ncollide3d/query/contact/
contact_ball_convex_polyhedron.rs1use crate::math::{Isometry, Point};
2use crate::query::Contact;
3use crate::shape::{Ball, FeatureId, Shape};
4use na::{self, RealField, Unit};
5
6#[inline]
11pub fn contact_ball_convex_polyhedron<N: RealField + Copy>(
12 ball_center1: &Point<N>,
13 ball1: &Ball<N>,
14 m2: &Isometry<N>,
15 shape2: &(impl Shape<N> + ?Sized),
16 prediction: N,
17) -> Option<Contact<N>> {
18 let poly2 = shape2
22 .as_convex_polyhedron()
23 .expect("The input shape does not implement the ConvexPolyhedron trait.");
24 let pt_query2 = shape2
25 .as_point_query()
26 .expect("The input shape does not implement the PointQuery trait.");
27
28 let (proj, f2) = pt_query2.project_point_with_feature(m2, &ball_center1);
29 let world2 = proj.point;
30 let dpt = world2 - ball_center1;
31
32 let depth;
33 let normal;
34 if let Some((dir, dist)) = Unit::try_new_and_get(dpt, N::default_epsilon()) {
35 if proj.is_inside {
36 depth = dist + ball1.radius;
37 normal = -dir;
38 } else {
39 depth = -dist + ball1.radius;
40 normal = dir;
41 }
42 } else {
43 if f2 == FeatureId::Unknown {
44 return None;
46 }
47
48 depth = ball1.radius;
49 normal = -poly2.feature_normal(f2);
50 }
51
52 if depth >= -prediction {
53 let world1 = ball_center1 + normal.into_inner() * ball1.radius;
54 return Some(Contact::new(world1, world2, normal, depth));
55 }
56
57 None
58}
59
60#[inline]
65pub fn contact_convex_polyhedron_ball<N: RealField + Copy>(
66 m1: &Isometry<N>,
67 poly1: &(impl Shape<N> + ?Sized),
68 ball_center2: &Point<N>,
69 ball2: &Ball<N>,
70 prediction: N,
71) -> Option<Contact<N>> {
72 let mut res = contact_ball_convex_polyhedron(ball_center2, ball2, m1, poly1, prediction);
73 if let Some(c) = &mut res {
74 c.flip()
75 }
76 res
77}