ncollide3d/query/nonlinear_time_of_impact/
mod.rs

1//! Implementation details of the `nonlinear_time_of_impact` function.
2
3pub use self::nonlinear_time_of_impact_ball_ball::nonlinear_time_of_impact_ball_ball;
4pub use self::nonlinear_time_of_impact_composite_shape_shape::{
5    nonlinear_time_of_impact_composite_shape_shape, nonlinear_time_of_impact_shape_composite_shape,
6};
7//pub use self::nonlinear_time_of_impact_plane_support_map::{nonlinear_time_of_impact_plane_support_map, nonlinear_time_of_impact_support_map_plane};
8pub use self::nonlinear_time_of_impact::nonlinear_time_of_impact;
9pub use self::nonlinear_time_of_impact_support_map_support_map::{
10    nonlinear_time_of_impact_support_map_support_map,
11    nonlinear_time_of_impact_support_map_support_map_with_closest_points_function,
12};
13
14mod nonlinear_time_of_impact_ball_ball;
15mod nonlinear_time_of_impact_composite_shape_shape;
16//mod nonlinear_time_of_impact_plane_support_map;
17mod nonlinear_time_of_impact;
18mod nonlinear_time_of_impact_support_map_support_map;