glutin/config.rs
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//! Api config picking and creating utils.
#![allow(unreachable_patterns)]
use std::num::NonZeroU32;
use bitflags::bitflags;
use raw_window_handle::RawWindowHandle;
use crate::display::{Display, GetGlDisplay};
use crate::private::{gl_api_dispatch, Sealed};
#[cfg(x11_platform)]
use crate::platform::x11::{X11GlConfigExt, X11VisualInfo};
#[cfg(cgl_backend)]
use crate::api::cgl::config::Config as CglConfig;
#[cfg(egl_backend)]
use crate::api::egl::config::Config as EglConfig;
#[cfg(glx_backend)]
use crate::api::glx::config::Config as GlxConfig;
#[cfg(wgl_backend)]
use crate::api::wgl::config::Config as WglConfig;
/// The trait to group all common config option.
pub trait GlConfig: Sealed {
/// The type of the underlying color buffer.
///
/// `None` is returned when the format can not be identified.
fn color_buffer_type(&self) -> Option<ColorBufferType>;
/// Whether the config uses floating pixels.
fn float_pixels(&self) -> bool;
/// The size of the alpha.
fn alpha_size(&self) -> u8;
/// The size of the depth buffer.
fn depth_size(&self) -> u8;
/// The size of the stencil buffer.
fn stencil_size(&self) -> u8;
/// The number of samples in multisample buffer.
///
/// Zero would mean that there're no samples.
fn num_samples(&self) -> u8;
/// Whether the config supports creating srgb capable [`Surface`].
///
/// [`Surface`]: crate::surface::Surface
fn srgb_capable(&self) -> bool;
/// Whether the config supports creating transparent surfaces.
///
/// This function will return `None` when the property couldn't be
/// identified, in that case transparent window could still work.
fn supports_transparency(&self) -> Option<bool>;
/// Whether the config is hardware accelerated.
///
/// The meaning of this may vary from system to system. On some it could
/// mean that you're using a software backend renderer, it could mean
/// that you're using not the fastest available GPU, like in laptops
/// with hybrid graphics.
fn hardware_accelerated(&self) -> bool;
/// The type of the surfaces that can be created with this config.
fn config_surface_types(&self) -> ConfigSurfaceTypes;
/// The [`crate::config::Api`] supported by the configuration.
fn api(&self) -> Api;
}
/// The trait to
pub trait GetGlConfig: Sealed {
/// The config type.
type Target: GlConfig;
/// Get the GL config used to create a particular GL object.
fn config(&self) -> Self::Target;
}
/// Get the raw config.
pub trait AsRawConfig {
/// Obtain the [`RawConfig`] of the underlying Api.
fn raw_config(&self) -> RawConfig;
}
/// Builder for the [`ConfigTemplate`].
#[derive(Debug, Default, Clone)]
pub struct ConfigTemplateBuilder {
template: ConfigTemplate,
}
impl ConfigTemplateBuilder {
/// Create a new configuration template builder.
#[inline]
pub fn new() -> Self {
Default::default()
}
/// Number of alpha bits in the color buffer.
///
/// By default `8` is requested.
#[inline]
pub fn with_alpha_size(mut self, alpha_size: u8) -> Self {
self.template.alpha_size = alpha_size;
self
}
/// Whether the floating pixel formats should be used.
///
/// By default `false` is requested.
#[inline]
pub fn with_float_pixels(mut self, float_pixels: bool) -> Self {
self.template.float_pixels = float_pixels;
self
}
/// Number of bits in the stencil buffer.
///
/// By default `0` is requested.
#[inline]
pub fn with_stencil_size(mut self, stencil_size: u8) -> Self {
self.template.stencil_size = stencil_size;
self
}
/// Number of bits in the depth buffer.
///
/// By default `0` is requested.
#[inline]
pub fn with_depth_size(mut self, depth_size: u8) -> Self {
self.template.depth_size = depth_size;
self
}
/// Whether multisampling configurations should be picked. The `num_samples`
/// must be a power of two.
///
/// By default multisampling is not specified.
#[inline]
pub fn with_multisampling(mut self, num_samples: u8) -> Self {
debug_assert!(num_samples.is_power_of_two());
self.template.num_samples = Some(num_samples);
self
}
/// The types of the surfaces that must be supported by the configuration.
///
/// By default only the `WINDOW` bit is set.
#[inline]
pub fn with_surface_type(mut self, config_surface_types: ConfigSurfaceTypes) -> Self {
self.template.config_surface_types = config_surface_types;
self
}
/// The type of the color buffer.
///
/// By default `RGB` buffer with all components sizes of `8` is requested.
#[inline]
pub fn with_buffer_type(mut self, color_buffer_type: ColorBufferType) -> Self {
self.template.color_buffer_type = color_buffer_type;
self
}
/// The set of apis that are supported by this configuration.
