ncollide3d/pipeline/object/collision_object.rs
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use crate::bounding_volume::{self, BoundingVolume, AABB};
use crate::math::Isometry;
use crate::pipeline::broad_phase::BroadPhaseProxyHandle;
use crate::pipeline::narrow_phase::CollisionObjectGraphIndex;
use crate::pipeline::object::CollisionGroups;
use crate::pipeline::object::GeometricQueryType;
use crate::shape::{Shape, ShapeHandle};
use simba::scalar::RealField;
bitflags! {
#[derive(Default)]
/// Flags indicating what changed in a collision object since the last collision world update.
pub struct CollisionObjectUpdateFlags: u8 {
/// Indicate that the collision object's position changed.
const POSITION_CHANGED = 0b00000001;
/// Indicate that the collision object's predicted position changed.
const PREDICTED_POSITION_CHANGED = 0b00000010;
/// Indicate that the collision object's shape changed.
const SHAPE_CHANGED = 0b000100;
/// Indicate that the collision object's collision group changed.
const COLLISION_GROUPS_CHANGED = 0b001000;
/// Indicate that the collision object's geometric query type changed.
const QUERY_TYPE_CHANGED = 0b0010000;
}
}
impl CollisionObjectUpdateFlags {
/// Checks if the collision object has been changed in a way that justify a broad-phase update.
pub fn needs_broad_phase_update(&self) -> bool {
!self.is_empty()
}
/// Checks if the collision object has been changed in a way that justify a narrow-phase update.
pub fn needs_narrow_phase_update(&self) -> bool {
// The only change that does not trigger an update
// is a change on predicted position.
self.intersects(
Self::POSITION_CHANGED
| Self::SHAPE_CHANGED
| Self::COLLISION_GROUPS_CHANGED
| Self::QUERY_TYPE_CHANGED,
)
}
/// Checks if the collision object has been changed in a way that justify an update of its bounding volume.
pub fn needs_bounding_volume_update(&self) -> bool {
// NOTE: the QUERY_TYPE_CHANGED is included here because the
// prediction margin may have changed.
self.intersects(Self::POSITION_CHANGED | Self::SHAPE_CHANGED | Self::QUERY_TYPE_CHANGED)
}
/// Checks if the collision object has been changed in a way that justify that the broad-phase
/// recompute all potential proximity pairs for this collision objects.
pub fn needs_broad_phase_redispatch(&self) -> bool {
self.intersects(
Self::SHAPE_CHANGED | Self::COLLISION_GROUPS_CHANGED | Self::QUERY_TYPE_CHANGED,
)
}
}
/// Trait implemented by collision objects.
pub trait CollisionObjectRef<N: RealField + Copy> {
/// The interaction graph index of this collision object, if it has been registered into an interaction graph.
///
/// Se the `glue::create_proxies` for more details.
fn graph_index(&self) -> Option<CollisionObjectGraphIndex>;
/// The broad-phase proxy handle of this collision object, if it has been registered into a broad-phase.
///
/// Se the `glue::create_proxies` for more details.
fn proxy_handle(&self) -> Option<BroadPhaseProxyHandle>;
/// The position of this collision object.
fn position(&self) -> &Isometry<N>;
/// The expected position of this collision object in the next updates.
///
/// This is used to enlarge the collision object bounding volume such that at yields more potential interaction pairs.
/// This is typically needed for CCD (continuous collision detection) to be sure the broad-phase does not miss pential
/// interactions in-between two discontinuous positions of the collision object.
fn predicted_position(&self) -> Option<&Isometry<N>>;
/// The shape of this collision object.
fn shape(&self) -> &dyn Shape<N>;
/// The collision groups of this collision object.
fn collision_groups(&self) -> &CollisionGroups;
/// The type of geometric queries this collision object is subjected to.
fn query_type(&self) -> GeometricQueryType<N>;
/// Flags indicating what changed in this collision object.
fn update_flags(&self) -> CollisionObjectUpdateFlags;
/// Computes the AABB of this collision object, ignoring `self.predicted_position()`.
fn compute_aabb(&self) -> AABB<N> {
let mut aabb = bounding_volume::aabb(self.shape(), self.position());
aabb.loosen(self.query_type().query_limit());
aabb
}
/// Computes the swept AABB of this collision object, taking `self.predict_position()` into account.
