ncollide3d/query/point/
point_bounding_sphere.rsuse crate::bounding_volume::BoundingSphere;
use crate::math::{Isometry, Point};
use crate::query::{PointProjection, PointQuery};
use crate::shape::{Ball, FeatureId};
use na::RealField;
impl<N: RealField + Copy> PointQuery<N> for BoundingSphere<N> {
#[inline]
fn project_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> PointProjection<N> {
let ls_pt = m.inverse_transform_point(pt) + (-self.center().coords);
let mut proj = Ball::new(self.radius()).project_point(&Isometry::identity(), &ls_pt, solid);
proj.point = m * proj.point + self.center().coords;
proj
}
#[inline]
fn project_point_with_feature(
&self,
m: &Isometry<N>,
pt: &Point<N>,
) -> (PointProjection<N>, FeatureId) {
(self.project_point(m, pt, false), FeatureId::Face(0))
}
#[inline]
fn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N {
let ls_pt = m.inverse_transform_point(pt) + (-self.center().coords);
Ball::new(self.radius()).distance_to_point(&Isometry::identity(), &ls_pt, solid)
}
#[inline]
fn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool {
let ls_pt = m.inverse_transform_point(pt) + (-self.center().coords);
Ball::new(self.radius()).contains_point(&Isometry::identity(), &ls_pt)
}
}