ncollide3d/pipeline/object/collision_groups.rs
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use crate::pipeline::broad_phase::BroadPhasePairFilter;
use crate::pipeline::object::{CollisionObjectRef, CollisionObjectSet};
use na::RealField;
const SELF_COLLISION: u32 = 1 << 31;
const ALL_GROUPS: u32 = (1 << 30) - 1;
const NO_GROUP: u32 = 0;
/// Groups of collision used to filter which object interact with which other one.
///
/// There are at most 30 groups indexed from 0 to 29 (included). This identifies collidable
/// entities by combining three attributes:
/// * A set of group this structure is member of.
/// * A collision group whitelist.
/// * A collision group blacklist.
///
/// For two entities to interact, they must be member of at least one group part of each-other's
/// whitelists, and must not be part of any blacklisted group. The blacklist always has priority on
/// the whitelist.
///
/// ### Example
/// For example if the object A is such that:
/// * It is part of the groups 1, 3, and 6.
/// * It whitelists the groups 6 and 7.
/// * It blacklists the group 1.
///
/// Let there be an object B such that:
/// * It is part of the groups 1, 3, and 7.
/// * It whitelists the groups 3 and 7.
/// * It does not blacklist anything.
///
/// and an object C such that:
/// * It is part of the groups 6 and 9.
/// * It whitelists the groups 3 and 7.
/// * It does not blacklist anything.
///
/// Then we have:
/// * A and C can interact because A whitelists the group 6 (which C is part of), and,
/// reciprocally, C whitelists the group 3 (which A is part of).
/// * A and B will **not** interact because B is part of the group 1 which is blacklisted by A.
/// * Finally, B and C will **not** interact either because, even if C whitelists the group 3
/// (which B is part of), B does not whitelists the groups 6 nor 9 (which B is part of).
#[derive(Clone, Debug, Copy)]
pub struct CollisionGroups {
membership: u32,
whitelist: u32,
blacklist: u32,
}
impl CollisionGroups {
/// Creates a new `CollisionGroups` that enables interactions with everything except
/// self-interaction.
#[inline]
pub fn new() -> CollisionGroups {
CollisionGroups {
membership: ALL_GROUPS,
whitelist: ALL_GROUPS,
blacklist: NO_GROUP,
}
}
/// Creates a new `CollisionGroups` that disables interactions with everything.
#[inline]
pub fn empty() -> CollisionGroups {
CollisionGroups {
membership: NO_GROUP,
whitelist: NO_GROUP,
blacklist: NO_GROUP,
}
}
/// Returns a copy of this object, updated with a new set of membership groups.
///
/// # Examples
///
/// ```.ignore
/// const GROUP_A: usize = 0;
/// const GROUP_B: usize = 29;
/// let groups = CollisionGroups::new().with_membership(&[GROUP_A, GROUP_B]);
/// assert!(groups.is_member_of(GROUP_A));
/// assert!(groups.is_member_of(GROUP_B));
/// ```
#[inline]
pub fn with_membership(mut self, groups: &[usize]) -> CollisionGroups {
CollisionGroups::set_mask(&mut self.membership, groups);
self
}
/// Returns a copy of this object, updated with a new set of whitelisted groups.
///
/// # Examples
///
/// ```.ignore
/// const GROUP_A: usize = 0;
/// const GROUP_B: usize = 29;
/// let group_a = CollisionGroups::new().with_whitelist(&[GROUP_B]);
/// assert!(!group_a.is_group_whitelisted(GROUP_A));
/// assert!(group_a.is_group_whitelisted(GROUP_B));
/// ```
#[inline]
pub fn with_whitelist(mut self, groups: &[usize]) -> CollisionGroups {
CollisionGroups::set_mask(&mut self.whitelist, groups);
self
}
/// Returns a copy of this object, updated with a new set of blacklisted groups.
///
/// # Examples
///
/// ```.ignore
/// const GROUP_A: usize = 0;
/// const GROUP_B: usize = 29;
/// let group_a = CollisionGroups::new().with_blacklist(&[GROUP_B]);
/// assert!(!group_a.is_group_blacklisted(GROUP_A));
/// assert!(group_a.is_group_blacklisted(GROUP_B));
/// ```
#[inline]
pub fn with_blacklist(mut self, groups: &[usize]) -> CollisionGroups {
CollisionGroups::set_mask(&mut self.blacklist, groups);
self
}
/// The maximum allowed group identifier.
