep children that have been updated this pass
2432 }
2433
2434 viewport.used = false; // reset so we can check again next pass
2435 }
2436
2437 true
2438 });
2439
2440 // If we are an immediate viewport, this will resume the previous viewport.
2441 self.viewport_stack.pop();
2442
2443 // The last viewport is not necessarily the root viewport,
2444 // just the top _immediate_ viewport.
2445 let is_last = self.viewport_stack.is_empty();
2446
2447 let viewport_output = self
2448 .viewports
2449 .iter_mut()
2450 .map(|(&id, viewport)| {
2451 let parent = *self.viewport_parents.entry(id).or_default();
2452 let commands = if is_last {
2453 // Let the primary immediate viewport handle the commands of its children too.
2454 // This can make things easier for the backend, as otherwise we may get commands
2455 // that affect a viewport while its egui logic is running.
2456 std::mem::take(&mut viewport.commands)
2457 } else {
2458 vec![]
2459 };
2460
2461 (
2462 id,
2463 ViewportOutput {
2464 parent,
2465 class: viewport.class,
2466 builder: viewport.builder.clone(),
2467 viewport_ui_cb: viewport.viewport_ui_cb.clone(),
2468 commands,
2469 repaint_delay: viewport.repaint.repaint_delay,
2470 },
2471 )
2472 })
2473 .collect();
2474
2475 if is_last {
2476 // Remove dead viewports:
2477 self.viewports.retain(|id, _| all_viewport_ids.contains(id));
2478 self.viewport_parents
2479 .retain(|id, _| all_viewport_ids.contains(id));
2480 } else {
2481 let viewport_id = self.viewport_id();
2482 self.memory.set_viewport_id(viewport_id);
2483 }
2484
2485 let active_pixels_per_point: std::collections::BTreeSet<OrderedFloat<f32>> = self
2486 .viewports
2487 .values()
2488 .map(|v| v.input.pixels_per_point.into())
2489 .collect();
2490 self.fonts.retain(|pixels_per_point, _| {
2491 if active_pixels_per_point.contains(pixels_per_point) {
2492 true
2493 } else {
2494 #[cfg(feature = "log")]
2495 log::trace!(
2496 "Freeing Fonts with pixels_per_point={} because it is no longer needed",
2497 pixels_per_point.into_inner()
2498 );
2499 false
2500 }
2501 });
2502
2503 platform_output.num_completed_passes += 1;
2504
2505 FullOutput {
2506 platform_output,
2507 textures_delta,
2508 shapes,
2509 pixels_per_point,
2510 viewport_output,
2511 }
2512 }
2513}
2514
2515impl Context {
2516 /// Tessellate the given shapes into triangle meshes.
2517 ///
2518 /// `pixels_per_point` is used for feathering (anti-aliasing).
2519 /// For this you can use [`FullOutput::pixels_per_point`], [`Self::pixels_per_point`],
2520 /// or whatever is appropriate for your viewport.
2521 pub fn tessellate(
2522 &self,
2523 shapes: Vec<ClippedShape>,
2524 pixels_per_point: f32,
2525 ) -> Vec<ClippedPrimitive> {
2526 profiling::function_scope!();
2527
2528 // A tempting optimization is to reuse the tessellation from last frame if the
2529 // shapes are the same, but just comparing the shapes takes about 50% of the time
2530 // it takes to tessellate them, so it is not a worth optimization.
2531
2532 self.write(|ctx| {
2533 let tessellation_options = ctx.memory.options.tessellation_options;
2534 let texture_atlas = if let Some(fonts) = ctx.fonts.get(&pixels_per_point.into()) {
2535 fonts.texture_atlas()
2536 } else {
2537 #[cfg(feature = "log")]
2538 log::warn!("No font size matching {pixels_per_point} pixels per point found.");
2539 ctx.fonts
2540 .iter()
2541 .next()
2542 .expect("No fonts loaded")
2543 .1
2544 .texture_atlas()
2545 };
2546 let (font_tex_size, prepared_discs) = {
2547 let atlas = texture_atlas.lock();
2548 (atlas.size(), atlas.prepared_discs())
2549 };
2550
2551 let paint_stats = PaintStats::from_shapes(&shapes);
2552 let clipped_primitives = {
2553 profiling::scope!("tessellator::tessellate_shapes");
2554 tessellator::Tessellator::new(
2555 pixels_per_point,
2556 tessellation_options,
2557 font_tex_size,
2558 prepared_discs,
2559 )
2560 .tessellate_shapes(shapes)
2561 };
2562 ctx.paint_stats = paint_stats.with_clipped_primitives(&clipped_primitives);
2563 clipped_primitives
2564 })
2565 }
2566
2567 // ---------------------------------------------------------------------
2568
2569 /// Position and size of the egui area.
2570 pub fn screen_rect(&self) -> Rect {
2571 self.input(|i| i.screen_rect())
2572 }
2573
2574 /// How much space is still available after panels has been added.
2575 ///
2576 /// This is the "background" area, what egui doesn't cover with panels (but may cover with windows).
2577 /// This is also the area to which windows are constrained.
2578 pub fn available_rect(&self) -> Rect {
2579 self.pass_state(|s| s.available_rect())
2580 }
2581
2582 /// How much space is used by panels and windows.
2583 pub fn used_rect(&self) -> Rect {
2584 self.write(|ctx| {
2585 let mut used = ctx.viewport().this_pass.used_by_panels;
2586 for (_id, window) in ctx.memory.areas().visible_windows() {
2587 used = used.union(window.rect());
2588 }
2589 used
2590 })
2591 }
2592
2593 /// How much space is used by panels and windows.
2594 ///
2595 /// You can shrink your egui area to this size and still fit all egui components.
2596 pub fn used_size(&self) -> Vec2 {
2597 self.used_rect().max - Pos2::ZERO
2598 }
2599
2600 // ---------------------------------------------------------------------
2601
2602 /// Is the pointer (mouse/touch) over any egui area?
2603 pub fn is_pointer_over_area(&self) -> bool {
2604 let pointer_pos = self.input(|i| i.pointer.interact_pos());
2605 if let Some(pointer_pos) = pointer_pos {
2606 if let Some(layer) = self.layer_id_at(pointer_pos) {
2607 if layer.order == Order::Background {
2608 !self.pass_state(|state| state.unused_rect.contains(pointer_pos))
2609 } else {
2610 true
2611 }
2612 } else {
2613 false
2614 }
2615 } else {
2616 false
2617 }
2618 }
2619
2620 /// True if egui is currently interested in the pointer (mouse or touch).
2621 ///
2622 /// Could be the pointer is hovering over a [`crate::Window`] or the user is dragging a widget.
2623 /// If `false`, the pointer is outside of any egui area and so
2624 /// you may be interested in what it is doing (e.g. controlling your game).
2625 /// Returns `false` if a drag started outside of egui and then moved over an egui area.
2626 pub fn wants_pointer_input(&self) -> bool {
2627 self.is_using_pointer()
2628 || (self.is_pointer_over_area() && !self.input(|i| i.pointer.any_down()))
2629 }
2630
2631 /// Is egui currently using the pointer position (e.g. dragging a slider)?
2632 ///
2633 /// NOTE: this will return `false` if the pointer is just hovering over an egui area.
2634 pub fn is_using_pointer(&self) -> bool {
2635 self.memory(|m| m.interaction().is_using_pointer())
2636 }
2637
2638 /// If `true`, egui is currently listening on text input (e.g. typing text in a [`crate::TextEdit`]).
2639 pub fn wants_keyboard_input(&self) -> bool {
2640 self.memory(|m| m.focused().is_some())
2641 }
2642
2643 /// Highlight this widget, to make it look like it is hovered, even if it isn't.
