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//! Input validation API (Multi-line editing)
use crate::keymap::Invoke;
use crate::Result;
/// Input validation result
#[non_exhaustive]
pub enum ValidationResult {
/// Incomplete input
Incomplete,
/// Validation fails with an optional error message. User must fix the
/// input.
Invalid(Option<String>),
/// Validation succeeds with an optional message
Valid(Option<String>),
}
impl ValidationResult {
pub(crate) fn is_valid(&self) -> bool {
matches!(self, Self::Valid(_))
}
pub(crate) fn has_message(&self) -> bool {
matches!(self, Self::Valid(Some(_)) | Self::Invalid(Some(_)))
}
}
/// Give access to user input.
pub struct ValidationContext<'i> {
i: &'i mut dyn Invoke,
}
impl<'i> ValidationContext<'i> {
pub(crate) fn new(i: &'i mut dyn Invoke) -> Self {
ValidationContext { i }
}
/// Returns user input.
#[must_use]
pub fn input(&self) -> &str {
self.i.input()
}
// TODO
//fn invoke(&mut self, cmd: Cmd) -> Result<?> {
// self.i.invoke(cmd)
//}
}
/// This trait provides an extension interface for determining whether
/// the current input buffer is valid.
///
/// Rustyline uses the method provided by this trait to decide whether hitting
/// the enter key will end the current editing session and return the current
/// line buffer to the caller of `Editor::readline` or variants.
pub trait Validator {
/// Takes the currently edited `input` and returns a
/// `ValidationResult` indicating whether it is valid or not along
/// with an option message to display about the result. The most
/// common validity check to implement is probably whether the
/// input is complete or not, for instance ensuring that all
/// delimiters are fully balanced.
///
/// If you implement more complex validation checks it's probably
/// a good idea to also implement a `Hinter` to provide feedback
/// about what is invalid.
///
/// For auto-correction like a missing closing quote or to reject invalid
/// char while typing, the input will be mutable (TODO).
fn validate(&self, ctx: &mut ValidationContext) -> Result<ValidationResult> {
let _ = ctx;
Ok(ValidationResult::Valid(None))
}
/// Configure whether validation is performed while typing or only
/// when user presses the Enter key.
///
/// Default is `false`.
///
/// This feature is not yet implemented, so this function is currently a
/// no-op
fn validate_while_typing(&self) -> bool {
false
}
}
impl Validator for () {}
/// Simple matching bracket validator.
#[derive(Default)]
pub struct MatchingBracketValidator {
_priv: (),
}
impl MatchingBracketValidator {
/// Constructor
#[must_use]
pub fn new() -> Self {
Self { _priv: () }
}
}
impl Validator for MatchingBracketValidator {
fn validate(&self, ctx: &mut ValidationContext) -> Result<ValidationResult> {
Ok(validate_brackets(ctx.input()))
}
}
fn validate_brackets(input: &str) -> ValidationResult {
let mut stack = vec![];
for c in input.chars() {
match c {
'(' | '[' | '{' => stack.push(c),
')' | ']' | '}' => match (stack.pop(), c) {
(Some('('), ')') | (Some('['), ']') | (Some('{'), '}') => {}
(Some(wanted), _) => {
return ValidationResult::Invalid(Some(format!(
"Mismatched brackets: {wanted:?} is not properly closed"
)))
}
(None, c) => {
return ValidationResult::Invalid(Some(format!(
"Mismatched brackets: {c:?} is unpaired"
)))
}
},
_ => {}
}
}
if stack.is_empty() {
ValidationResult::Valid(None)
} else {
ValidationResult::Incomplete
}
}