assimp_sys/texture.rs
use std::os::raw::{c_char, c_uchar, c_uint};
#[repr(C, packed)]
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct AiTexel {
pub b: c_uchar,
pub g: c_uchar,
pub r: c_uchar,
pub a: c_uchar,
}
#[repr(C)]
pub struct AiTexture {
pub width: c_uint,
pub height: c_uint,
pub format_hint: [c_char; 9],
pub data: *mut AiTexel,
}