2644 ///
2645 /// If you call this after the widget has been fully rendered,
2646 /// then it won't be highlighted until the next ui pass.
2647 ///
2648 /// See also [`Response::highlight`].
2649 pub fn highlight_widget(&self, id: Id) {
2650 self.pass_state_mut(|fs| fs.highlight_next_pass.insert(id));
2651 }
2652
2653 /// Is an egui context menu open?
2654 pub fn is_context_menu_open(&self) -> bool {
2655 self.data(|d| {
2656 d.get_temp::<crate::menu::BarState>(menu::CONTEXT_MENU_ID_STR.into())
2657 .map_or(false, |state| state.has_root())
2658 })
2659 }
2660}
2661
2662// Ergonomic methods to forward some calls often used in 'if let' without holding the borrow
2663impl Context {
2664 /// Latest reported pointer position.
2665 ///
2666 /// When tapping a touch screen, this will be `None`.
2667 #[inline(always)]
2668 pub fn pointer_latest_pos(&self) -> Option<Pos2> {
2669 self.input(|i| i.pointer.latest_pos())
2670 }
2671
2672 /// If it is a good idea to show a tooltip, where is pointer?
2673 #[inline(always)]
2674 pub fn pointer_hover_pos(&self) -> Option<Pos2> {
2675 self.input(|i| i.pointer.hover_pos())
2676 }
2677
2678 /// If you detect a click or drag and wants to know where it happened, use this.
2679 ///
2680 /// Latest position of the mouse, but ignoring any [`crate::Event::PointerGone`]
2681 /// if there were interactions this pass.
2682 /// When tapping a touch screen, this will be the location of the touch.
2683 #[inline(always)]
2684 pub fn pointer_interact_pos(&self) -> Option<Pos2> {
2685 self.input(|i| i.pointer.interact_pos())
2686 }
2687
2688 /// Calls [`InputState::multi_touch`].
2689 pub fn multi_touch(&self) -> Option<MultiTouchInfo> {
2690 self.input(|i| i.multi_touch())
2691 }
2692}
2693
2694impl Context {
2695 /// Transform the graphics of the given layer.
2696 ///
2697 /// This will also affect input.
2698 /// The direction of the given transform is "into the global coordinate system".
2699 ///
2700 /// This is a sticky setting, remembered from one frame to the next.
2701 ///
2702 /// Can be used to implement pan and zoom (see relevant demo).
2703 ///
2704 /// For a temporary transform, use [`Self::transform_layer_shapes`] instead.
2705 pub fn set_transform_layer(&self, layer_id: LayerId, transform: TSTransform) {
2706 self.memory_mut(|m| {
2707 if transform == TSTransform::IDENTITY {
2708 m.to_global.remove(&layer_id)
2709 } else {
2710 m.to_global.insert(layer_id, transform)
2711 }
2712 });
2713 }
2714
2715 /// Return how to transform the graphics of the given layer into the global coordinate system.
2716 ///
2717 /// Set this with [`Self::layer_transform_to_global`].
2718 pub fn layer_transform_to_global(&self, layer_id: LayerId) -> Option<TSTransform> {
2719 self.memory(|m| m.to_global.get(&layer_id).copied())
2720 }
2721
2722 /// Return how to transform the graphics of the global coordinate system into the local coordinate system of the given layer.
2723 ///
2724 /// This returns the inverse of [`Self::layer_transform_to_global`].
2725 pub fn layer_transform_from_global(&self, layer_id: LayerId) -> Option<TSTransform> {
2726 self.layer_transform_to_global(layer_id)
2727 .map(|t| t.inverse())
2728 }
2729
2730 /// Move all the graphics at the given layer.
2731 ///
2732 /// Is used to implement drag-and-drop preview.
2733 ///
2734 /// This only applied to the existing graphics at the layer, not to new graphics added later.
2735 ///
2736 /// For a persistent transform, use [`Self::set_transform_layer`] instead.
2737 #[deprecated = "Use `transform_layer_shapes` instead"]
2738 pub fn translate_layer(&self, layer_id: LayerId, delta: Vec2) {
2739 if delta != Vec2::ZERO {
2740 let transform = emath::TSTransform::from_translation(delta);
2741 self.transform_layer_shapes(layer_id, transform);
2742 }
2743 }
2744
2745 /// Transform all the graphics at the given layer.
2746 ///
2747 /// Is used to implement drag-and-drop preview.
2748 ///
2749 /// This only applied to the existing graphics at the layer, not to new graphics added later.
2750 ///
2751 /// For a persistent transform, use [`Self::set_transform_layer`] instead.
2752 pub fn transform_layer_shapes(&self, layer_id: LayerId, transform: TSTransform) {
2753 if transform != TSTransform::IDENTITY {
2754 self.graphics_mut(|g| g.entry(layer_id).transform(transform));
2755 }
2756 }
2757
2758 /// Top-most layer at the given position.
2759 pub fn layer_id_at(&self, pos: Pos2) -> Option<LayerId> {
2760 self.memory(|mem| mem.layer_id_at(pos))
2761 }
2762
2763 /// Moves the given area to the top in its [`Order`].
2764 ///
2765 /// [`crate::Area`]:s and [`crate::Window`]:s also do this automatically when being clicked on or interacted with.
2766 pub fn move_to_top(&self, layer_id: LayerId) {
2767 self.memory_mut(|mem| mem.areas_mut().move_to_top(layer_id));
2768 }
2769
2770 /// Mark the `child` layer as a sublayer of `parent`.
2771 ///
2772 /// Sublayers are moved directly above the parent layer at the end of the frame. This is mainly
2773 /// intended for adding a new [`crate::Area`] inside a [`crate::Window`].
2774 ///
2775 /// This currently only supports one level of nesting. If `parent` is a sublayer of another
2776 /// layer, the behavior is unspecified.
2777 pub fn set_sublayer(&self, parent: LayerId, child: LayerId) {
2778 self.memory_mut(|mem| mem.areas_mut().set_sublayer(parent, child));
2779 }
2780
2781 /// Retrieve the [`LayerId`] of the top level windows.
2782 pub fn top_layer_id(&self) -> Option<LayerId> {
2783 self.memory(|mem| mem.areas().top_layer_id(Order::Middle))
2784 }
2785
2786 /// Does the given rectangle contain the mouse pointer?
2787 ///
2788 /// Will return false if some other area is covering the given layer.
2789 ///
2790 /// The given rectangle is assumed to have been clipped by its parent clip rect.
2791 ///
2792 /// See also [`Response::contains_pointer`].
2793 pub fn rect_contains_pointer(&self, layer_id: LayerId, rect: Rect) -> bool {
2794 let rect = if let Some(to_global) = self.layer_transform_to_global(layer_id) {
2795 to_global * rect
2796 } else {
2797 rect
2798 };
2799 if !rect.is_positive() {
2800 return false;
2801 }
2802
2803 let pointer_pos = self.input(|i| i.pointer.interact_pos());
2804 let Some(pointer_pos) = pointer_pos else {
2805 return false;
2806 };
2807
2808 if !rect.contains(pointer_pos) {
2809 return false;
2810 }
2811
2812 if self.layer_id_at(pointer_pos) != Some(layer_id) {
2813 return false;
2814 }
2815
2816 true
2817 }
2818
2819 // ---------------------------------------------------------------------
2820
2821 /// Whether or not to debug widget layout on hover.
2822 #[cfg(debug_assertions)]
2823 pub fn debug_on_hover(&self) -> bool {
2824 self.options(|opt| opt.style().debug.debug_on_hover)
2825 }
2826
2827 /// Turn on/off whether or not to debug widget layout on hover.