///
/// The default [`Api`] depends on the used graphics platform interface. If
/// you want to do config filtering based on the [`Api`] yourself, use
/// [`Api::empty`].
///
/// # Api-specific
///
/// - **EGL:** [`Api::GLES2`] bit is set by default to avoid matching
/// [`Api::GLES1`] configs;
/// - **GLX/WGL/CGL:** [`Api::OPENGL`] is always present in the result.
#[inline]
pub fn with_api(mut self, api: Api) -> Self {
self.template.api = Some(api);
self
}
/// Whether the stereo pairs should be present.
///
/// By default it isn't specified.
#[inline]
pub fn with_stereoscopy(mut self, stereoscopy: Option<bool>) -> Self {
self.template.stereoscopy = stereoscopy;
self
}
/// Whether the single buffer should be used.
///
/// By default `false` is requested.
#[inline]
pub fn with_single_buffering(mut self, single_buffering: bool) -> Self {
self.template.single_buffering = single_buffering;
self
}
/// Whether the configuration should support transparency.
///
/// The default is `false`.
///
/// # Api-specific
///
/// EGL on X11 doesn't provide a way to create a transparent surface at the
/// time of writing. Use GLX for that instead.
#[inline]
pub fn with_transparency(mut self, transparency: bool) -> Self {
self.template.transparency = transparency;
self
}
/// With the maximum sizes of pbuffer.
#[inline]
pub fn with_pbuffer_sizes(mut self, width: NonZeroU32, height: NonZeroU32) -> Self {
self.template.max_pbuffer_width = Some(width.into());
self.template.max_pbuffer_height = Some(height.into());
self
}
/// Whether the configuration should prefer hardware accelerated formats or
/// not.
///
/// By default hardware acceleration or its absence is not requested.
pub fn prefer_hardware_accelerated(mut self, hardware_accerelated: Option<bool>) -> Self {
self.template.hardware_accelerated = hardware_accerelated;
self
}
/// Request config that can render to a particular native window.
///
/// # Platform-specific
///
/// This will use native window when matching the config to get the best one
/// suitable for rendering into that window.
///
/// When using WGL it's the most reliable way to get a working
/// configuration. With GLX it'll use the visual passed in
/// `native_window` to match the config.
pub fn compatible_with_native_window(mut self, native_window: RawWindowHandle) -> Self {
self.template.native_window = Some(native_window);
self
}
/// With supported swap intervals.
///
/// By default the value isn't specified.
////
/// # Api-specific
///
/// Only supported with `EGL`.
#[inline]
pub fn with_swap_interval(
mut self,
min_swap_interval: Option<u16>,
max_swap_interval: Option<u16>,
) -> Self {
self.template.min_swap_interval = min_swap_interval;
self.template.max_swap_interval = max_swap_interval;
self
}
/// Build the template to match the configs against.
#[must_use]
pub fn build(self) -> ConfigTemplate {
self.template
}
}
/// The context configuration template that is used to find desired config.
#[derive(Debug, Clone)]
pub struct ConfigTemplate {
/// The type of the backing buffer and ancillary buffers.
pub(crate) color_buffer_type: ColorBufferType,
/// Bits of alpha in the color buffer.
pub(crate) alpha_size: u8,
/// Bits of depth in the depth buffer.
pub(crate) depth_size: u8,
/// Bits of stencil in the stencil buffer.
pub(crate) stencil_size: u8,
/// The amount of samples in multisample buffer.
pub(crate) num_samples: Option<u8>,
/// The minimum swap interval supported by the configuration.
pub(crate) min_swap_interval: Option<u16>,
/// The maximum swap interval supported by the configuration.
pub(crate) max_swap_interval: Option<u16>,
/// The types of the surfaces supported by the configuration.
pub(crate) config_surface_types: ConfigSurfaceTypes,
/// The rendering Api's supported by the configuration.
pub(crate) api: Option<Api>,
/// The config should support transparency.
pub(crate) transparency: bool,
/// The config should prefer single buffering.
pub(crate) single_buffering: bool,
/// The config supports stereoscopy.
pub(crate) stereoscopy: Option<bool>,
/// The config uses floating pixels.
pub(crate) float_pixels: bool,
/// The maximum width of the pbuffer.
pub(crate) max_pbuffer_width: Option<u32>,
/// The config should prefer hardware accelerated formats.
pub(crate) hardware_accelerated: Option<bool>,
/// The maximum height of the pbuffer.
pub(crate) max_pbuffer_height: Option<u32>,
/// The native window config should support rendering into.
