#[cfg(feature = "cgmath")]
use cgmath::Vector4;
use ffi::AiColor4D;
define_type_and_iterator! {
#[derive(Clone, Copy, Debug, PartialEq)]
struct Color4D(AiColor4D)
struct Color4DIter
}
impl Color4D {
pub fn new(r: f32, g: f32, b: f32, a: f32) -> Color4D {
Color4D(AiColor4D { r: r, g: g, b: b, a: a })
}
}
impl From<[f32; 4]> for Color4D {
fn from(v: [f32; 4]) -> Color4D {
Color4D::new(v[0], v[1], v[2], v[3])
}
}
impl From<Color4D> for [f32; 4] {
fn from(c: Color4D) -> [f32; 4] {
[c.r, c.g, c.b, c.a]
}
}
#[cfg(feature = "cgmath")]
impl From<Vector4<f32>> for Color4D {
fn from(v: Vector4<f32>) -> Color4D {
Color4D::new(v[0], v[1], v[2], v[3])
}
}
#[cfg(feature = "cgmath")]
impl From<Color4D> for Vector4<f32> {
fn from(c: Color4D) -> Vector4<f32> {
Vector4::new(c.r, c.g, c.b, c.a)
}
}