#[inline]
pub fn max_group_id() -> usize {
29
}
#[inline]
fn modify_mask(mask: &mut u32, group_id: usize, add: bool) {
assert!(
group_id < 30,
"There are at most 30 groups indexed from 0 to 29 (included)."
);
if add {
*mask = *mask | (1 << group_id)
} else {
*mask = *mask & !(1 << group_id)
}
}
#[inline]
fn set_mask(mask: &mut u32, groups: &[usize]) {
*mask = 0;
for g in groups.iter() {
CollisionGroups::modify_mask(mask, *g, true);
}
}
#[inline]
fn add_mask(cur_mask: u32, new_mask: u32) -> u32 {
assert!(
new_mask <= ALL_GROUPS,
"There are at most 30 groups indexed from 0 to 29 (included)."
);
cur_mask | new_mask
}
#[inline]
fn remove_mask(cur_mask: u32, new_mask: u32) -> u32 {
assert!(
new_mask <= ALL_GROUPS,
"There are at most 30 groups indexed from 0 to 29 (included)."
);
cur_mask & !new_mask
}
#[inline]
/// adds this entity to the given group by a mask of bits where each bit index represent a group
pub fn add_membership_by_mask(mut self, group_mask: u32) -> CollisionGroups {
self.membership = Self::add_mask(self.membership, group_mask);
self
}
#[inline]
/// removes this entity from the given group by a mask of bits where each bit index represent a group
pub fn remove_membership_by_mask(mut self, group_mask: u32) -> CollisionGroups {
self.membership = Self::remove_mask(self.membership, group_mask);
self
}
#[inline]
/// Replaces the membership with a mask of bits where each bit index represent a group
pub fn with_membership_by_mask(mut self, group_mask: u32) -> CollisionGroups {
assert!(
group_mask <= ALL_GROUPS,
"There are at most 30 groups indexed from 0 to 29 (included)."
);
self.membership = group_mask;
self
}
#[inline]
/// adds this entity to this entity whitelist by a mask of bits where each bit index represent a group
pub fn add_whitelist_by_mask(mut self, group_mask: u32) -> CollisionGroups {
self.whitelist = Self::add_mask(self.whitelist, group_mask);
self
}
#[inline]
/// remove this entity from this entity whitelist by a mask of bits where each bit index represent a group
pub fn remove_whitelist_by_mask(mut self, group_mask: u32) -> CollisionGroups {
self.whitelist = Self::remove_mask(self.whitelist, group_mask);
self
}
#[inline]
/// Replaces the whitelist with a mask of bits where each bit index represent a group
pub fn with_whitelist_by_mask(mut self, group_mask: u32) -> CollisionGroups {
assert!(
group_mask <= ALL_GROUPS,
"There are at most 30 groups indexed from 0 to 29 (included)."
);
self.whitelist = group_mask;
self
}
#[inline]
/// adds this entity to this entity blacklist by a mask of bits where each bit index represent a group
pub fn add_blacklist_by_mask(mut self, group_mask: u32) -> CollisionGroups {
self.blacklist = Self::add_mask(self.blacklist, group_mask);
self
}
#[inline]
/// remove this entity from this entity blacklist by a mask of bits where each bit index represent a group
pub fn remove_blacklist_by_mask(mut self, group_mask: u32) -> CollisionGroups {
self.blacklist = Self::remove_mask(self.blacklist, group_mask);
self
}
#[inline]
/// Replaces the blacklist with a mask of bits where each bit index represent a group
pub fn with_blacklist_by_mask(mut self, group_mask: u32) -> CollisionGroups {
assert!(
group_mask <= ALL_GROUPS,
"There are at most 30 groups indexed from 0 to 29 (included)."
);
self.blacklist = group_mask;
self
}
/// Adds or removes this entity from the given group.
#[inline]
pub fn modify_membership(&mut self, group_id: usize, add: bool) {
CollisionGroups::modify_mask(&mut self.membership, group_id, add);
}
/// Adds or removes the given group from this entity whitelist.
#[inline]
pub fn modify_whitelist(&mut self, group_id: usize, add: bool) {
CollisionGroups::modify_mask(&mut self.whitelist, group_id, add);
}
/// Adds or removes this entity from the given group.
