assimp_sys/
camera.rs

1use std::os::raw::c_float;
2
3use types::*;
4
5#[repr(C)]
6#[derive(Clone, Copy, Debug)]
7pub struct AiCamera {
8    pub name: AiString,
9    pub position: AiVector3D,
10    pub up: AiVector3D,
11    pub look_at: AiVector3D,
12    pub horizontal_fov: c_float,
13    pub clip_plane_near: c_float,
14    pub clip_plane_far: c_float,
15    pub aspect: c_float,
16}