pub trait TOIDispatcher<N: RealField + Copy>: Send + Sync {
// Required methods
fn nonlinear_time_of_impact(
&self,
root_dispatcher: &dyn TOIDispatcher<N>,
motion1: &dyn RigidMotion<N>,
g1: &dyn Shape<N>,
motion2: &dyn RigidMotion<N>,
g2: &dyn Shape<N>,
max_toi: N,
target_distance: N,
) -> Result<Option<TOI<N>>, Unsupported>;
fn time_of_impact(
&self,
root_dispatcher: &dyn TOIDispatcher<N>,
m1: &Isometry<N>,
vel1: &Vector<N>,
g1: &dyn Shape<N>,
m2: &Isometry<N>,
vel2: &Vector<N>,
g2: &dyn Shape<N>,
max_toi: N,
target_distance: N,
) -> Result<Option<TOI<N>>, Unsupported>;
// Provided method
fn chain<U: TOIDispatcher<N>>(self, other: U) -> Chain<Self, U>
where Self: Sized { ... }
}
Expand description
Dispatcher for time-of-impact queries
Custom implementations allow crates that support an abstract TOIDispatcher
to handle custom
shapes. Methods take root_dispatcher
to allow dispatchers to delegate to eachother. Callers
that will not themselves be used to implement a TOIDispatcher
should pass self
.
Required Methods§
Sourcefn nonlinear_time_of_impact(
&self,
root_dispatcher: &dyn TOIDispatcher<N>,
motion1: &dyn RigidMotion<N>,
g1: &dyn Shape<N>,
motion2: &dyn RigidMotion<N>,
g2: &dyn Shape<N>,
max_toi: N,
target_distance: N,
) -> Result<Option<TOI<N>>, Unsupported>
fn nonlinear_time_of_impact( &self, root_dispatcher: &dyn TOIDispatcher<N>, motion1: &dyn RigidMotion<N>, g1: &dyn Shape<N>, motion2: &dyn RigidMotion<N>, g2: &dyn Shape<N>, max_toi: N, target_distance: N, ) -> Result<Option<TOI<N>>, Unsupported>
Computes the smallest time of impact of two shapes under translational movement.
Sourcefn time_of_impact(
&self,
root_dispatcher: &dyn TOIDispatcher<N>,
m1: &Isometry<N>,
vel1: &Vector<N>,
g1: &dyn Shape<N>,
m2: &Isometry<N>,
vel2: &Vector<N>,
g2: &dyn Shape<N>,
max_toi: N,
target_distance: N,
) -> Result<Option<TOI<N>>, Unsupported>
fn time_of_impact( &self, root_dispatcher: &dyn TOIDispatcher<N>, m1: &Isometry<N>, vel1: &Vector<N>, g1: &dyn Shape<N>, m2: &Isometry<N>, vel2: &Vector<N>, g2: &dyn Shape<N>, max_toi: N, target_distance: N, ) -> Result<Option<TOI<N>>, Unsupported>
Computes the smallest time at with two shapes under translational movement are separated by a
distance smaller or equal to distance
.
Returns 0.0
if the objects are touching or penetrating.
Provided Methods§
Sourcefn chain<U: TOIDispatcher<N>>(self, other: U) -> Chain<Self, U>where
Self: Sized,
fn chain<U: TOIDispatcher<N>>(self, other: U) -> Chain<Self, U>where
Self: Sized,
Construct a TOIDispatcher
that falls back on other
for cases not handled by self