assimp_sys/
postprocess.rsuse std::os::raw::c_uint;
bitflags! {
#[repr(C)]
pub struct AiPostProcessSteps: c_uint {
const AIPROCESS_CALC_TANGENT_SPACE = 0x1;
const AIPROCESS_JOIN_IDENTICAL_VERTICES = 0x2;
const AIPROCESS_MAKE_LEFT_HANDED = 0x4;
const AIPROCESS_TRIANGULATE = 0x8;
const AIPROCESS_REMOVE_COMPONENT = 0x10;
const AIPROCESS_GEN_NORMALS = 0x20;
const AIPROCESS_GEN_SMOOTH_NORMALS = 0x40;
const AIPROCESS_SPLIT_LARGE_MESHES = 0x80;
const AIPROCESS_PRE_TRANSFORM_VERTICES = 0x100;
const AIPROCESS_LIMIT_BONE_WEIGHTS = 0x200;
const AIPROCESS_VALIDATE_DATA_STRUCTURE = 0x400;
const AIPROCESS_IMPROVE_CACHE_LOCALITY = 0x800;
const AIPROCESS_REMOVE_REDUNDANT_MATERIALS = 0x1000;
const AIPROCESS_FIX_INFACING_NORMALS = 0x2000;
const AIPROCESS_SORT_BY_PTYPE = 0x8000;
const AIPROCESS_FIND_DEGENERATES = 0x10000;
const AIPROCESS_FIND_INVALID_DATA = 0x20000;
const AIPROCESS_GEN_UV_COORDS = 0x40000;
const AIPROCESS_TRANSFORM_UV_COORDS = 0x80000;
const AIPROCESS_FIND_INSTANCES = 0x100000;
const AIPROCESS_OPTIMIZE_MESHES = 0x200000;
const AIPROCESS_OPTIMIZE_GRAPH = 0x400000;
const AIPROCESS_FLIP_UVS = 0x800000;
const AIPROCESS_FLIP_WINDING_ORDER = 0x1000000;
const AIPROCESS_SPLIT_BY_BONE_COUNT = 0x2000000;
const AIPROCESS_DEBONE = 0x4000000;
const AIPROCESS_CONVERT_TO_LEFT_HANDED = AIPROCESS_MAKE_LEFT_HANDED.bits
| AIPROCESS_FLIP_UVS.bits
| AIPROCESS_FLIP_WINDING_ORDER.bits;
const AIPROCESS_TARGET_REALTIME_FAST = AIPROCESS_CALC_TANGENT_SPACE.bits
| AIPROCESS_GEN_NORMALS.bits
| AIPROCESS_JOIN_IDENTICAL_VERTICES.bits
| AIPROCESS_TRIANGULATE.bits
| AIPROCESS_GEN_UV_COORDS.bits
| AIPROCESS_SORT_BY_PTYPE.bits;
const AIPROCESS_TARGET_REALTIME_QUALITY = AIPROCESS_CALC_TANGENT_SPACE.bits
| AIPROCESS_GEN_SMOOTH_NORMALS.bits
| AIPROCESS_JOIN_IDENTICAL_VERTICES.bits
| AIPROCESS_IMPROVE_CACHE_LOCALITY.bits
| AIPROCESS_LIMIT_BONE_WEIGHTS.bits
| AIPROCESS_REMOVE_REDUNDANT_MATERIALS.bits
| AIPROCESS_SPLIT_LARGE_MESHES.bits
| AIPROCESS_TRIANGULATE.bits
| AIPROCESS_GEN_UV_COORDS.bits
| AIPROCESS_SORT_BY_PTYPE.bits
| AIPROCESS_FIND_DEGENERATES.bits
| AIPROCESS_FIND_INVALID_DATA.bits;
const AIPROCESS_TARGET_REALTIME_MAX_QUALITY = AIPROCESS_TARGET_REALTIME_QUALITY.bits
| AIPROCESS_FIND_INSTANCES.bits
| AIPROCESS_VALIDATE_DATA_STRUCTURE.bits
| AIPROCESS_OPTIMIZE_MESHES.bits;
}
}