Expand description
Persistent collision detection algorithms to compute contact points.
Structs§
- Ball
Ball Manifold Generator - Collision detector between two balls.
- Ball
Ball Proximity Detector - Proximity detector between two balls.
- Ball
Convex Polyhedron Manifold Generator - Collision detector between two balls.
- Capsule
Capsule Manifold Generator - Collision detector between a concave shape and another shape.
- Capsule
Shape Manifold Generator - Collision detector between a concave shape and another shape.
- Composite
Shape Composite Shape Manifold Generator - Collision detector between a concave shape and another shape.
- Composite
Shape Shape Manifold Generator - Collision detector between a concave shape and another shape.
- Composite
Shape Shape Proximity Detector - Proximity detector between a concave shape and another shape.
- Convex
Polyhedron Convex Polyhedron Manifold Generator - Default
Contact Dispatcher - Collision dispatcher for shapes defined by
ncollide_entities
. - Default
Proximity Dispatcher - Proximity dispatcher for shapes defined by
ncollide_entities
. - Event
Pool - A set of events.
- Height
Field Shape Manifold Generator - Collision detector between an heightfield and another shape.
- Interaction
Graph - A graph where nodes are collision objects and edges are contact or proximity algorithms.
- Narrow
Phase - Collision detector dispatcher for collision objects.
- Plane
Ball Manifold Generator - Collision detector between g1 plane and g1 shape implementing the
SupportMap
trait. - Plane
Convex Polyhedron Manifold Generator - Collision detector between g1 plane and g1 shape implementing the
SupportMap
trait. - Plane
Support MapProximity Detector - Proximity detector between a plane and a shape implementing the
SupportMap
trait. - Proximity
Event - Events occuring when two collision objects start or stop being in close proximity, contact, or disjoint.
- Support
MapPlane Proximity Detector - Proximity detector between a plane and a shape implementing the
SupportMap
trait. - Support
MapSupport MapProximity Detector - Persistent proximity detector between two shapes having a support mapping function.
- TriMesh
TriMesh Manifold Generator - Collision detector between a concave shape and another shape.
Enums§
- Contact
Event - Events occuring when two collision objects start or stop being in contact (or penetration).
- Interaction
- An interaction between two collision objects.
Traits§
- Contact
Dispatcher - Contact
Manifold Generator - An algorithm to compute contact points, normals and penetration depths between two specific objects.
- Proximity
Detector - Trait implemented by algorithms that determine if two objects are in close proximity.
- Proximity
Dispatcher
Type Aliases§
- Collision
Object Graph Index - Index of a node of the interaction graph.
- Contact
Algorithm - Contact
Events - A set of contact events.
- Proximity
Algorithm - Proximity
Events - A set of proximity events.
- Temporary
Interaction Index - Temporary index to and edge of the interaction graph.