1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319
//! Queue that plays sounds one after the other.
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex};
use std::time::Duration;
use crate::source::{Empty, SeekError, Source, Zero};
use crate::Sample;
#[cfg(feature = "crossbeam-channel")]
use crossbeam_channel::{unbounded as channel, Receiver, Sender};
#[cfg(not(feature = "crossbeam-channel"))]
use std::sync::mpsc::{channel, Receiver, Sender};
/// Builds a new queue. It consists of an input and an output.
///
/// The input can be used to add sounds to the end of the queue, while the output implements
/// `Source` and plays the sounds.
///
/// The parameter indicates how the queue should behave if the queue becomes empty:
///
/// - If you pass `true`, then the queue is infinite and will play a silence instead until you add
/// a new sound.
/// - If you pass `false`, then the queue will report that it has finished playing.
///
pub fn queue<S>(keep_alive_if_empty: bool) -> (Arc<SourcesQueueInput<S>>, SourcesQueueOutput<S>)
where
S: Sample + Send + 'static,
{
let input = Arc::new(SourcesQueueInput {
next_sounds: Mutex::new(Vec::new()),
keep_alive_if_empty: AtomicBool::new(keep_alive_if_empty),
});
let output = SourcesQueueOutput {
current: Box::new(Empty::<S>::new()) as Box<_>,
signal_after_end: None,
input: input.clone(),
};
(input, output)
}
// TODO: consider reimplementing this with `from_factory`
type Sound<S> = Box<dyn Source<Item = S> + Send>;
type SignalDone = Option<Sender<()>>;
/// The input of the queue.
pub struct SourcesQueueInput<S> {
next_sounds: Mutex<Vec<(Sound<S>, SignalDone)>>,
// See constructor.
keep_alive_if_empty: AtomicBool,
}
impl<S> SourcesQueueInput<S>
where
S: Sample + Send + 'static,
{
/// Adds a new source to the end of the queue.
#[inline]
pub fn append<T>(&self, source: T)
where
T: Source<Item = S> + Send + 'static,
{
self.next_sounds
.lock()
.unwrap()
.push((Box::new(source) as Box<_>, None));
}
/// Adds a new source to the end of the queue.
///
/// The `Receiver` will be signalled when the sound has finished playing.
///
/// Enable the feature flag `crossbeam-channel` in rodio to use a `crossbeam_channel::Receiver` instead.
#[inline]
pub fn append_with_signal<T>(&self, source: T) -> Receiver<()>
where
T: Source<Item = S> + Send + 'static,
{
let (tx, rx) = channel();
self.next_sounds
.lock()
.unwrap()
.push((Box::new(source) as Box<_>, Some(tx)));
rx
}
/// Sets whether the queue stays alive if there's no more sound to play.
///
/// See also the constructor.
pub fn set_keep_alive_if_empty(&self, keep_alive_if_empty: bool) {
self.keep_alive_if_empty
.store(keep_alive_if_empty, Ordering::Release);
}
/// Removes all the sounds from the queue. Returns the number of sounds cleared.
pub fn clear(&self) -> usize {
let mut sounds = self.next_sounds.lock().unwrap();
let len = sounds.len();
sounds.clear();
len
}
}
/// The output of the queue. Implements `Source`.
pub struct SourcesQueueOutput<S> {
// The current iterator that produces samples.
current: Box<dyn Source<Item = S> + Send>,
// Signal this sender before picking from `next`.
signal_after_end: Option<Sender<()>>,
// The next sounds.
input: Arc<SourcesQueueInput<S>>,
}
const THRESHOLD: usize = 512;
impl<S> Source for SourcesQueueOutput<S>
where
S: Sample + Send + 'static,
{
#[inline]
fn current_frame_len(&self) -> Option<usize> {
// This function is non-trivial because the boundary between two sounds in the queue should
// be a frame boundary as well.
//
// The current sound is free to return `None` for `current_frame_len()`, in which case
// we *should* return the number of samples remaining the current sound.
// This can be estimated with `size_hint()`.
//
// If the `size_hint` is `None` as well, we are in the worst case scenario. To handle this
// situation we force a frame to have a maximum number of samples indicate by this
// constant.
// Try the current `current_frame_len`.
if let Some(val) = self.current.current_frame_len() {
if val != 0 {
return Some(val);
} else if self.input.keep_alive_if_empty.load(Ordering::Acquire)
&& self.input.next_sounds.lock().unwrap().is_empty()
{
// The next source will be a filler silence which will have the length of `THRESHOLD`
return Some(THRESHOLD);
}
}
// Try the size hint.
let (lower_bound, _) = self.current.size_hint();
// The iterator default implementation just returns 0.
