eframe/lib.rs
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//! eframe - the [`egui`] framework crate
//!
//! If you are planning to write an app for web or native,
//! and want to use [`egui`] for everything, then `eframe` is for you!
//!
//! To get started, see the [examples](https://github.com/emilk/egui/tree/master/examples).
//! To learn how to set up `eframe` for web and native, go to <https://github.com/emilk/eframe_template/> and follow the instructions there!
//!
//! In short, you implement [`App`] (especially [`App::update`]) and then
//! call [`crate::run_native`] from your `main.rs`, and/or use `eframe::WebRunner` from your `lib.rs`.
//!
//! ## Compiling for web
//! You need to install the `wasm32` target with `rustup target add wasm32-unknown-unknown`.
//!
//! Build the `.wasm` using `cargo build --target wasm32-unknown-unknown`
//! and then use [`wasm-bindgen`](https://github.com/rustwasm/wasm-bindgen) to generate the JavaScript glue code.
//!
//! See the [`eframe_template` repository](https://github.com/emilk/eframe_template/) for more.
//!
//! ## Simplified usage
//! If your app is only for native, and you don't need advanced features like state persistence,
//! then you can use the simpler function [`run_simple_native`].
//!
//! ## Usage, native:
//! ``` no_run
//! use eframe::egui;
//!
//! fn main() {
//! let native_options = eframe::NativeOptions::default();
//! eframe::run_native("My egui App", native_options, Box::new(|cc| Ok(Box::new(MyEguiApp::new(cc)))));
//! }
//!
//! #[derive(Default)]
//! struct MyEguiApp {}
//!
//! impl MyEguiApp {
//! fn new(cc: &eframe::CreationContext<'_>) -> Self {
//! // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
//! // Restore app state using cc.storage (requires the "persistence" feature).
//! // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
//! // for e.g. egui::PaintCallback.
//! Self::default()
//! }
//! }
//!
//! impl eframe::App for MyEguiApp {
//! fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
//! egui::CentralPanel::default().show(ctx, |ui| {
//! ui.heading("Hello World!");
//! });
//! }
//! }
//! ```
//!
//! ## Usage, web:
//! ``` no_run
//! # #[cfg(target_arch = "wasm32")]
//! use wasm_bindgen::prelude::*;
//!
//! /// Your handle to the web app from JavaScript.
//! # #[cfg(target_arch = "wasm32")]
//! #[derive(Clone)]
//! #[wasm_bindgen]
//! pub struct WebHandle {
//! runner: eframe::WebRunner,
//! }
//!
//! # #[cfg(target_arch = "wasm32")]
//! #[wasm_bindgen]
//! impl WebHandle {
//! /// Installs a panic hook, then returns.
//! #[allow(clippy::new_without_default)]
//! #[wasm_bindgen(constructor)]
//! pub fn new() -> Self {
//! // Redirect [`log`] message to `console.log` and friends:
//! eframe::WebLogger::init(log::LevelFilter::Debug).ok();
//!
//! Self {
//! runner: eframe::WebRunner::new(),
//! }
//! }
//!
//! /// Call this once from JavaScript to start your app.
//! #[wasm_bindgen]
//! pub async fn start(&self, canvas: web_sys::HtmlCanvasElement) -> Result<(), wasm_bindgen::JsValue> {
//! self.runner
//! .start(
//! canvas,
//! eframe::WebOptions::default(),
//! Box::new(|cc| Ok(Box::new(MyEguiApp::new(cc))),)
//! )
//! .await
//! }
//!
//! // The following are optional:
//!
//! /// Shut down eframe and clean up resources.
//! #[wasm_bindgen]
//! pub fn destroy(&self) {
//! self.runner.destroy();
//! }
//!
//! /// Example on how to call into your app from JavaScript.
//! #[wasm_bindgen]
//! pub fn example(&self) {
//! if let Some(app) = self.runner.app_mut::<MyEguiApp>() {
//! app.example();
//! }
//! }
//!
//! /// The JavaScript can check whether or not your app has crashed:
//! #[wasm_bindgen]
//! pub fn has_panicked(&self) -> bool {
//! self.runner.has_panicked()
//! }
//!
//! #[wasm_bindgen]
//! pub fn panic_message(&self) -> Option<String> {
//! self.runner.panic_summary().map(|s| s.message())
//! }
//!
//! #[wasm_bindgen]
//! pub fn panic_callstack(&self) -> Option<String> {
//! self.runner.panic_summary().map(|s| s.callstack())
//! }
//! }
//! ```
//!