2828 #[cfg(debug_assertions)]
2829 pub fn set_debug_on_hover(&self, debug_on_hover: bool) {
2830 self.all_styles_mut(|style| style.debug.debug_on_hover = debug_on_hover);
2831 }
2832}
2833
2834/// ## Animation
2835impl Context {
2836 /// Returns a value in the range [0, 1], to indicate "how on" this thing is.
2837 ///
2838 /// The first time called it will return `if value { 1.0 } else { 0.0 }`
2839 /// Calling this with `value = true` will always yield a number larger than zero, quickly going towards one.
2840 /// Calling this with `value = false` will always yield a number less than one, quickly going towards zero.
2841 ///
2842 /// The function will call [`Self::request_repaint()`] when appropriate.
2843 ///
2844 /// The animation time is taken from [`Style::animation_time`].
2845 #[track_caller] // To track repaint cause
2846 pub fn animate_bool(&self, id: Id, value: bool) -> f32 {
2847 let animation_time = self.style().animation_time;
2848 self.animate_bool_with_time_and_easing(id, value, animation_time, emath::easing::linear)
2849 }
2850
2851 /// Like [`Self::animate_bool`], but uses an easing function that makes the value move
2852 /// quickly in the beginning and slow down towards the end.
2853 ///
2854 /// The exact easing function may come to change in future versions of egui.
2855 #[track_caller] // To track repaint cause
2856 pub fn animate_bool_responsive(&self, id: Id, value: bool) -> f32 {
2857 self.animate_bool_with_easing(id, value, emath::easing::cubic_out)
2858 }
2859
2860 /// Like [`Self::animate_bool`] but allows you to control the easing function.
2861 #[track_caller] // To track repaint cause
2862 pub fn animate_bool_with_easing(&self, id: Id, value: bool, easing: fn(f32) -> f32) -> f32 {
2863 let animation_time = self.style().animation_time;
2864 self.animate_bool_with_time_and_easing(id, value, animation_time, easing)
2865 }
2866
2867 /// Like [`Self::animate_bool`] but allows you to control the animation time.
2868 #[track_caller] // To track repaint cause
2869 pub fn animate_bool_with_time(&self, id: Id, target_value: bool, animation_time: f32) -> f32 {
2870 self.animate_bool_with_time_and_easing(
2871 id,
2872 target_value,
2873 animation_time,
2874 emath::easing::linear,
2875 )
2876 }
2877
2878 /// Like [`Self::animate_bool`] but allows you to control the animation time and easing function.
2879 ///
2880 /// Use e.g. [`emath::easing::quadratic_out`]
2881 /// for a responsive start and a slow end.
2882 ///
2883 /// The easing function flips when `target_value` is `false`,
2884 /// so that when going back towards 0.0, we get
2885 #[track_caller] // To track repaint cause
2886 pub fn animate_bool_with_time_and_easing(
2887 &self,
2888 id: Id,
2889 target_value: bool,
2890 animation_time: f32,
2891 easing: fn(f32) -> f32,
2892 ) -> f32 {
2893 let animated_value = self.write(|ctx| {
2894 ctx.animation_manager.animate_bool(
2895 &ctx.viewports.entry(ctx.viewport_id()).or_default().input,
2896 animation_time,
2897 id,
2898 target_value,
2899 )
2900 });
2901
2902 let animation_in_progress = 0.0 < animated_value && animated_value < 1.0;
2903 if animation_in_progress {
2904 self.request_repaint();
2905 }
2906
2907 if target_value {
2908 easing(animated_value)
2909 } else {
2910 1.0 - easing(1.0 - animated_value)
2911 }
2912 }
2913
2914 /// Smoothly animate an `f32` value.
2915 ///
2916 /// At the first call the value is written to memory.
2917 /// When it is called with a new value, it linearly interpolates to it in the given time.
2918 #[track_caller] // To track repaint cause
2919 pub fn animate_value_with_time(&self, id: Id, target_value: f32, animation_time: f32) -> f32 {
2920 let animated_value = self.write(|ctx| {
2921 ctx.animation_manager.animate_value(
2922 &ctx.viewports.entry(ctx.viewport_id()).or_default().input,
2923 animation_time,
2924 id,
2925 target_value,
2926 )
2927 });
2928 let animation_in_progress = animated_value != target_value;
2929 if animation_in_progress {
2930 self.request_repaint();
2931 }
2932
2933 animated_value
2934 }
2935
2936 /// Clear memory of any animations.
2937 pub fn clear_animations(&self) {
2938 self.write(|ctx| ctx.animation_manager = Default::default());
2939 }
2940}
2941
2942impl Context {
2943 /// Show a ui for settings (style and tessellation options).
2944 pub fn settings_ui(&self, ui: &mut Ui) {
2945 let prev_options = self.options(|o| o.clone());
2946 let mut options = prev_options.clone();
2947
2948 ui.collapsing("🔠 Font tweak", |ui| {
2949 self.fonts_tweak_ui(ui);
2950 });
2951
2952 options.ui(ui);
2953
2954 if options != prev_options {
2955 self.options_mut(move |o| *o = options);
2956 }
2957 }
2958
2959 fn fonts_tweak_ui(&self, ui: &mut Ui) {
2960 let mut font_definitions = self.write(|ctx| ctx.font_definitions.clone());
2961 let mut changed = false;
2962
2963 for (name, data) in &mut font_definitions.font_data {
2964 ui.collapsing(name, |ui| {
2965 let mut tweak = data.tweak;
2966 if tweak.ui(ui).changed() {
2967 Arc::make_mut(data).tweak = tweak;
2968 changed = true;
2969 }
2970 });
2971 }
2972
2973 if changed {
2974 self.set_fonts(font_definitions);
2975 }
2976 }
2977
2978 /// Show the state of egui, including its input and output.
2979 pub fn inspection_ui(&self, ui: &mut Ui) {
2980 use crate::containers::CollapsingHeader;
2981
2982 ui.label(format!("Is using pointer: {}", self.is_using_pointer()))
2983 .on_hover_text(
2984 "Is egui currently using the pointer actively (e.g. dragging a slider)?",
2985 );
2986 ui.label(format!("Wants pointer input: {}", self.wants_pointer_input()))
2987 .on_hover_text("Is egui currently interested in the location of the pointer (either because it is in use, or because it is hovering over a window).");
2988 ui.label(format!(
2989 "Wants keyboard input: {}",
2990 self.wants_keyboard_input()
2991 ))
2992 .on_hover_text("Is egui currently listening for text input?");
2993 ui.label(format!(
2994 "Keyboard focus widget: {}",
2995 self.memory(|m| m.focused())
2996 .as_ref()
2997 .map(Id::short_debug_format)
2998 .unwrap_or_default()
2999 ))
3000 .on_hover_text("Is egui currently listening for text input?");
3001
3002 let pointer_pos = self
3003 .pointer_hover_pos()
3004 .map_or_else(String::new, |pos| format!("{pos:?}"));
3005 ui.label(format!("Pointer pos: {pointer_pos}"));
3006
3007 let top_layer = self
3008 .pointer_hover_pos()
3009 .and_then(|pos| self.layer_id_at(pos))
3010 .map_or_else(String::new, |layer| layer.short_debug_format());
3011 ui.label(format!("Top layer under mouse: {top_layer}"));
3012
3013 ui.add_space(16.0);
3014
3015 ui.label(format!(
3016 "There are {} text galleys in the layout cache",
3017 self.fonts(|f| f.num_galleys_in_cache())
3018 ))
3019 .on_hover_text("This is approximately the number of text strings on screen");
3020 ui.add_space(16.0);
3021
3022 CollapsingHeader::new("🔃 Repaint Causes")
3023 .default_open(false)
3024 .show(ui, |ui| {
3025 ui.set_min_height(120.0);
3026 ui.label("What caused egui to repaint:");
3027 ui.add_space(8.0);
3028 let causes = ui.ctx().repaint_causes();
3029 for cause in causes {
3030 ui.label(cause.to_string());
3031 }
3032 });
3033
3034 CollapsingHeader::new("📥 Input")
3035 .default_open(false)
3036 .show(ui, |ui| {
3037 let input = ui.input(|i| i.clone());
3038 input.ui(ui);
3039 });
3040
3041 CollapsingHeader::new("📊 Paint stats")
3042 .default_open(false)
3043 .show(ui, |ui| {
3044 let paint_stats = self.read(|ctx| ctx.paint_stats);
3045 paint_stats.ui(ui);
3046 });
3047
3048 CollapsingHeader::new("🖼 Textures")
3049 .default_open(false)
3050 .show(ui, |ui| {
3051 self.texture_ui(ui);
3052 });
3053
3054 CollapsingHeader::new("🔠 Font texture")
3055 .default_open(false)
3056 .show(ui, |ui| {
3057 let font_image_size = self.fonts(|f| f.font_image_size());
3058 crate::introspection::font_texture_ui(ui, font_image_size);
3059 });
3060
3061 CollapsingHeader::new("Label text selection state")
3062 .default_open(false)
3063 .show(ui, |ui| {
3064 ui.label(format!(
3065 "{:#?}",
3066 crate::text_selection::LabelSelectionState::load(ui.ctx())
3067 ));
3068 });
3069
3070 CollapsingHeader::new("Interaction")
3071 .default_open(false)
3072 .show(ui, |ui| {
3073 let interact_widgets = self.write(|ctx| ctx.viewport().interact_widgets.clone());
3074 interact_widgets.ui(ui);
3075 });
3076 }
3077
3078 /// Show stats about the allocated textures.
