pub trait RayCast<N: RealField + Copy> {
// Required method
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<RayIntersection<N>>;
// Provided methods
fn toi_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<N> { ... }
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<RayIntersection<N>> { ... }
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool { ... }
}
Expand description
Traits of objects which can be transformed and tested for intersection with a ray.
Required Methods§
Sourcefn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<RayIntersection<N>>
fn toi_and_normal_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<RayIntersection<N>>
Computes the time of impact, and normal between this transformed shape and a ray.
Provided Methods§
Sourcefn toi_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<N>
fn toi_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<N>
Computes the time of impact between this transform shape and a ray.
Sourcefn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<RayIntersection<N>>
fn toi_and_normal_and_uv_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<RayIntersection<N>>
Computes time of impact, normal, and texture coordinates (uv) between this transformed shape and a ray.
Sourcefn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool
Tests whether a ray intersects this transformed shape.