pub struct BallBallProximityDetector {}
Expand description
Proximity detector between two balls.
Implementations§
Source§impl BallBallProximityDetector
impl BallBallProximityDetector
Sourcepub fn new() -> BallBallProximityDetector
pub fn new() -> BallBallProximityDetector
Creates a new persistent collision detector between two balls.
Trait Implementations§
Source§impl Clone for BallBallProximityDetector
impl Clone for BallBallProximityDetector
Source§fn clone(&self) -> BallBallProximityDetector
fn clone(&self) -> BallBallProximityDetector
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<N: RealField + Copy> ProximityDetector<N> for BallBallProximityDetector
impl<N: RealField + Copy> ProximityDetector<N> for BallBallProximityDetector
Source§fn update(
&mut self,
_: &dyn ProximityDispatcher<N>,
ma: &Isometry<N>,
a: &dyn Shape<N>,
mb: &Isometry<N>,
b: &dyn Shape<N>,
margin: N,
) -> Option<Proximity>
fn update( &mut self, _: &dyn ProximityDispatcher<N>, ma: &Isometry<N>, a: &dyn Shape<N>, mb: &Isometry<N>, b: &dyn Shape<N>, margin: N, ) -> Option<Proximity>
Runs the proximity detection on two objects. It is assumed that the same proximity detector
(the same instance) is always used with the same pair of object.
Auto Trait Implementations§
impl Freeze for BallBallProximityDetector
impl RefUnwindSafe for BallBallProximityDetector
impl Send for BallBallProximityDetector
impl Sync for BallBallProximityDetector
impl Unpin for BallBallProximityDetector
impl UnwindSafe for BallBallProximityDetector
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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T: Any,
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