ncollide3d/lib.rs
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/*!
ncollide
========
**ncollide** is a 2 and 3-dimensional collision detection library written with
the rust programming language.
As its name suggests, it is generic wrt the dimension: it works with both
2-dimensional and 3-dimensional shapes.
The official user guide is available [here](http://ncollide.org).
The rustdoc documentation is available [here](http://ncollide.org/rustdoc/ncollide).
## Compilation
You will need the last stable build of the [rust compiler](http://www.rust-lang.org)
and the official package manager: [cargo](https://github.com/rust-lang/cargo).
Simply add the following to your `Cargo.toml` file:
```.ignore
[dependencies]
ncollide2d = "0.33" # For 2D collision detection.
ncollide3d = "0.33" # For 3D collision detection.
```
## Features
- dynamic bounding volume tree based broad phase
- ball vs. ball collision detection,
- plane vs. any convex object collision detection.
- collision detection between arbitrary convex objects
- compound shapes
- ray-casting
- time of impact computation for objects without rotational movement (compound vs. compound is not
yet implemented)
And various traits for collision detectors and broad phase collision detection.
*/
#![deny(non_camel_case_types)]
#![deny(unused_parens)]
#![deny(non_upper_case_globals)]
#![deny(unused_qualifications)]
#![deny(missing_docs)]
#![deny(unused_results)]
#![warn(unused_imports)]
#![allow(missing_copy_implementations)]
#![doc(html_root_url = "http://ncollide.org/rustdoc")]
#[cfg(feature = "serde")]
#[macro_use]
extern crate serde;
#[macro_use]
extern crate approx;
#[macro_use]
extern crate downcast_rs;
#[macro_use]
extern crate bitflags;
extern crate num_traits as num;
pub extern crate nalgebra as na;
pub extern crate simba;
macro_rules! try_ret {
($val: expr) => {
try_ret!($val, ())
};
($val: expr, $ret: expr) => {
if let Some(val) = $val {
val
} else {
return $ret;
}
};
}
const NOT_REGISTERED_ERROR: &'static str =
"This collision object has not been registered into a world (proxy indexes are None).";
#[deprecated = "use the `pipeline` module instead."]
pub use crate::pipeline::{broad_phase, narrow_phase, world};
pub mod bounding_volume;
pub mod interpolation;
pub mod partitioning;
pub mod pipeline;
pub mod procedural;
pub mod query;
pub mod shape;
pub mod transformation;
pub mod utils;
/// Compilation flags dependent aliases for mathematical types.
#[cfg(feature = "dim3")]
pub mod math {
use na::{Isometry3, Matrix3, Point3, Translation3, UnitQuaternion, Vector3, Vector6, U3, U6};
/// The dimension of the space.
pub const DIM: usize = 3;
/// The dimension of the ambient space.
pub type Dim = U3;
/// The dimension of a spatial vector.
pub type SpatialDim = U6;
/// The dimension of the rotations.
pub type AngularDim = U3;
/// The point type.
pub type Point<N> = Point3<N>;
/// The angular vector type.
pub type AngularVector<N> = Vector3<N>;
/// The vector type.
pub type Vector<N> = Vector3<N>;
/// The matrix type.
pub type Matrix<N> = Matrix3<N>;
/// The vector type with dimension `SpatialDim × 1`.
pub type SpatialVector<N> = Vector6<N>;
/// The orientation type.
pub type Orientation<N> = Vector3<N>;
/// The transformation matrix type.
pub type Isometry<N> = Isometry3<N>;
/// The rotation matrix type.
pub type Rotation<N> = UnitQuaternion<N>;
/// The translation type.
pub type Translation<N> = Translation3<N>;
}
/// Compilation flags dependent aliases for mathematical types.
#[cfg(feature = "dim2")]
pub mod math {
use na::{Isometry2, Matrix2, Point2, Translation2, UnitComplex, Vector1, Vector2, U2};
/// The dimension of the space.
pub const DIM: usize = 2;
/// The dimension of the ambiant space.
pub type Dim = U2;
/// The point type.
pub type Point<N> = Point2<N>;
/// The vector type.
pub type Vector<N> = Vector2<N>;
/// The matrix type.
pub type Matrix<N> = Matrix2<N>;
/// The orientation type.
pub type Orientation<N> = Vector1<N>;
/// The transformation matrix type.
pub type Isometry<N> = Isometry2<N>;
/// The rotation matrix type.
pub type Rotation<N> = UnitComplex<N>;
/// The translation type.
pub type Translation<N> = Translation2<N>;
}