///
/// Given the AABB of this collision object at the position `self.position()’, and the AABB of
/// this collision object at the position `self.predicted_position()`, this returns an AABB that
/// bounds both.
fn compute_swept_aabb(&self) -> AABB<N> {
if let Some(predicted_pos) = self.predicted_position() {
let shape = self.shape();
let mut aabb1 = bounding_volume::aabb(shape, self.position());
let mut aabb2 = bounding_volume::aabb(shape, predicted_pos);
let margin = self.query_type().query_limit();
aabb1.loosen(margin);
aabb2.loosen(margin);
aabb1.merge(&aabb2);
aabb1
} else {
self.compute_aabb()
}
}
}
/// The unique identifier of a collision object stored in a `CollisionObjectSlab` structure.
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
#[repr(transparent)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct CollisionObjectSlabHandle(pub usize);
impl CollisionObjectSlabHandle {
/// The unique identifier corresponding to this handle.
#[inline]
pub fn uid(&self) -> usize {
self.0
}
}
/// A stand-alone object that has a position and a shape.
pub struct CollisionObject<N: RealField + Copy, T> {
proxy_handle: Option<BroadPhaseProxyHandle>,
graph_index: Option<CollisionObjectGraphIndex>,
position: Isometry<N>,
predicted_position: Option<Isometry<N>>,
shape: ShapeHandle<N>,
collision_groups: CollisionGroups,
query_type: GeometricQueryType<N>,
update_flags: CollisionObjectUpdateFlags,
data: T,
}
impl<N: RealField + Copy, T> CollisionObject<N, T> {
/// Creates a new collision object.
pub fn new(
proxy_handle: Option<BroadPhaseProxyHandle>,
graph_index: Option<CollisionObjectGraphIndex>,
position: Isometry<N>,
shape: ShapeHandle<N>,
groups: CollisionGroups,
query_type: GeometricQueryType<N>,
data: T,
) -> CollisionObject<N, T> {
CollisionObject {
proxy_handle,
graph_index,
position,
predicted_position: None,
shape,
collision_groups: groups,
data,
query_type,
update_flags: CollisionObjectUpdateFlags::all(),
}
}
/// The collision object non-stable graph index.
///
/// This index may change whenever a collision object is removed from the world.
#[inline]
pub fn graph_index(&self) -> Option<CollisionObjectGraphIndex> {
self.graph_index
}
/// Sets the collision object unique but non-stable graph index.
#[inline]
pub fn set_graph_index(&mut self, index: Option<CollisionObjectGraphIndex>) {
self.graph_index = index
}
/// Mutable reference to this collision object's update flags.
pub fn update_flags_mut(&mut self) -> &mut CollisionObjectUpdateFlags {
&mut self.update_flags
}
/// Clears the update flags of this collision object.
pub fn clear_update_flags(&mut self) {
self.update_flags = CollisionObjectUpdateFlags::empty()
}
/// The collision object's broad phase proxy unique identifier.
#[inline]
pub fn proxy_handle(&self) -> Option<BroadPhaseProxyHandle> {
self.proxy_handle
}
/// Set collision object's broad phase proxy unique identifier.
#[inline]
pub fn set_proxy_handle(&mut self, handle: Option<BroadPhaseProxyHandle>) {
self.proxy_handle = handle
}
/// The collision object position.
#[inline]
pub fn position(&self) -> &Isometry<N> {
&self.position
}
/// The predicted collision object position.
#[inline]
pub fn predicted_position(&self) -> Option<&Isometry<N>> {
self.predicted_position.as_ref()
}
/// Sets the position of the collision object and resets the predicted position to None.
