ncollide3d/query/closest_points/
closest_points_ball_ball.rs1use crate::math::Point;
2use crate::query::ClosestPoints;
3use crate::shape::Ball;
4use na::{self, RealField};
5
6#[inline]
8pub fn closest_points_ball_ball<N: RealField + Copy>(
9 center1: &Point<N>,
10 b1: &Ball<N>,
11 center2: &Point<N>,
12 b2: &Ball<N>,
13 margin: N,
14) -> ClosestPoints<N> {
15 assert!(
16 margin >= na::zero(),
17 "The proximity margin must be positive or null."
18 );
19
20 let r1 = b1.radius;
21 let r2 = b2.radius;
22 let delta_pos = *center2 - *center1;
23 let distance = delta_pos.norm();
24 let sum_radius = r1 + r2;
25
26 if distance - margin <= sum_radius {
27 if distance <= sum_radius {
28 ClosestPoints::Intersecting
29 } else {
30 let normal = delta_pos.normalize();
31 ClosestPoints::WithinMargin(*center1 + normal * r1, *center2 + normal * (-r2))
32 }
33 } else {
34 ClosestPoints::Disjoint
35 }
36}