pub struct DefaultContactDispatcher {}
Expand description
Collision dispatcher for shapes defined by ncollide_entities
.
Implementations§
Source§impl DefaultContactDispatcher
impl DefaultContactDispatcher
Sourcepub fn new() -> DefaultContactDispatcher
pub fn new() -> DefaultContactDispatcher
Creates a new basic collision dispatcher.
Trait Implementations§
Source§impl<N: RealField + Copy> ContactDispatcher<N> for DefaultContactDispatcher
impl<N: RealField + Copy> ContactDispatcher<N> for DefaultContactDispatcher
Source§fn get_contact_algorithm(
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>,
) -> Option<ContactAlgorithm<N>>
fn get_contact_algorithm( &self, a: &dyn Shape<N>, b: &dyn Shape<N>, ) -> Option<ContactAlgorithm<N>>
Allocate a collision algorithm corresponding to a pair of objects with the given shapes.
Auto Trait Implementations§
impl Freeze for DefaultContactDispatcher
impl RefUnwindSafe for DefaultContactDispatcher
impl Send for DefaultContactDispatcher
impl Sync for DefaultContactDispatcher
impl Unpin for DefaultContactDispatcher
impl UnwindSafe for DefaultContactDispatcher
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