ncollide3d/transformation/to_trimesh/
ball_to_trimesh.rs1use super::ToTriMesh;
2use crate::procedural;
3use crate::procedural::TriMesh;
4use crate::shape::Ball;
5use na;
6use simba::scalar::RealField;
7
8impl<N: RealField + Copy> ToTriMesh<N> for Ball<N> {
9 type DiscretizationParameter = (u32, u32);
10
11 fn to_trimesh(&self, (ntheta_subdiv, nphi_subdiv): (u32, u32)) -> TriMesh<N> {
12 procedural::sphere(
13 self.radius * na::convert(2.0f64),
14 ntheta_subdiv,
15 nphi_subdiv,
16 true,
17 )
18 }
19}