3079 pub fn texture_ui(&self, ui: &mut crate::Ui) {
3080 let tex_mngr = self.tex_manager();
3081 let tex_mngr = tex_mngr.read();
3082
3083 let mut textures: Vec<_> = tex_mngr.allocated().collect();
3084 textures.sort_by_key(|(id, _)| *id);
3085
3086 let mut bytes = 0;
3087 for (_, tex) in &textures {
3088 bytes += tex.bytes_used();
3089 }
3090
3091 ui.label(format!(
3092 "{} allocated texture(s), using {:.1} MB",
3093 textures.len(),
3094 bytes as f64 * 1e-6
3095 ));
3096 let max_preview_size = vec2(48.0, 32.0);
3097
3098 ui.group(|ui| {
3099 ScrollArea::vertical()
3100 .max_height(300.0)
3101 .auto_shrink([false, true])
3102 .show(ui, |ui| {
3103 ui.style_mut().override_text_style = Some(TextStyle::Monospace);
3104 Grid::new("textures")
3105 .striped(true)
3106 .num_columns(4)
3107 .spacing(vec2(16.0, 2.0))
3108 .min_row_height(max_preview_size.y)
3109 .show(ui, |ui| {
3110 for (&texture_id, meta) in textures {
3111 let [w, h] = meta.size;
3112
3113 let mut size = vec2(w as f32, h as f32);
3114 size *= (max_preview_size.x / size.x).min(1.0);
3115 size *= (max_preview_size.y / size.y).min(1.0);
3116 ui.image(SizedTexture::new(texture_id, size))
3117 .on_hover_ui(|ui| {
3118 // show larger on hover
3119 let max_size = 0.5 * ui.ctx().screen_rect().size();
3120 let mut size = vec2(w as f32, h as f32);
3121 size *= max_size.x / size.x.max(max_size.x);
3122 size *= max_size.y / size.y.max(max_size.y);
3123 ui.image(SizedTexture::new(texture_id, size));
3124 });
3125
3126 ui.label(format!("{w} x {h}"));
3127 ui.label(format!("{:.3} MB", meta.bytes_used() as f64 * 1e-6));
3128 ui.label(format!("{:?}", meta.name));
3129 ui.end_row();
3130 }
3131 });
3132 });
3133 });
3134 }
3135
3136 /// Shows the contents of [`Self::memory`].
3137 pub fn memory_ui(&self, ui: &mut crate::Ui) {
3138 if ui
3139 .button("Reset all")
3140 .on_hover_text("Reset all egui state")
3141 .clicked()
3142 {
3143 self.memory_mut(|mem| *mem = Default::default());
3144 }
3145
3146 let (num_state, num_serialized) = self.data(|d| (d.len(), d.count_serialized()));
3147 ui.label(format!(
3148 "{num_state} widget states stored (of which {num_serialized} are serialized)."
3149 ));
3150
3151 ui.horizontal(|ui| {
3152 ui.label(format!(
3153 "{} areas (panels, windows, popups, …)",
3154 self.memory(|mem| mem.areas().count())
3155 ));
3156 if ui.button("Reset").clicked() {
3157 self.memory_mut(|mem| *mem.areas_mut() = Default::default());
3158 }
3159 });
3160 ui.indent("layers", |ui| {
3161 ui.label("Layers, ordered back to front.");
3162 let layers_ids: Vec<LayerId> = self.memory(|mem| mem.areas().order().to_vec());
3163 for layer_id in layers_ids {
3164 if let Some(area) = AreaState::load(self, layer_id.id) {
3165 let is_visible = self.memory(|mem| mem.areas().is_visible(&layer_id));
3166 if !is_visible {
3167 continue;
3168 }
3169 let text = format!("{} - {:?}", layer_id.short_debug_format(), area.rect(),);
3170 // TODO(emilk): `Sense::hover_highlight()`
3171 let response =
3172 ui.add(Label::new(RichText::new(text).monospace()).sense(Sense::click()));
3173 if response.hovered && is_visible {
3174 ui.ctx()
3175 .debug_painter()
3176 .debug_rect(area.rect(), Color32::RED, "");
3177 }
3178 } else {
3179 ui.monospace(layer_id.short_debug_format());
3180 }
3181 }
3182 });
3183
3184 ui.horizontal(|ui| {
3185 ui.label(format!(
3186 "{} collapsing headers",
3187 self.data(|d| d.count::<containers::collapsing_header::InnerState>())
3188 ));
3189 if ui.button("Reset").clicked() {
3190 self.data_mut(|d| d.remove_by_type::<containers::collapsing_header::InnerState>());
3191 }
3192 });
3193
3194 ui.horizontal(|ui| {
3195 ui.label(format!(
3196 "{} menu bars",
3197 self.data(|d| d.count::<menu::BarState>())
3198 ));
3199 if ui.button("Reset").clicked() {
3200 self.data_mut(|d| d.remove_by_type::<menu::BarState>());
3201 }
3202 });
3203
3204 ui.horizontal(|ui| {
3205 ui.label(format!(
3206 "{} scroll areas",
3207 self.data(|d| d.count::<scroll_area::State>())
3208 ));
3209 if ui.button("Reset").clicked() {
3210 self.data_mut(|d| d.remove_by_type::<scroll_area::State>());
3211 }
3212 });
3213
3214 ui.horizontal(|ui| {
3215 ui.label(format!(
3216 "{} resize areas",
3217 self.data(|d| d.count::<resize::State>())
3218 ));
3219 if ui.button("Reset").clicked() {
3220 self.data_mut(|d| d.remove_by_type::<resize::State>());
3221 }
3222 });
3223
3224 ui.shrink_width_to_current(); // don't let the text below grow this window wider
3225 ui.label("NOTE: the position of this window cannot be reset from within itself.");
3226
3227 ui.collapsing("Interaction", |ui| {
3228 let interaction = self.memory(|mem| mem.interaction().clone());
3229 interaction.ui(ui);
3230 });
3231 }
3232}
3233
3234impl Context {
3235 /// Edit the [`Style`].