pub(crate) native_window: Option<RawWindowHandle>,
}
impl Default for ConfigTemplate {
fn default() -> Self {
ConfigTemplate {
color_buffer_type: ColorBufferType::Rgb { r_size: 8, g_size: 8, b_size: 8 },
alpha_size: 8,
depth_size: 24,
stencil_size: 8,
num_samples: None,
transparency: false,
stereoscopy: None,
min_swap_interval: None,
max_swap_interval: None,
single_buffering: false,
float_pixels: false,
config_surface_types: ConfigSurfaceTypes::WINDOW,
max_pbuffer_width: None,
max_pbuffer_height: None,
native_window: None,
hardware_accelerated: None,
api: None,
}
}
}
bitflags! {
/// The types of the surface supported by the config.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct ConfigSurfaceTypes: u8 {
/// Context must support windows.
const WINDOW = 0b00000001;
/// Context must support pixmaps.
const PIXMAP = 0b00000010;
/// Context must support pbuffers.
const PBUFFER = 0b00000100;
}
}
bitflags! {
/// The Api supported by the config.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Api : u8 {
/// Context supports OpenGL API.
const OPENGL = 0b00000001;
/// Context supports OpenGL ES 1 API.
const GLES1 = 0b00000010;
/// Context supports OpenGL ES 2 API.
const GLES2 = 0b00000100;
/// Context supports OpenGL ES 3 API.
const GLES3 = 0b00001000;
}
}
/// The buffer type baked by the config.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ColorBufferType {
/// The backing buffer is using RGB format.
Rgb {
/// Size of the red component in bits.
r_size: u8,
/// Size of the green component in bits.
g_size: u8,
/// Size of the blue component in bits.
b_size: u8,
},
/// The backing buffer is using Luminance.
Luminance(u8),
}
/// The GL configuration used to create [`Surface`] and [`Context`] in a cross
/// platform way.
///
/// The config could be accessed from any thread.
///
/// ```no_run
/// fn test_send<T: Send>() {}
/// fn test_sync<T: Sync>() {}
/// test_send::<glutin::config::Config>();
/// test_sync::<glutin::config::Config>();
/// ```
///
/// [`Surface`]: crate::surface::Surface
/// [`Context`]: crate::context::NotCurrentContext
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Config {
/// The EGL config.
#[cfg(egl_backend)]
Egl(EglConfig),
/// The GLX config.
#[cfg(glx_backend)]
Glx(GlxConfig),
/// The WGL config.
#[cfg(wgl_backend)]
Wgl(WglConfig),
/// The CGL config.
#[cfg(cgl_backend)]
Cgl(CglConfig),
}
impl GlConfig for Config {
fn color_buffer_type(&self) -> Option<ColorBufferType> {
gl_api_dispatch!(self; Self(config) => config.color_buffer_type())
}
fn float_pixels(&self) -> bool {
gl_api_dispatch!(self; Self(config) => config.float_pixels())
}
fn alpha_size(&self) -> u8 {
gl_api_dispatch!(self; Self(config) => config.alpha_size())
}
fn depth_size(&self) -> u8 {
gl_api_dispatch!(self; Self(config) => config.depth_size())
}
fn stencil_size(&self) -> u8 {
gl_api_dispatch!(self; Self(config) => config.stencil_size())
}
fn num_samples(&self) -> u8 {
gl_api_dispatch!(self; Self(config) => config.num_samples())
}
fn srgb_capable(&self) -> bool {
gl_api_dispatch!(self; Self(config) => config.srgb_capable())
}
fn config_surface_types(&self) -> ConfigSurfaceTypes {
gl_api_dispatch!(self; Self(config) => config.config_surface_types())
}
fn hardware_accelerated(&self) -> bool {
gl_api_dispatch!(self; Self(config) => config.hardware_accelerated())
}
fn supports_transparency(&self) -> Option<bool> {
gl_api_dispatch!(self; Self(config) => config.supports_transparency())
}
fn api(&self) -> Api {
gl_api_dispatch!(self; Self(config) => config.api())
}
}
impl GetGlDisplay for Config {
type Target = Display;
fn display(&self) -> Self::Target {
gl_api_dispatch!(self; Self(config) => config.display(); as Display)
}
}
#[cfg(x11_platform)]
impl X11GlConfigExt for Config {
fn x11_visual(&self) -> Option<X11VisualInfo> {
gl_api_dispatch!(self; Self(config) => config.x11_visual())
}
}
impl Sealed for Config {}
/// Raw config.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum RawConfig {
/// Raw EGL config.
#[cfg(egl_backend)]
Egl(*const std::ffi::c_void),
/// Raw GLX config.
#[cfg(glx_backend)]
Glx(*const std::ffi::c_void),
/// WGL pixel format index.
#[cfg(wgl_backend)]
Wgl(i32),
/// NSOpenGLPixelFormat.
#[cfg(cgl_backend)]
Cgl(*const std::ffi::c_void),
}
impl AsRawConfig for Config {
fn raw_config(&self) -> RawConfig {
gl_api_dispatch!(self; Self(config) => config.raw_config())
}
}