assimp_sys/camera.rs
1use std::os::raw::c_float;
2
3use types::*;
4
5#[repr(C)]
6#[derive(Clone, Copy, Debug)]
7pub struct AiCamera {
8 pub name: AiString,
9 pub position: AiVector3D,
10 pub up: AiVector3D,
11 pub look_at: AiVector3D,
12 pub horizontal_fov: c_float,
13 pub clip_plane_near: c_float,
14 pub clip_plane_far: c_float,
15 pub aspect: c_float,
16}