pub enum Interaction<N: RealField + Copy> {
Contact(ContactAlgorithm<N>, ContactManifold<N>),
Proximity(ProximityAlgorithm<N>, Proximity),
}
Expand description
An interaction between two collision objects.
Variants§
Contact(ContactAlgorithm<N>, ContactManifold<N>)
A potential contact between two collision objects.
Generated only for pairs of collision objects both configured
with a GeometricQueryType::Contact(..)
.
Proximity(ProximityAlgorithm<N>, Proximity)
A proximity between two collision objects.
Generated only for pairs of collision objects with at least one configured
with a GeometricQueryType::Contact(..)
.
Implementations§
Source§impl<N: RealField + Copy> Interaction<N>
impl<N: RealField + Copy> Interaction<N>
Sourcepub fn is_contact(&self) -> bool
pub fn is_contact(&self) -> bool
Checks if this interaction is a potential contact interaction.
Sourcepub fn is_proximity(&self) -> bool
pub fn is_proximity(&self) -> bool
Checks if this interaction is a potential proximity interaction.
Auto Trait Implementations§
impl<N> Freeze for Interaction<N>where
N: Freeze,
impl<N> !RefUnwindSafe for Interaction<N>
impl<N> Send for Interaction<N>
impl<N> Sync for Interaction<N>
impl<N> Unpin for Interaction<N>where
N: Unpin,
impl<N> !UnwindSafe for Interaction<N>
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T: ?Sized,
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