//! ## Feature flags
#![doc = document_features::document_features!()]
//!
//! ## Instrumentation
//! This crate supports using the [profiling](https://crates.io/crates/profiling) crate for instrumentation.
//! You can enable features on the profiling crates in your application to add instrumentation for all
//! crates that support it, including egui. See the profiling crate docs for more information.
//! ```toml
//! [dependencies]
//! profiling = "1.0"
//! [features]
//! profile-with-puffin = ["profiling/profile-with-puffin"]
//! ```
//!
#![warn(missing_docs)] // let's keep eframe well-documented
#![allow(clippy::needless_doctest_main)]
// Re-export all useful libraries:
pub use {egui, egui::emath, egui::epaint};
#[cfg(feature = "glow")]
pub use {egui_glow, glow};
#[cfg(feature = "wgpu")]
pub use {egui_wgpu, wgpu};
mod epi;
// Re-export everything in `epi` so `eframe` users don't have to care about what `epi` is:
pub use epi::*;
pub(crate) mod stopwatch;
// ----------------------------------------------------------------------------
// When compiling for web
#[cfg(target_arch = "wasm32")]
pub use wasm_bindgen;
#[cfg(target_arch = "wasm32")]
pub use web_sys;
#[cfg(target_arch = "wasm32")]
pub mod web;
#[cfg(target_arch = "wasm32")]
pub use web::{WebLogger, WebRunner};
// ----------------------------------------------------------------------------
// When compiling natively
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu"))]
mod native;
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu"))]
#[cfg(feature = "persistence")]
pub use native::file_storage::storage_dir;
#[cfg(not(target_arch = "wasm32"))]
pub mod icon_data;
/// This is how you start a native (desktop) app.
///
/// The first argument is name of your app, which is a an identifier
/// used for the save location of persistence (see [`App::save`]).
/// It is also used as the application id on wayland.
/// If you set no title on the viewport, the app id will be used
/// as the title.
///
/// For details about application ID conventions, see the
/// [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#desktop-file-id)
///
/// Call from `fn main` like this:
/// ``` no_run
/// use eframe::egui;
///
/// fn main() -> eframe::Result {
/// let native_options = eframe::NativeOptions::default();
/// eframe::run_native("MyApp", native_options, Box::new(|cc| Ok(Box::new(MyEguiApp::new(cc)))))
/// }
///
/// #[derive(Default)]
/// struct MyEguiApp {}
///
/// impl MyEguiApp {
/// fn new(cc: &eframe::CreationContext<'_>) -> Self {
/// // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
/// // Restore app state using cc.storage (requires the "persistence" feature).
/// // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
/// // for e.g. egui::PaintCallback.
/// Self::default()
/// }
/// }
///
/// impl eframe::App for MyEguiApp {
/// fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.heading("Hello World!");
/// });
/// }
/// }
/// ```
///
/// # Errors
/// This function can fail if we fail to set up a graphics context.
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu"))]
#[allow(clippy::needless_pass_by_value)]
pub fn run_native(
app_name: &str,
mut native_options: NativeOptions,
app_creator: AppCreator<'_>,
) -> Result {
#[cfg(not(feature = "__screenshot"))]
assert!(
std::env::var("EFRAME_SCREENSHOT_TO").is_err(),
"EFRAME_SCREENSHOT_TO found without compiling with the '__screenshot' feature"
);
if native_options.viewport.title.is_none() {
native_options.viewport.title = Some(app_name.to_owned());
}
let renderer = native_options.renderer;
#[cfg(all(feature = "glow", feature = "wgpu"))]
{
match renderer {
Renderer::Glow => "glow",
Renderer::Wgpu => "wgpu",
};
log::info!("Both the glow and wgpu renderers are available. Using {renderer}.");
}
match renderer {
#[cfg(feature = "glow")]
Renderer::Glow => {
log::debug!("Using the glow renderer");
native::run::run_glow(app_name, native_options, app_creator)
}
#[cfg(feature = "wgpu")]
Renderer::Wgpu => {
log::debug!("Using the wgpu renderer");
native::run::run_wgpu(app_name, native_options, app_creator)
}
}
}
// ----------------------------------------------------------------------------
/// The simplest way to get started when writing a native app.
///
/// This does NOT support persistence of custom user data. For that you need to use [`run_native`].
/// However, it DOES support persistence of egui data (window positions and sizes, how far the user has scrolled in a
/// [`ScrollArea`](egui::ScrollArea), etc.) if the persistence feature is enabled.
