ncollide3d/query/ray/
ray_cuboid.rsuse crate::bounding_volume::AABB;
use crate::math::{Isometry, Point};
use crate::query::{Ray, RayCast, RayIntersection};
use crate::shape::Cuboid;
use na::RealField;
impl<N: RealField + Copy> RayCast<N> for Cuboid<N> {
#[inline]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool) -> Option<N> {
let dl = Point::from(-self.half_extents);
let ur = Point::from(self.half_extents);
AABB::new(dl, ur).toi_with_ray(m, ray, max_toi, solid)
}
#[inline]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<RayIntersection<N>> {
let dl = Point::from(-self.half_extents);
let ur = Point::from(self.half_extents);
AABB::new(dl, ur).toi_and_normal_with_ray(m, ray, max_toi, solid)
}
#[cfg(feature = "dim3")]
#[inline]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<RayIntersection<N>> {
let dl = Point::from(-self.half_extents);
let ur = Point::from(self.half_extents);
AABB::new(dl, ur).toi_and_normal_and_uv_with_ray(m, ray, max_toi, solid)
}
}