#[inline]
pub fn set_position(&mut self, pos: Isometry<N>) {
self.update_flags |= CollisionObjectUpdateFlags::POSITION_CHANGED;
self.update_flags |= CollisionObjectUpdateFlags::PREDICTED_POSITION_CHANGED;
self.position = pos;
self.predicted_position = None;
}
/// Sets the position of the collision object and resets the predicted position.
#[inline]
pub fn set_position_with_prediction(&mut self, pos: Isometry<N>, prediction: Isometry<N>) {
self.update_flags |= CollisionObjectUpdateFlags::POSITION_CHANGED;
self.update_flags |= CollisionObjectUpdateFlags::PREDICTED_POSITION_CHANGED;
self.position = pos;
self.predicted_position = Some(prediction);
}
/// Sets the predicted position of the collision object.
#[inline]
pub fn set_predicted_position(&mut self, pos: Option<Isometry<N>>) {
self.update_flags |= CollisionObjectUpdateFlags::PREDICTED_POSITION_CHANGED;
self.predicted_position = pos;
}
/// Deforms the underlying shape if possible.
///
/// Panics if the shape is not deformable.
#[inline]
pub fn set_deformations(&mut self, coords: &[N]) {
self.update_flags |= CollisionObjectUpdateFlags::POSITION_CHANGED;
self.shape
.make_mut()
.as_deformable_shape_mut()
.expect("Attempting to deform a non-deformable shape.")
.set_deformations(coords)
}
/// The collision object shape.
#[inline]
pub fn shape(&self) -> &ShapeHandle<N> {
&self.shape
}
/// Set the collision object shape.
#[inline]
pub fn set_shape(&mut self, shape: ShapeHandle<N>) {
self.update_flags |= CollisionObjectUpdateFlags::SHAPE_CHANGED;
self.shape = shape
}
/// The collision groups of the collision object.
#[inline]
pub fn collision_groups(&self) -> &CollisionGroups {
&self.collision_groups
}
/// Sets the collision groups of this collision object.
#[inline]
pub fn set_collision_groups(&mut self, groups: CollisionGroups) {
self.update_flags |= CollisionObjectUpdateFlags::COLLISION_GROUPS_CHANGED;
self.collision_groups = groups
}
/// The kind of queries this collision object is expected to .
#[inline]
pub fn query_type(&self) -> GeometricQueryType<N> {
self.query_type
}
/// Sets the `GeometricQueryType` of the collision object.
/// Use `CollisionWorld::set_query_type` to use this method.
#[inline]
pub fn set_query_type(&mut self, query_type: GeometricQueryType<N>) {
self.update_flags |= CollisionObjectUpdateFlags::QUERY_TYPE_CHANGED;
self.query_type = query_type;
}
/// Reference to the user-defined data associated to this object.
#[inline]
pub fn data(&self) -> &T {
&self.data
}
/// Mutable reference to the user-defined data associated to this object.
#[inline]
pub fn data_mut(&mut self) -> &mut T {
&mut self.data
}
}
impl<N: RealField + Copy, T> CollisionObjectRef<N> for CollisionObject<N, T> {
fn graph_index(&self) -> Option<CollisionObjectGraphIndex> {
self.graph_index()
}
fn proxy_handle(&self) -> Option<BroadPhaseProxyHandle> {
self.proxy_handle()
}
fn position(&self) -> &Isometry<N> {
self.position()
}
fn predicted_position(&self) -> Option<&Isometry<N>> {
self.predicted_position()
}
fn shape(&self) -> &dyn Shape<N> {
self.shape().as_ref()
}
fn collision_groups(&self) -> &CollisionGroups {
self.collision_groups()
}
fn query_type(&self) -> GeometricQueryType<N> {
self.query_type()
}
fn update_flags(&self) -> CollisionObjectUpdateFlags {
self.update_flags
}
}