///
/// # Example
/// ``` no_run
/// fn main() -> eframe::Result {
/// // Our application state:
/// let mut name = "Arthur".to_owned();
/// let mut age = 42;
///
/// let options = eframe::NativeOptions::default();
/// eframe::run_simple_native("My egui App", options, move |ctx, _frame| {
/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.heading("My egui Application");
/// ui.horizontal(|ui| {
/// let name_label = ui.label("Your name: ");
/// ui.text_edit_singleline(&mut name)
/// .labelled_by(name_label.id);
/// });
/// ui.add(egui::Slider::new(&mut age, 0..=120).text("age"));
/// if ui.button("Increment").clicked() {
/// age += 1;
/// }
/// ui.label(format!("Hello '{name}', age {age}"));
/// });
/// })
/// }
/// ```
///
/// # Errors
/// This function can fail if we fail to set up a graphics context.
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu"))]
pub fn run_simple_native(
app_name: &str,
native_options: NativeOptions,
update_fun: impl FnMut(&egui::Context, &mut Frame) + 'static,
) -> Result {
struct SimpleApp<U> {
update_fun: U,
}
impl<U: FnMut(&egui::Context, &mut Frame) + 'static> App for SimpleApp<U> {
fn update(&mut self, ctx: &egui::Context, frame: &mut Frame) {
(self.update_fun)(ctx, frame);
}
}
run_native(
app_name,
native_options,
Box::new(|_cc| Ok(Box::new(SimpleApp { update_fun }))),
)
}
// ----------------------------------------------------------------------------
/// The different problems that can occur when trying to run `eframe`.
#[derive(Debug)]
pub enum Error {
/// Something went wrong in user code when creating the app.
AppCreation(Box<dyn std::error::Error + Send + Sync>),
/// An error from [`winit`].
#[cfg(not(target_arch = "wasm32"))]
Winit(winit::error::OsError),
/// An error from [`winit::event_loop::EventLoop`].
#[cfg(not(target_arch = "wasm32"))]
WinitEventLoop(winit::error::EventLoopError),
/// An error from [`glutin`] when using [`glow`].
#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
Glutin(glutin::error::Error),
/// An error from [`glutin`] when using [`glow`].
#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
NoGlutinConfigs(glutin::config::ConfigTemplate, Box<dyn std::error::Error>),
/// An error from [`glutin`] when using [`glow`].
#[cfg(feature = "glow")]
OpenGL(egui_glow::PainterError),
/// An error from [`wgpu`].
#[cfg(feature = "wgpu")]
Wgpu(egui_wgpu::WgpuError),
}
impl std::error::Error for Error {}
#[cfg(not(target_arch = "wasm32"))]
impl From<winit::error::OsError> for Error {
#[inline]
fn from(err: winit::error::OsError) -> Self {
Self::Winit(err)
}
}
#[cfg(not(target_arch = "wasm32"))]
impl From<winit::error::EventLoopError> for Error {
#[inline]
fn from(err: winit::error::EventLoopError) -> Self {
Self::WinitEventLoop(err)
}
}
#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
impl From<glutin::error::Error> for Error {
#[inline]
fn from(err: glutin::error::Error) -> Self {
Self::Glutin(err)
}
}
#[cfg(feature = "glow")]
impl From<egui_glow::PainterError> for Error {
#[inline]
fn from(err: egui_glow::PainterError) -> Self {
Self::OpenGL(err)
}
}
#[cfg(feature = "wgpu")]
impl From<egui_wgpu::WgpuError> for Error {
#[inline]
fn from(err: egui_wgpu::WgpuError) -> Self {
Self::Wgpu(err)
}
}
impl std::fmt::Display for Error {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::AppCreation(err) => write!(f, "app creation error: {err}"),
#[cfg(not(target_arch = "wasm32"))]
Self::Winit(err) => {
write!(f, "winit error: {err}")
}
#[cfg(not(target_arch = "wasm32"))]
Self::WinitEventLoop(err) => {
write!(f, "winit EventLoopError: {err}")
}
#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
Self::Glutin(err) => {
write!(f, "glutin error: {err}")
}
#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
Self::NoGlutinConfigs(template, err) => {
write!(
f,
"Found no glutin configs matching the template: {template:?}. Error: {err}"
)
}
#[cfg(feature = "glow")]
Self::OpenGL(err) => {
write!(f, "egui_glow: {err}")
}
#[cfg(feature = "wgpu")]
Self::Wgpu(err) => {
write!(f, "WGPU error: {err}")
}
}
}
}
/// Short for `Result<T, eframe::Error>`.
pub type Result<T = (), E = Error> = std::result::Result<T, E>;