ncollide3d/transformation/to_trimesh/
triangle_to_trimesh.rs

1use super::ToTriMesh;
2use crate::procedural::TriMesh;
3use crate::shape::Triangle;
4use simba::scalar::RealField;
5
6impl<N: RealField + Copy> ToTriMesh<N> for Triangle<N> {
7    type DiscretizationParameter = ();
8
9    fn to_trimesh(&self, _: ()) -> TriMesh<N> {
10        TriMesh::new(vec![self.a, self.b, self.c], None, None, None)
11    }
12}