ncollide3d::query

Struct ContactKinematic

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pub struct ContactKinematic<N: RealField + Copy> { /* private fields */ }
Expand description

Local contact kinematic of a pair of solids around two given points.

This is used to update the localization of contact points between two solids from one frame to another. To achieve this, the local shape of the solids around the given points are approximated by either dilated lines (unbounded cylinders), planes, dilated points (spheres).

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impl<N: RealField + Copy> ContactKinematic<N>

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pub fn new() -> Self

Initializes an empty contact kinematic.

All the contact kinematic information must be filled using methods prefixed by set_.

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pub fn transform1(&mut self, m: &Isometry<N>)

Applies the given transformation to the first set of contact information.

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pub fn transform2(&mut self, m: &Isometry<N>)

Applies the given transformation to the second set of contact information.

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pub fn dilation1(&self) -> N

The dilation of the first solid.

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pub fn dilation2(&self) -> N

The dilation of the second solid.

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pub fn local1(&self) -> Point<N>

The tracked point in local space of the first solid.

This may not correspond to the contact point in the local space of the first since it does not takes the dilation into account.

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pub fn local2(&self) -> Point<N>

The tracked point in local space of the second solid.

This may not correspond to the contact point in the local space of the second solid since it does not takes the dilation into account.

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pub fn feature1(&self) -> FeatureId

The shape-dependent identifier of the feature of the first solid on which lies the contact point.

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pub fn feature2(&self) -> FeatureId

The shape-dependent identifier of the feature of the second solid on which lies the contact point.

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pub fn set_feature1(&mut self, f: FeatureId)

Sets the shape-dependent identifier of the feature of the first solid on which lies the contact point.

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pub fn set_feature2(&mut self, f: FeatureId)

Sets the shape-dependent identifier of the feature of the second solid on which lies the contact point.

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pub fn set_dilation1(&mut self, margin: N)

Sets the dilation of the first solid.

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pub fn set_dilation2(&mut self, margin: N)

Sets the dilation of the second solid.

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pub fn approx1(&self) -> &LocalShapeApproximation<N>

The local approximation of the first shape.

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pub fn approx2(&self) -> &LocalShapeApproximation<N>

The local approximation of the first shape.

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pub fn approx1_mut(&mut self) -> &mut LocalShapeApproximation<N>

The local approximation of the first shape.

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pub fn approx2_mut(&mut self) -> &mut LocalShapeApproximation<N>

The local approximation of the second shape.

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pub fn set_approx1( &mut self, feature: FeatureId, point: Point<N>, geom: NeighborhoodGeometry<N>, )

Sets the local approximation of the first shape.

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pub fn set_approx2( &mut self, feature: FeatureId, point: Point<N>, geom: NeighborhoodGeometry<N>, )

Sets the local approximation of the second shape.

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pub fn contact( &self, m1: &Isometry<N>, s1: &dyn Shape<N>, deformations1: Option<&[N]>, m2: &Isometry<N>, s2: &dyn Shape<N>, deformations2: Option<&[N]>, default_normal1: &Unit<Vector<N>>, ) -> Option<Contact<N>>

Computes the updated contact points with the new positions of the solids.

The vector default_normal1 is the normal of the resulting contact in the rare case where the contact normal cannot be determined by the update. Typically, this should be set to the latest contact normal known.

Trait Implementations§

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impl<N: Clone + RealField + Copy> Clone for ContactKinematic<N>

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fn clone(&self) -> ContactKinematic<N>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<N: Debug + RealField + Copy> Debug for ContactKinematic<N>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<N: Copy + RealField + Copy> Copy for ContactKinematic<N>

Auto Trait Implementations§

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impl<N> Freeze for ContactKinematic<N>
where N: Freeze,

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impl<N> RefUnwindSafe for ContactKinematic<N>
where N: RefUnwindSafe,

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impl<N> Send for ContactKinematic<N>

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impl<N> Sync for ContactKinematic<N>

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impl<N> Unpin for ContactKinematic<N>
where N: Unpin,

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impl<N> UnwindSafe for ContactKinematic<N>
where N: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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where U: TryFrom<T>,

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.