pub struct NarrowPhase<N: RealField + Copy, Handle: CollisionObjectHandle> { /* private fields */ }
Expand description
Collision detector dispatcher for collision objects.
Implementations§
Source§impl<N: RealField + Copy, Handle: CollisionObjectHandle> NarrowPhase<N, Handle>
impl<N: RealField + Copy, Handle: CollisionObjectHandle> NarrowPhase<N, Handle>
Sourcepub fn new(
contact_dispatcher: Box<dyn ContactDispatcher<N>>,
proximity_dispatcher: Box<dyn ProximityDispatcher<N>>,
) -> NarrowPhase<N, Handle>
pub fn new( contact_dispatcher: Box<dyn ContactDispatcher<N>>, proximity_dispatcher: Box<dyn ProximityDispatcher<N>>, ) -> NarrowPhase<N, Handle>
Creates a new NarrowPhase
.
Sourcepub fn update_contact(
&mut self,
co1: &impl CollisionObjectRef<N>,
co2: &impl CollisionObjectRef<N>,
handle1: Handle,
handle2: Handle,
detector: &mut dyn ContactManifoldGenerator<N>,
manifold: &mut ContactManifold<N>,
)
pub fn update_contact( &mut self, co1: &impl CollisionObjectRef<N>, co2: &impl CollisionObjectRef<N>, handle1: Handle, handle2: Handle, detector: &mut dyn ContactManifoldGenerator<N>, manifold: &mut ContactManifold<N>, )
Update the specified contact manifold between two collision objects.
Sourcepub fn update_proximity(
&mut self,
co1: &impl CollisionObjectRef<N>,
co2: &impl CollisionObjectRef<N>,
handle1: Handle,
handle2: Handle,
detector: &mut dyn ProximityDetector<N>,
curr_proximity: &mut Proximity,
)
pub fn update_proximity( &mut self, co1: &impl CollisionObjectRef<N>, co2: &impl CollisionObjectRef<N>, handle1: Handle, handle2: Handle, detector: &mut dyn ProximityDetector<N>, curr_proximity: &mut Proximity, )
Update the specified proximity between two collision objects.
Sourcepub fn update_interaction(
&mut self,
co1: &impl CollisionObjectRef<N>,
co2: &impl CollisionObjectRef<N>,
handle1: Handle,
handle2: Handle,
interaction: &mut Interaction<N>,
)
pub fn update_interaction( &mut self, co1: &impl CollisionObjectRef<N>, co2: &impl CollisionObjectRef<N>, handle1: Handle, handle2: Handle, interaction: &mut Interaction<N>, )
Update the specified interaction between two collision objects.
Sourcepub fn update<Objects>(
&mut self,
interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>,
objects: &Objects,
)where
Objects: CollisionObjectSet<N, CollisionObjectHandle = Handle>,
pub fn update<Objects>(
&mut self,
interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>,
objects: &Objects,
)where
Objects: CollisionObjectSet<N, CollisionObjectHandle = Handle>,
Updates the narrow-phase by actually computing contact points and proximities between the interactions pairs reported by the broad-phase.
This will push relevant events to contact_events
and proximity_events
.
Sourcepub fn handle_interaction<Objects>(
&mut self,
interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>,
objects: &Objects,
handle1: Objects::CollisionObjectHandle,
handle2: Objects::CollisionObjectHandle,
started: bool,
)where
Objects: CollisionObjectSet<N, CollisionObjectHandle = Handle>,
pub fn handle_interaction<Objects>(
&mut self,
interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>,
objects: &Objects,
handle1: Objects::CollisionObjectHandle,
handle2: Objects::CollisionObjectHandle,
started: bool,
)where
Objects: CollisionObjectSet<N, CollisionObjectHandle = Handle>,
Handles a pair of collision objects detected as either started or stopped interacting.
Sourcepub fn contact_events(&self) -> &ContactEvents<Handle>
pub fn contact_events(&self) -> &ContactEvents<Handle>
The set of contact events generated by this narrow-phase.
Sourcepub fn proximity_events(&self) -> &ProximityEvents<Handle>
pub fn proximity_events(&self) -> &ProximityEvents<Handle>
The set of proximity events generated by this narrow-phase.
Sourcepub fn clear_events(&mut self)
pub fn clear_events(&mut self)
Clear the events generated by this narrow-phase.
Auto Trait Implementations§
impl<N, Handle> Freeze for NarrowPhase<N, Handle>
impl<N, Handle> !RefUnwindSafe for NarrowPhase<N, Handle>
impl<N, Handle> Send for NarrowPhase<N, Handle>
impl<N, Handle> Sync for NarrowPhase<N, Handle>
impl<N, Handle> Unpin for NarrowPhase<N, Handle>where
Handle: Unpin,
impl<N, Handle> !UnwindSafe for NarrowPhase<N, Handle>
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T: ?Sized,
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