3236 pub fn style_ui(&self, ui: &mut Ui, theme: Theme) {
3237 let mut style: Style = (*self.style_of(theme)).clone();
3238 style.ui(ui);
3239 self.set_style_of(theme, style);
3240 }
3241}
3242
3243/// ## Accessibility
3244impl Context {
3245 /// Call the provided function with the given ID pushed on the stack of
3246 /// parent IDs for accessibility purposes. If the `accesskit` feature
3247 /// is disabled or if AccessKit support is not active for this frame,
3248 /// the function is still called, but with no other effect.
3249 ///
3250 /// No locks are held while the given closure is called.
3251 #[allow(clippy::unused_self, clippy::let_and_return)]
3252 #[inline]
3253 pub fn with_accessibility_parent<R>(&self, _id: Id, f: impl FnOnce() -> R) -> R {
3254 // TODO(emilk): this isn't thread-safe - another thread can call this function between the push/pop calls
3255 #[cfg(feature = "accesskit")]
3256 self.pass_state_mut(|fs| {
3257 if let Some(state) = fs.accesskit_state.as_mut() {
3258 state.parent_stack.push(_id);
3259 }
3260 });
3261
3262 let result = f();
3263
3264 #[cfg(feature = "accesskit")]
3265 self.pass_state_mut(|fs| {
3266 if let Some(state) = fs.accesskit_state.as_mut() {
3267 assert_eq!(state.parent_stack.pop(), Some(_id));
3268 }
3269 });
3270
3271 result
3272 }
3273
3274 /// If AccessKit support is active for the current frame, get or create
3275 /// a node builder with the specified ID and return a mutable reference to it.
3276 /// For newly created nodes, the parent is the node with the ID at the top
3277 /// of the stack managed by [`Context::with_accessibility_parent`].
3278 ///
3279 /// The `Context` lock is held while the given closure is called!
3280 ///
3281 /// Returns `None` if acesskit is off.
3282 // TODO(emilk): consider making both read-only and read-write versions
3283 #[cfg(feature = "accesskit")]
3284 pub fn accesskit_node_builder<R>(
3285 &self,
3286 id: Id,
3287 writer: impl FnOnce(&mut accesskit::Node) -> R,
3288 ) -> Option<R> {
3289 self.write(|ctx| {
3290 ctx.viewport()
3291 .this_pass
3292 .accesskit_state
3293 .is_some()
3294 .then(|| ctx.accesskit_node_builder(id))
3295 .map(writer)
3296 })
3297 }
3298
3299 /// Enable generation of AccessKit tree updates in all future frames.
3300 #[cfg(feature = "accesskit")]
3301 pub fn enable_accesskit(&self) {
3302 self.write(|ctx| ctx.is_accesskit_enabled = true);
3303 }
3304
3305 /// Disable generation of AccessKit tree updates in all future frames.
3306 #[cfg(feature = "accesskit")]
3307 pub fn disable_accesskit(&self) {
3308 self.write(|ctx| ctx.is_accesskit_enabled = false);
3309 }
3310}
3311
3312/// ## Image loading
3313impl Context {
3314 /// Associate some static bytes with a `uri`.
3315 ///
3316 /// The same `uri` may be passed to [`Ui::image`] later to load the bytes as an image.
3317 ///
3318 /// By convention, the `uri` should start with `bytes://`.
3319 /// Following that convention will lead to better error messages.
3320 pub fn include_bytes(&self, uri: impl Into<Cow<'static, str>>, bytes: impl Into<Bytes>) {
3321 self.loaders().include.insert(uri, bytes);
3322 }
3323
3324 /// Returns `true` if the chain of bytes, image, or texture loaders
3325 /// contains a loader with the given `id`.
3326 pub fn is_loader_installed(&self, id: &str) -> bool {
3327 let loaders = self.loaders();
3328
3329 loaders.bytes.lock().iter().any(|l| l.id() == id)
3330 || loaders.image.lock().iter().any(|l| l.id() == id)
3331 || loaders.texture.lock().iter().any(|l| l.id() == id)
3332 }
3333
3334 /// Add a new bytes loader.
3335 ///
3336 /// It will be tried first, before any already installed loaders.
3337 ///
3338 /// See [`load`] for more information.
3339 pub fn add_bytes_loader(&self, loader: Arc<dyn load::BytesLoader + Send + Sync + 'static>) {
3340 self.loaders().bytes.lock().push(loader);
3341 }
3342
3343 /// Add a new image loader.
3344 ///
3345 /// It will be tried first, before any already installed loaders.
3346 ///
3347 /// See [`load`] for more information.
3348 pub fn add_image_loader(&self, loader: Arc<dyn load::ImageLoader + Send + Sync + 'static>) {
3349 self.loaders().image.lock().push(loader);
3350 }
3351
3352 /// Add a new texture loader.
3353 ///
3354 /// It will be tried first, before any already installed loaders.
3355 ///
3356 /// See [`load`] for more information.
3357 pub fn add_texture_loader(&self, loader: Arc<dyn load::TextureLoader + Send + Sync + 'static>) {
3358 self.loaders().texture.lock().push(loader);
3359 }
3360
3361 /// Release all memory and textures related to the given image URI.
3362 ///
3363 /// If you attempt to load the image again, it will be reloaded from scratch.
3364 pub fn forget_image(&self, uri: &str) {
3365 use load::BytesLoader as _;
3366
3367 profiling::function_scope!();
3368
3369 let loaders = self.loaders();
3370
3371 loaders.include.forget(uri);
3372 for loader in loaders.bytes.lock().iter() {
3373 loader.forget(uri);
3374 }
3375 for loader in loaders.image.lock().iter() {
3376 loader.forget(uri);
3377 }
3378 for loader in loaders.texture.lock().iter() {
3379 loader.forget(uri);
3380 }
3381 }
3382
3383 /// Release all memory and textures related to images used in [`Ui::image`] or [`crate::Image`].
3384 ///
3385 /// If you attempt to load any images again, they will be reloaded from scratch.
3386 pub fn forget_all_images(&self) {
3387 use load::BytesLoader as _;
3388
3389 profiling::function_scope!();
3390
3391 let loaders = self.loaders();
3392
3393 loaders.include.forget_all();
3394 for loader in loaders.bytes.lock().iter() {
3395 loader.forget_all();
3396 }
3397 for loader in loaders.image.lock().iter() {
3398 loader.forget_all();
3399 }
3400 for loader in loaders.texture.lock().iter() {
3401 loader.forget_all();
3402 }
3403 }
3404
3405 /// Try loading the bytes from the given uri using any available bytes loaders.
3406 ///
3407 /// Loaders are expected to cache results, so that this call is immediate-mode safe.
3408 ///
3409 /// This calls the loaders one by one in the order in which they were registered.
3410 /// If a loader returns [`LoadError::NotSupported`][not_supported],
3411 /// then the next loader is called. This process repeats until all loaders have
3412 /// been exhausted, at which point this returns [`LoadError::NotSupported`][not_supported].
3413 ///
3414 /// # Errors
3415 /// This may fail with:
3416 /// - [`LoadError::NotSupported`][not_supported] if none of the registered loaders support loading the given `uri`.
3417 /// - [`LoadError::Loading`][custom] if one of the loaders _does_ support loading the `uri`, but the loading process failed.
3418 ///
3419 /// ⚠ May deadlock if called from within a `BytesLoader`!
