ncollide3d::query

Struct Contact

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pub struct Contact<N: RealField + Copy> {
    pub world1: Point<N>,
    pub world2: Point<N>,
    pub normal: Unit<Vector<N>>,
    pub depth: N,
}
Expand description

Geometric description of a contact.

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§world1: Point<N>

Position of the contact on the first object. The position is expressed in world space.

§world2: Point<N>

Position of the contact on the second object. The position is expressed in world space.

§normal: Unit<Vector<N>>

Contact normal

§depth: N

Penetration depth

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impl<N: RealField + Copy> Contact<N>

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pub fn new( world1: Point<N>, world2: Point<N>, normal: Unit<Vector<N>>, depth: N, ) -> Self

Creates a new contact.

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pub fn new_wo_depth( world1: Point<N>, world2: Point<N>, normal: Unit<Vector<N>>, ) -> Contact<N>

Creates a new contact, computing automatically the penetration depth.

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impl<N: RealField + Copy> Contact<N>

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pub fn flip(&mut self)

Reverts the contact normal and swaps world1 and world2.

Trait Implementations§

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impl<N: Clone + RealField + Copy> Clone for Contact<N>

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fn clone(&self) -> Contact<N>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<N: Debug + RealField + Copy> Debug for Contact<N>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<N: PartialEq + RealField + Copy> PartialEq for Contact<N>

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fn eq(&self, other: &Contact<N>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N: Copy + RealField + Copy> Copy for Contact<N>

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impl<N: RealField + Copy> StructuralPartialEq for Contact<N>

Auto Trait Implementations§

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impl<N> Freeze for Contact<N>
where N: Freeze,

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impl<N> RefUnwindSafe for Contact<N>
where N: RefUnwindSafe,

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impl<N> Send for Contact<N>

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impl<N> Sync for Contact<N>

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impl<N> Unpin for Contact<N>
where N: Unpin,

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impl<N> UnwindSafe for Contact<N>
where N: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,