// That's a problematic value, so skip it.
if lower_bound > 0 {
return Some(lower_bound);
}
// Otherwise we use the constant value.
Some(THRESHOLD)
}
#[inline]
fn channels(&self) -> u16 {
self.current.channels()
}
#[inline]
fn sample_rate(&self) -> u32 {
self.current.sample_rate()
}
#[inline]
fn total_duration(&self) -> Option<Duration> {
None
}
/// Only seeks within the current source.
// We can not go back to previous sources. We could implement seek such
// that it advances the queue if the position is beyond the current song.
//
// We would then however need to enable seeking backwards across sources too.
// That no longer seems in line with the queue behaviour.
//
// A final pain point is that we would need the total duration for the
// next few songs.
#[inline]
fn try_seek(&mut self, pos: Duration) -> Result<(), SeekError> {
self.current.try_seek(pos)
}
}
impl<S> Iterator for SourcesQueueOutput<S>
where
S: Sample + Send + 'static,
{
type Item = S;
#[inline]
fn next(&mut self) -> Option<S> {
loop {
// Basic situation that will happen most of the time.
if let Some(sample) = self.current.next() {
return Some(sample);
}
// Since `self.current` has finished, we need to pick the next sound.
// In order to avoid inlining this expensive operation, the code is in another function.
if self.go_next().is_err() {
return None;
}
}
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
(self.current.size_hint().0, None)
}
}
impl<S> SourcesQueueOutput<S>
where
S: Sample + Send + 'static,
{
// Called when `current` is empty and we must jump to the next element.
// Returns `Ok` if the sound should continue playing, or an error if it should stop.
//
// This method is separate so that it is not inlined.
fn go_next(&mut self) -> Result<(), ()> {
if let Some(signal_after_end) = self.signal_after_end.take() {
let _ = signal_after_end.send(());
}
let (next, signal_after_end) = {
let mut next = self.input.next_sounds.lock().unwrap();
if next.len() == 0 {
let silence = Box::new(Zero::<S>::new_samples(1, 44100, THRESHOLD)) as Box<_>;
if self.input.keep_alive_if_empty.load(Ordering::Acquire) {
// Play a short silence in order to avoid spinlocking.
(silence, None)
} else {
return Err(());
}
} else {
next.remove(0)
}
};
self.current = next;
self.signal_after_end = signal_after_end;
Ok(())
}
}
#[cfg(test)]
mod tests {
use crate::buffer::SamplesBuffer;
use crate::queue;
use crate::source::Source;
#[test]
#[ignore] // FIXME: samples rate and channel not updated immediately after transition
fn basic() {
let (tx, mut rx) = queue::queue(false);
tx.append(SamplesBuffer::new(1, 48000, vec![10i16, -10, 10, -10]));
tx.append(SamplesBuffer::new(2, 96000, vec![5i16, 5, 5, 5]));
assert_eq!(rx.channels(), 1);
assert_eq!(rx.sample_rate(), 48000);
assert_eq!(rx.next(), Some(10));
assert_eq!(rx.next(), Some(-10));
assert_eq!(rx.next(), Some(10));
assert_eq!(rx.next(), Some(-10));
assert_eq!(rx.channels(), 2);
assert_eq!(rx.sample_rate(), 96000);
assert_eq!(rx.next(), Some(5));
assert_eq!(rx.next(), Some(5));
assert_eq!(rx.next(), Some(5));
assert_eq!(rx.next(), Some(5));
assert_eq!(rx.next(), None);
}
#[test]
fn immediate_end() {
let (_, mut rx) = queue::queue::<i16>(false);
assert_eq!(rx.next(), None);
}
#[test]
fn keep_alive() {
let (tx, mut rx) = queue::queue(true);
tx.append(SamplesBuffer::new(1, 48000, vec![10i16, -10, 10, -10]));
assert_eq!(rx.next(), Some(10));
assert_eq!(rx.next(), Some(-10));
assert_eq!(rx.next(), Some(10));
assert_eq!(rx.next(), Some(-10));
for _ in 0..100000 {
assert_eq!(rx.next(), Some(0));
}
}
#[test]
#[ignore] // TODO: not yet implemented
fn no_delay_when_added() {
let (tx, mut rx) = queue::queue(true);
for _ in 0..500 {
assert_eq!(rx.next(), Some(0));
}
tx.append(SamplesBuffer::new(1, 48000, vec![10i16, -10, 10, -10]));
assert_eq!(rx.next(), Some(10));
assert_eq!(rx.next(), Some(-10));
assert_eq!(rx.next(), Some(10));
assert_eq!(rx.next(), Some(-10));
}
}