assimp/math/mod.rs
1//! The `math` module contains definitions of primitive math types.
2//!
3//! Not really anything useful here. Conversion traits are implemented on each type to convert
4//! into/from the much more useful `cgmath` types.
5//! e.g. `Matrix3x3` converts to/from `cgmath::Matrix3<f32>`.
6
7pub use self::color3::Color3D;
8pub use self::color4::Color4D;
9pub use self::matrix3::Matrix3x3;
10pub use self::matrix4::Matrix4x4;
11pub use self::quaternion::Quaternion;
12pub use self::vector2::Vector2D;
13pub use self::vector3::Vector3D;
14
15pub mod color3;
16pub mod color4;
17pub mod matrix3;
18pub mod matrix4;
19pub mod quaternion;
20pub mod vector2;
21pub mod vector3;