ncollide3d/query/ray/
mod.rs

1//! Ray-casting related definitions and implementations.
2
3#[doc(inline)]
4pub use self::ray::{Ray, RayCast, RayIntersection};
5pub use self::ray_ball::ray_toi_with_ball;
6pub use self::ray_plane::{line_toi_with_plane, ray_toi_with_plane};
7pub use self::ray_support_map::ray_intersection_with_support_map_with_params;
8#[cfg(feature = "dim3")]
9pub use self::ray_triangle::ray_intersection_with_triangle;
10
11#[doc(hidden)]
12pub mod ray;
13mod ray_aabb;
14mod ray_ball;
15mod ray_bounding_sphere;
16mod ray_compound;
17mod ray_cuboid;
18mod ray_heightfield;
19mod ray_plane;
20mod ray_polyline;
21mod ray_shape;
22mod ray_support_map;
23#[cfg(feature = "dim3")]
24mod ray_triangle;
25#[cfg(feature = "dim3")]
26mod ray_trimesh;