ncollide3d/query/point/
point_bounding_sphere.rs
1use crate::bounding_volume::BoundingSphere;
2use crate::math::{Isometry, Point};
3use crate::query::{PointProjection, PointQuery};
4use crate::shape::{Ball, FeatureId};
5use na::RealField;
6
7impl<N: RealField + Copy> PointQuery<N> for BoundingSphere<N> {
8 #[inline]
9 fn project_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> PointProjection<N> {
10 let ls_pt = m.inverse_transform_point(pt) + (-self.center().coords);
11 let mut proj = Ball::new(self.radius()).project_point(&Isometry::identity(), &ls_pt, solid);
12
13 proj.point = m * proj.point + self.center().coords;
14
15 proj
16 }
17
18 #[inline]
19 fn project_point_with_feature(
20 &self,
21 m: &Isometry<N>,
22 pt: &Point<N>,
23 ) -> (PointProjection<N>, FeatureId) {
24 (self.project_point(m, pt, false), FeatureId::Face(0))
25 }
26
27 #[inline]
28 fn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N {
29 let ls_pt = m.inverse_transform_point(pt) + (-self.center().coords);
30
31 Ball::new(self.radius()).distance_to_point(&Isometry::identity(), &ls_pt, solid)
32 }
33
34 #[inline]
35 fn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool {
36 let ls_pt = m.inverse_transform_point(pt) + (-self.center().coords);
37
38 Ball::new(self.radius()).contains_point(&Isometry::identity(), &ls_pt)
39 }
40}