#[inline]
pub fn modify_blacklist(&mut self, group_id: usize, add: bool) {
CollisionGroups::modify_mask(&mut self.blacklist, group_id, add);
}
/// Make this object member of the given groups only.
#[inline]
pub fn set_membership(&mut self, groups: &[usize]) {
CollisionGroups::set_mask(&mut self.membership, groups);
}
/// Whitelists the given groups only (others will be un-whitelisted).
#[inline]
pub fn set_whitelist(&mut self, groups: &[usize]) {
CollisionGroups::set_mask(&mut self.whitelist, groups);
}
/// Blacklists the given groups only (others will be un-blacklisted).
#[inline]
pub fn set_blacklist(&mut self, groups: &[usize]) {
CollisionGroups::set_mask(&mut self.blacklist, groups);
}
/// Copies the membership of another collision groups.
#[inline]
pub fn copy_membership(&mut self, other: &CollisionGroups) {
self.membership = other.membership
}
/// Copies the whitelist of another collision groups.
#[inline]
pub fn copy_whitelist(&mut self, other: &CollisionGroups) {
self.whitelist = other.whitelist
}
/// Copies the blacklist of another collision groups.
#[inline]
pub fn copy_blacklist(&mut self, other: &CollisionGroups) {
self.blacklist = other.blacklist
}
/// Allows the object to interact with itself.
#[inline]
pub fn enable_self_interaction(&mut self) {
self.whitelist = self.whitelist | SELF_COLLISION;
}
/// Prevents the object from interacting with itself.
#[inline]
pub fn disable_self_interaction(&mut self) {
self.whitelist = self.whitelist & !SELF_COLLISION;
}
#[inline]
fn is_inside_mask(mask: u32, group_id: usize) -> bool {
assert!(
group_id < 30,
"There are at most 30 groups indexed from 0 to 29 (included)."
);
mask & (1 << group_id) != 0
}
/// Tests if this entity is part of the given group.
#[inline]
pub fn is_member_of(&self, group_id: usize) -> bool {
CollisionGroups::is_inside_mask(self.membership, group_id)
}
/// Tests if the given group is whitelisted.
#[inline]
pub fn is_group_whitelisted(&self, group_id: usize) -> bool {
CollisionGroups::is_inside_mask(self.whitelist, group_id)
}
/// Tests if the given group is blacklisted.
#[inline]
pub fn is_group_blacklisted(&self, group_id: usize) -> bool {
CollisionGroups::is_inside_mask(self.blacklist, group_id)
}
/// Tests whether interactions with a given group is possible.
///
/// Collision is possible if `group_id` is whitelisted but not blacklisted.
#[inline]
pub fn can_interact_with(&self, group_id: usize) -> bool {
!CollisionGroups::is_inside_mask(self.blacklist, group_id)
&& CollisionGroups::is_inside_mask(self.whitelist, group_id)
}
/// Tests whether two collision groups have at least one group in common.
#[inline]
pub fn can_interact_with_groups(&self, other: &CollisionGroups) -> bool {
// FIXME: is there a more bitwise-y way of doing this?
self.membership & other.blacklist == 0
&& other.membership & self.blacklist == 0
&& self.membership & other.whitelist != 0
&& other.membership & self.whitelist != 0
}
/// Tests whether self-interaction is enabled.
#[inline]
pub fn can_interact_with_self(&self) -> bool {
self.whitelist & SELF_COLLISION != 0
}
}
impl Default for CollisionGroups {
#[inline]
fn default() -> Self {
CollisionGroups::new()
}
}
/// A collision filter based collision groups.
pub struct CollisionGroupsPairFilter;
impl CollisionGroupsPairFilter {
/// Creates a new collision filter based collision groups.
#[inline]
pub fn new() -> CollisionGroupsPairFilter {
CollisionGroupsPairFilter
}
}
impl<N: RealField + Copy, Set: CollisionObjectSet<N>> BroadPhasePairFilter<N, Set>
for CollisionGroupsPairFilter
{
fn is_pair_valid(
&self,
h1: Set::CollisionObjectHandle,
h2: Set::CollisionObjectHandle,
s: &Set,
) -> bool {
let co1 = try_ret!(s.collision_object(h1), false);
let co2 = try_ret!(s.collision_object(h2), false);
if h1 == h2 {
co1.collision_groups().can_interact_with_self()
} else {
co1.collision_groups()
.can_interact_with_groups(co2.collision_groups())
}
}
}