3420 ///
3421 /// [not_supported]: crate::load::LoadError::NotSupported
3422 /// [custom]: crate::load::LoadError::Loading
3423 pub fn try_load_bytes(&self, uri: &str) -> load::BytesLoadResult {
3424 profiling::function_scope!(uri);
3425
3426 let loaders = self.loaders();
3427 let bytes_loaders = loaders.bytes.lock();
3428
3429 // Try most recently added loaders first (hence `.rev()`)
3430 for loader in bytes_loaders.iter().rev() {
3431 match loader.load(self, uri) {
3432 Err(load::LoadError::NotSupported) => continue,
3433 result => return result,
3434 }
3435 }
3436
3437 Err(load::LoadError::NoMatchingBytesLoader)
3438 }
3439
3440 /// Try loading the image from the given uri using any available image loaders.
3441 ///
3442 /// Loaders are expected to cache results, so that this call is immediate-mode safe.
3443 ///
3444 /// This calls the loaders one by one in the order in which they were registered.
3445 /// If a loader returns [`LoadError::NotSupported`][not_supported],
3446 /// then the next loader is called. This process repeats until all loaders have
3447 /// been exhausted, at which point this returns [`LoadError::NotSupported`][not_supported].
3448 ///
3449 /// # Errors
3450 /// This may fail with:
3451 /// - [`LoadError::NoImageLoaders`][no_image_loaders] if tbere are no registered image loaders.
3452 /// - [`LoadError::NotSupported`][not_supported] if none of the registered loaders support loading the given `uri`.
3453 /// - [`LoadError::Loading`][custom] if one of the loaders _does_ support loading the `uri`, but the loading process failed.
3454 ///
3455 /// ⚠ May deadlock if called from within an `ImageLoader`!
3456 ///
3457 /// [no_image_loaders]: crate::load::LoadError::NoImageLoaders
3458 /// [not_supported]: crate::load::LoadError::NotSupported
3459 /// [custom]: crate::load::LoadError::Loading
3460 pub fn try_load_image(&self, uri: &str, size_hint: load::SizeHint) -> load::ImageLoadResult {
3461 profiling::function_scope!(uri);
3462
3463 let loaders = self.loaders();
3464 let image_loaders = loaders.image.lock();
3465 if image_loaders.is_empty() {
3466 return Err(load::LoadError::NoImageLoaders);
3467 }
3468
3469 let mut format = None;
3470
3471 // Try most recently added loaders first (hence `.rev()`)
3472 for loader in image_loaders.iter().rev() {
3473 match loader.load(self, uri, size_hint) {
3474 Err(load::LoadError::NotSupported) => continue,
3475 Err(load::LoadError::FormatNotSupported { detected_format }) => {
3476 format = format.or(detected_format);
3477 continue;
3478 }
3479 result => return result,
3480 }
3481 }
3482
3483 Err(load::LoadError::NoMatchingImageLoader {
3484 detected_format: format,
3485 })
3486 }
3487
3488 /// Try loading the texture from the given uri using any available texture loaders.
3489 ///
3490 /// Loaders are expected to cache results, so that this call is immediate-mode safe.
3491 ///
3492 /// This calls the loaders one by one in the order in which they were registered.
3493 /// If a loader returns [`LoadError::NotSupported`][not_supported],
3494 /// then the next loader is called. This process repeats until all loaders have
3495 /// been exhausted, at which point this returns [`LoadError::NotSupported`][not_supported].
3496 ///
3497 /// # Errors
3498 /// This may fail with:
3499 /// - [`LoadError::NotSupported`][not_supported] if none of the registered loaders support loading the given `uri`.
3500 /// - [`LoadError::Loading`][custom] if one of the loaders _does_ support loading the `uri`, but the loading process failed.
3501 ///
3502 /// ⚠ May deadlock if called from within a `TextureLoader`!
3503 ///
3504 /// [not_supported]: crate::load::LoadError::NotSupported
3505 /// [custom]: crate::load::LoadError::Loading
3506 pub fn try_load_texture(
3507 &self,
3508 uri: &str,
3509 texture_options: TextureOptions,
3510 size_hint: load::SizeHint,
3511 ) -> load::TextureLoadResult {
3512 profiling::function_scope!(uri);
3513
3514 let loaders = self.loaders();
3515 let texture_loaders = loaders.texture.lock();
3516
3517 // Try most recently added loaders first (hence `.rev()`)
3518 for loader in texture_loaders.iter().rev() {
3519 match loader.load(self, uri, texture_options, size_hint) {
3520 Err(load::LoadError::NotSupported) => continue,
3521 result => return result,
3522 }
3523 }
3524
3525 Err(load::LoadError::NoMatchingTextureLoader)
3526 }
3527
3528 /// The loaders of bytes, images, and textures.
3529 pub fn loaders(&self) -> Arc<Loaders> {
3530 profiling::function_scope!();
3531 self.read(|this| this.loaders.clone())
3532 }
3533}
3534
3535/// ## Viewports
3536impl Context {
3537 /// Return the `ViewportId` of the current viewport.
3538 ///
3539 /// If this is the root viewport, this will return [`ViewportId::ROOT`].
3540 ///
3541 /// Don't use this outside of `Self::run`, or after `Self::end_pass`.
3542 pub fn viewport_id(&self) -> ViewportId {
3543 self.read(|ctx| ctx.viewport_id())
3544 }
3545
3546 /// Return the `ViewportId` of his parent.
3547 ///
3548 /// If this is the root viewport, this will return [`ViewportId::ROOT`].
3549 ///
3550 /// Don't use this outside of `Self::run`, or after `Self::end_pass`.
3551 pub fn parent_viewport_id(&self) -> ViewportId {
3552 self.read(|ctx| ctx.parent_viewport_id())
3553 }
3554
3555 /// Read the state of the current viewport.
3556 pub fn viewport<R>(&self, reader: impl FnOnce(&ViewportState) -> R) -> R {
3557 self.write(|ctx| reader(ctx.viewport()))
3558 }
3559
3560 /// Read the state of a specific current viewport.
3561 pub fn viewport_for<R>(
3562 &self,
3563 viewport_id: ViewportId,
3564 reader: impl FnOnce(&ViewportState) -> R,
3565 ) -> R {
3566 self.write(|ctx| reader(ctx.viewport_for(viewport_id)))
3567 }
3568
3569 /// For integrations: Set this to render a sync viewport.
3570 ///
3571 /// This will only set the callback for the current thread,
3572 /// which most likely should be the main thread.
3573 ///
3574 /// When an immediate viewport is created with [`Self::show_viewport_immediate`] it will be rendered by this function.
3575 ///
3576 /// When called, the integration needs to:
3577 /// * Check if there already is a window for this viewport id, and if not open one
3578 /// * Set the window attributes (position, size, …) based on [`ImmediateViewport::builder`].
3579 /// * Call [`Context::run`] with [`ImmediateViewport::viewport_ui_cb`].
3580 /// * Handle the output from [`Context::run`], including rendering
3581 #[allow(clippy::unused_self)]
3582 pub fn set_immediate_viewport_renderer(
3583 callback: impl for<'a> Fn(&Self, ImmediateViewport<'a>) + 'static,
3584 ) {
3585 let callback = Box::new(callback);
3586 IMMEDIATE_VIEWPORT_RENDERER.with(|render_sync| {
3587 render_sync.replace(Some(callback));
3588 });
3589 }
3590
3591 /// If `true`, [`Self::show_viewport_deferred`] and [`Self::show_viewport_immediate`] will
3592 /// embed the new viewports inside the existing one, instead of spawning a new native window.
3593 ///
3594 /// `eframe` sets this to `false` on supported platforms, but the default value is `true`.
