Expand description
Persistent collision detection algorithms to compute contact points.
Structs§
- Collision detector between two balls.
- Proximity detector between two balls.
- Collision detector between two balls.
- Collision detector between a concave shape and another shape.
- Collision detector between a concave shape and another shape.
- Collision detector between a concave shape and another shape.
- Collision detector between a concave shape and another shape.
- Proximity detector between a concave shape and another shape.
- Collision dispatcher for shapes defined by
ncollide_entities
. - Proximity dispatcher for shapes defined by
ncollide_entities
. - A set of events.
- Collision detector between an heightfield and another shape.
- A graph where nodes are collision objects and edges are contact or proximity algorithms.
- Collision detector dispatcher for collision objects.
- Collision detector between g1 plane and g1 shape implementing the
SupportMap
trait. - Collision detector between g1 plane and g1 shape implementing the
SupportMap
trait. - Proximity detector between a plane and a shape implementing the
SupportMap
trait. - Events occuring when two collision objects start or stop being in close proximity, contact, or disjoint.
- Proximity detector between a plane and a shape implementing the
SupportMap
trait. - Persistent proximity detector between two shapes having a support mapping function.
- Collision detector between a concave shape and another shape.
Enums§
- Events occuring when two collision objects start or stop being in contact (or penetration).
- An interaction between two collision objects.
Traits§
- An algorithm to compute contact points, normals and penetration depths between two specific objects.
- Trait implemented by algorithms that determine if two objects are in close proximity.
Type Aliases§
- Index of a node of the interaction graph.
- A set of contact events.
- A set of proximity events.
- Temporary index to and edge of the interaction graph.