ncollide3d/query/closest_points/
closest_points_plane_support_map.rsuse na::{self, RealField};
use crate::math::{Isometry, Point};
use crate::query::ClosestPoints;
use crate::shape::Plane;
use crate::shape::SupportMap;
pub fn closest_points_plane_support_map<N: RealField + Copy, G: ?Sized + SupportMap<N>>(
mplane: &Isometry<N>,
plane: &Plane<N>,
mother: &Isometry<N>,
other: &G,
margin: N,
) -> ClosestPoints<N> {
assert!(
margin >= na::zero(),
"The proximity margin must be positive or null."
);
let plane_normal = mplane * plane.normal;
let plane_center = Point::from(mplane.translation.vector);
let deepest = other.support_point(mother, &-plane_normal);
let distance = plane_normal.dot(&(plane_center - deepest));
if distance >= -margin {
if distance >= na::zero() {
ClosestPoints::Intersecting
} else {
let c1 = deepest + *plane_normal * distance;
ClosestPoints::WithinMargin(c1, deepest)
}
} else {
ClosestPoints::Disjoint
}
}
pub fn closest_points_support_map_plane<N: RealField + Copy, G: ?Sized + SupportMap<N>>(
mother: &Isometry<N>,
other: &G,
mplane: &Isometry<N>,
plane: &Plane<N>,
margin: N,
) -> ClosestPoints<N> {
let mut res = closest_points_plane_support_map(mplane, plane, mother, other, margin);
res.flip();
res
}