3595 pub fn embed_viewports(&self) -> bool {
3596 self.read(|ctx| ctx.embed_viewports)
3597 }
3598
3599 /// If `true`, [`Self::show_viewport_deferred`] and [`Self::show_viewport_immediate`] will
3600 /// embed the new viewports inside the existing one, instead of spawning a new native window.
3601 ///
3602 /// `eframe` sets this to `false` on supported platforms, but the default value is `true`.
3603 pub fn set_embed_viewports(&self, value: bool) {
3604 self.write(|ctx| ctx.embed_viewports = value);
3605 }
3606
3607 /// Send a command to the current viewport.
3608 ///
3609 /// This lets you affect the current viewport, e.g. resizing the window.
3610 pub fn send_viewport_cmd(&self, command: ViewportCommand) {
3611 self.send_viewport_cmd_to(self.viewport_id(), command);
3612 }
3613
3614 /// Send a command to a specific viewport.
3615 ///
3616 /// This lets you affect another viewport, e.g. resizing its window.
3617 pub fn send_viewport_cmd_to(&self, id: ViewportId, command: ViewportCommand) {
3618 self.request_repaint_of(id);
3619
3620 if command.requires_parent_repaint() {
3621 self.request_repaint_of(self.parent_viewport_id());
3622 }
3623
3624 self.write(|ctx| ctx.viewport_for(id).commands.push(command));
3625 }
3626
3627 /// Show a deferred viewport, creating a new native window, if possible.
3628 ///
3629 /// The given id must be unique for each viewport.
3630 ///
3631 /// You need to call this each pass when the child viewport should exist.
3632 ///
3633 /// You can check if the user wants to close the viewport by checking the
3634 /// [`crate::ViewportInfo::close_requested`] flags found in [`crate::InputState::viewport`].
3635 ///
3636 /// The given callback will be called whenever the child viewport needs repainting,
3637 /// e.g. on an event or when [`Self::request_repaint`] is called.
3638 /// This means it may be called multiple times, for instance while the
3639 /// parent viewport (the caller) is sleeping but the child viewport is animating.
3640 ///
3641 /// You will need to wrap your viewport state in an `Arc<RwLock<T>>` or `Arc<Mutex<T>>`.
3642 /// When this is called again with the same id in `ViewportBuilder` the render function for that viewport will be updated.
3643 ///
3644 /// You can also use [`Self::show_viewport_immediate`], which uses a simpler `FnOnce`
3645 /// with no need for `Send` or `Sync`. The downside is that it will require
3646 /// the parent viewport (the caller) to repaint anytime the child is repainted,
3647 /// and vice versa.
3648 ///
3649 /// If [`Context::embed_viewports`] is `true` (e.g. if the current egui
3650 /// backend does not support multiple viewports), the given callback
3651 /// will be called immediately, embedding the new viewport in the current one.
3652 /// You can check this with the [`ViewportClass`] given in the callback.
3653 /// If you find [`ViewportClass::Embedded`], you need to create a new [`crate::Window`] for you content.
3654 ///
3655 /// See [`crate::viewport`] for more information about viewports.
3656 pub fn show_viewport_deferred(
3657 &self,
3658 new_viewport_id: ViewportId,
3659 viewport_builder: ViewportBuilder,
3660 viewport_ui_cb: impl Fn(&Self, ViewportClass) + Send + Sync + 'static,
3661 ) {
3662 profiling::function_scope!();
3663
3664 if self.embed_viewports() {
3665 viewport_ui_cb(self, ViewportClass::Embedded);
3666 } else {
3667 self.write(|ctx| {
3668 ctx.viewport_parents
3669 .insert(new_viewport_id, ctx.viewport_id());
3670
3671 let viewport = ctx.viewports.entry(new_viewport_id).or_default();
3672 viewport.class = ViewportClass::Deferred;
3673 viewport.builder = viewport_builder;
3674 viewport.used = true;
3675 viewport.viewport_ui_cb = Some(Arc::new(move |ctx| {
3676 (viewport_ui_cb)(ctx, ViewportClass::Deferred);
3677 }));
3678 });
3679 }
3680 }
3681
3682 /// Show an immediate viewport, creating a new native window, if possible.
3683 ///
3684 /// This is the easier type of viewport to use, but it is less performant
3685 /// at it requires both parent and child to repaint if any one of them needs repainting,
3686 /// which effectively produce double work for two viewports, and triple work for three viewports, etc.
3687 /// To avoid this, use [`Self::show_viewport_deferred`] instead.
3688 ///
3689 /// The given id must be unique for each viewport.
3690 ///
3691 /// You need to call this each pass when the child viewport should exist.
3692 ///
3693 /// You can check if the user wants to close the viewport by checking the
3694 /// [`crate::ViewportInfo::close_requested`] flags found in [`crate::InputState::viewport`].
3695 ///
3696 /// The given ui function will be called immediately.
3697 /// This may only be called on the main thread.
3698 /// This call will pause the current viewport and render the child viewport in its own window.
3699 /// This means that the child viewport will not be repainted when the parent viewport is repainted, and vice versa.
3700 ///
3701 /// If [`Context::embed_viewports`] is `true` (e.g. if the current egui
3702 /// backend does not support multiple viewports), the given callback
3703 /// will be called immediately, embedding the new viewport in the current one.
3704 /// You can check this with the [`ViewportClass`] given in the callback.
3705 /// If you find [`ViewportClass::Embedded`], you need to create a new [`crate::Window`] for you content.
3706 ///
3707 /// See [`crate::viewport`] for more information about viewports.
3708 pub fn show_viewport_immediate<T>(
3709 &self,
3710 new_viewport_id: ViewportId,
3711 builder: ViewportBuilder,
3712 mut viewport_ui_cb: impl FnMut(&Self, ViewportClass) -> T,
3713 ) -> T {
3714 profiling::function_scope!();
3715
3716 if self.embed_viewports() {
3717 return viewport_ui_cb(self, ViewportClass::Embedded);
3718 }
3719
3720 IMMEDIATE_VIEWPORT_RENDERER.with(|immediate_viewport_renderer| {
3721 let immediate_viewport_renderer = immediate_viewport_renderer.borrow();
3722 let Some(immediate_viewport_renderer) = immediate_viewport_renderer.as_ref() else {
3723 // This egui backend does not support multiple viewports.
3724 return viewport_ui_cb(self, ViewportClass::Embedded);
3725 };
3726
3727 let ids = self.write(|ctx| {
3728 let parent_viewport_id = ctx.viewport_id();
3729
3730 ctx.viewport_parents
3731 .insert(new_viewport_id, parent_viewport_id);
3732
3733 let viewport = ctx.viewports.entry(new_viewport_id).or_default();
3734 viewport.builder = builder.clone();
3735 viewport.used = true;
3736 viewport.viewport_ui_cb = None; // it is immediate
3737
3738 ViewportIdPair::from_self_and_parent(new_viewport_id, parent_viewport_id)
3739 });
3740
3741 let mut out = None;
3742 {
3743 let out = &mut out;
3744
3745 let viewport = ImmediateViewport {
3746 ids,
3747 builder,
3748 viewport_ui_cb: Box::new(move |context| {
3749 *out = Some(viewport_ui_cb(context, ViewportClass::Immediate));
3750 }),
3751 };
3752
3753 immediate_viewport_renderer(self, viewport);
3754 }
3755
3756 out.expect(
3757 "egui backend is implemented incorrectly - the user callback was never called",
3758 )
3759 })
3760 }
3761}
3762
3763/// ## Interaction
3764impl Context {
3765 /// Read you what widgets are currently being interacted with.
3766 pub fn interaction_snapshot<R>(&self, reader: impl FnOnce(&InteractionSnapshot) -> R) -> R {
3767 self.write(|w| reader(&w.viewport().interact_widgets))
3768 }
3769
3770 /// The widget currently being dragged, if any.
