ncollide3d/transformation/to_trimesh/
to_trimesh.rs

1use na::RealField;
2
3use crate::procedural::TriMesh;
4
5/// Trait implemented by shapes that can be approximated by a triangle mesh.
6pub trait ToTriMesh<N: RealField + Copy> {
7    type DiscretizationParameter;
8
9    /// Builds a triangle mesh from this shape.
10    ///
11    /// # Arguments:
12    /// * `i` - the discretization parameters.
13    fn to_trimesh(&self, i: Self::DiscretizationParameter) -> TriMesh<N>;
14}