assimp_sys/camera.rs
use std::os::raw::c_float;
use types::*;
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct AiCamera {
pub name: AiString,
pub position: AiVector3D,
pub up: AiVector3D,
pub look_at: AiVector3D,
pub horizontal_fov: c_float,
pub clip_plane_near: c_float,
pub clip_plane_far: c_float,
pub aspect: c_float,
}