3771 ///
3772 /// For widgets that sense both clicks and drags, this will
3773 /// not be set until the mouse cursor has moved a certain distance.
3774 ///
3775 /// NOTE: if the widget was released this pass, this will be `None`.
3776 /// Use [`Self::drag_stopped_id`] instead.
3777 pub fn dragged_id(&self) -> Option<Id> {
3778 self.interaction_snapshot(|i| i.dragged)
3779 }
3780
3781 /// Is this specific widget being dragged?
3782 ///
3783 /// A widget that sense both clicks and drags is only marked as "dragged"
3784 /// when the mouse has moved a bit
3785 ///
3786 /// See also: [`crate::Response::dragged`].
3787 pub fn is_being_dragged(&self, id: Id) -> bool {
3788 self.dragged_id() == Some(id)
3789 }
3790
3791 /// This widget just started being dragged this pass.
3792 ///
3793 /// The same widget should also be found in [`Self::dragged_id`].
3794 pub fn drag_started_id(&self) -> Option<Id> {
3795 self.interaction_snapshot(|i| i.drag_started)
3796 }
3797
3798 /// This widget was being dragged, but was released this pass
3799 pub fn drag_stopped_id(&self) -> Option<Id> {
3800 self.interaction_snapshot(|i| i.drag_stopped)
3801 }
3802
3803 /// Set which widget is being dragged.
3804 pub fn set_dragged_id(&self, id: Id) {
3805 self.write(|ctx| {
3806 let vp = ctx.viewport();
3807 let i = &mut vp.interact_widgets;
3808 if i.dragged != Some(id) {
3809 i.drag_stopped = i.dragged.or(i.drag_stopped);
3810 i.dragged = Some(id);
3811 i.drag_started = Some(id);
3812 }
3813
3814 ctx.memory.interaction_mut().potential_drag_id = Some(id);
3815 });
3816 }
3817
3818 /// Stop dragging any widget.
3819 pub fn stop_dragging(&self) {
3820 self.write(|ctx| {
3821 let vp = ctx.viewport();
3822 let i = &mut vp.interact_widgets;
3823 if i.dragged.is_some() {
3824 i.drag_stopped = i.dragged;
3825 i.dragged = None;
3826 }
3827
3828 ctx.memory.interaction_mut().potential_drag_id = None;
3829 });
3830 }
3831
3832 /// Is something else being dragged?
3833 ///
3834 /// Returns true if we are dragging something, but not the given widget.
3835 #[inline(always)]
3836 pub fn dragging_something_else(&self, not_this: Id) -> bool {
3837 let dragged = self.dragged_id();
3838 dragged.is_some() && dragged != Some(not_this)
3839 }
3840}
3841
3842#[test]
3843fn context_impl_send_sync() {
3844 fn assert_send_sync<T: Send + Sync>() {}
3845 assert_send_sync::<Context>();
3846}
3847
3848#[cfg(test)]
3849mod test {
3850 use super::Context;
3851
3852 #[test]
3853 fn test_single_pass() {
3854 let ctx = Context::default();
3855 ctx.options_mut(|o| o.max_passes = 1.try_into().unwrap());
3856
3857 // A single call, no request to discard:
3858 {
3859 let mut num_calls = 0;
3860 let output = ctx.run(Default::default(), |ctx| {
3861 num_calls += 1;
3862 assert_eq!(ctx.output(|o| o.num_completed_passes), 0);
3863 assert!(!ctx.output(|o| o.requested_discard()));
3864 assert!(!ctx.will_discard());
3865 });
3866 assert_eq!(num_calls, 1);
3867 assert_eq!(output.platform_output.num_completed_passes, 1);
3868 assert!(!output.platform_output.requested_discard());
3869 }
3870
3871 // A single call, with a denied request to discard:
3872 {
3873 let mut num_calls = 0;
3874 let output = ctx.run(Default::default(), |ctx| {
3875 num_calls += 1;
3876 ctx.request_discard("test");
3877 assert!(!ctx.will_discard(), "The request should have been denied");
3878 });
3879 assert_eq!(num_calls, 1);
3880 assert_eq!(output.platform_output.num_completed_passes, 1);
3881 assert!(
3882 output.platform_output.requested_discard(),
3883 "The request should be reported"
3884 );
3885 assert_eq!(
3886 output
3887 .platform_output
3888 .request_discard_reasons
3889 .first()
3890 .unwrap()
3891 .reason,
3892 "test"
3893 );
3894 }
3895 }
3896
3897 #[test]
3898 fn test_dual_pass() {
3899 let ctx = Context::default();
3900 ctx.options_mut(|o| o.max_passes = 2.try_into().unwrap());
3901
3902 // Normal single pass:
3903 {
3904 let mut num_calls = 0;
3905 let output = ctx.run(Default::default(), |ctx| {
3906 assert_eq!(ctx.output(|o| o.num_completed_passes), 0);
3907 assert!(!ctx.output(|o| o.requested_discard()));
3908 assert!(!ctx.will_discard());
3909 num_calls += 1;
3910 });
3911 assert_eq!(num_calls, 1);
3912 assert_eq!(output.platform_output.num_completed_passes, 1);
3913 assert!(!output.platform_output.requested_discard());
3914 }
3915
3916 // Request discard once:
3917 {
3918 let mut num_calls = 0;
3919 let output = ctx.run(Default::default(), |ctx| {
3920 assert_eq!(ctx.output(|o| o.num_completed_passes), num_calls);
3921
3922 assert!(!ctx.will_discard());
3923 if num_calls == 0 {
3924 ctx.request_discard("test");
3925 assert!(ctx.will_discard());
3926 }
3927
3928 num_calls += 1;
3929 });
3930 assert_eq!(num_calls, 2);
3931 assert_eq!(output.platform_output.num_completed_passes, 2);
3932 assert!(
3933 !output.platform_output.requested_discard(),
3934 "The request should have been cleared when fulfilled"
3935 );
3936 }
3937
3938 // Request discard twice:
3939 {
3940 let mut num_calls = 0;
3941 let output = ctx.run(Default::default(), |ctx| {
3942 assert_eq!(ctx.output(|o| o.num_completed_passes), num_calls);
3943
3944 assert!(!ctx.will_discard());
3945 ctx.request_discard("test");
3946 if num_calls == 0 {
3947 assert!(ctx.will_discard(), "First request granted");
3948 } else {
3949 assert!(!ctx.will_discard(), "Second request should be denied");
3950 }
3951
3952 num_calls += 1;
3953 });
3954 assert_eq!(num_calls, 2);
3955 assert_eq!(output.platform_output.num_completed_passes, 2);
3956 assert!(
3957 output.platform_output.requested_discard(),
3958 "The unfulfilled request should be reported"
3959 );
3960 }
3961 }
3962
3963 #[test]
3964 fn test_multi_pass() {
3965 let ctx = Context::default();
3966 ctx.options_mut(|o| o.max_passes = 10.try_into().unwrap());
3967
3968 // Request discard three times:
3969 {
3970 let mut num_calls = 0;
3971 let output = ctx.run(Default::default(), |ctx| {
3972 assert_eq!(ctx.output(|o| o.num_completed_passes), num_calls);
3973
3974 assert!(!ctx.will_discard());
3975 if num_calls <= 2 {
3976 ctx.request_discard("test");
3977 assert!(ctx.will_discard());
3978 }
3979
3980 num_calls += 1;
3981 });
3982 assert_eq!(num_calls, 4);
3983 assert_eq!(output.platform_output.num_completed_passes, 4);
3984 assert!(
3985 !output.platform_output.requested_discard(),
3986 "The request should have been cleared when fulfilled"
3987 );
3988 }
3989 }
3990}