#[repr(C)]pub struct Triangle<N: RealField + Copy> {
pub a: Point<N>,
pub b: Point<N>,
pub c: Point<N>,
}
Expand description
A triangle shape.
Fields§
§a: Point<N>
The triangle first point.
b: Point<N>
The triangle second point.
c: Point<N>
The triangle third point.
Implementations§
Source§impl<N: RealField + Copy> Triangle<N>
impl<N: RealField + Copy> Triangle<N>
Sourcepub fn new(a: Point<N>, b: Point<N>, c: Point<N>) -> Triangle<N>
pub fn new(a: Point<N>, b: Point<N>, c: Point<N>) -> Triangle<N>
Creates a triangle from three points.
Sourcepub fn from_array(arr: &[Point<N>; 3]) -> &Triangle<N>
pub fn from_array(arr: &[Point<N>; 3]) -> &Triangle<N>
Creates the reference to a triangle from the reference to an array of three points.
Sourcepub fn a(&self) -> &Point<N>
👎Deprecated: use the self.a
public field directly.
pub fn a(&self) -> &Point<N>
self.a
public field directly.The fist point of this triangle.
Sourcepub fn b(&self) -> &Point<N>
👎Deprecated: use the self.b
public field directly.
pub fn b(&self) -> &Point<N>
self.b
public field directly.The second point of this triangle.
Sourcepub fn c(&self) -> &Point<N>
👎Deprecated: use the self.c
public field directly.
pub fn c(&self) -> &Point<N>
self.c
public field directly.The third point of this triangle.
Sourcepub fn vertices(&self) -> &[Point<N>; 3]
pub fn vertices(&self) -> &[Point<N>; 3]
Reference to an array containing the three vertices of this triangle.
Sourcepub fn normal(&self) -> Option<Unit<Vector<N>>>
pub fn normal(&self) -> Option<Unit<Vector<N>>>
The normal of this triangle assuming it is oriented ccw.
The normal points such that it is collinear to AB × AC
(where ×
denotes the cross
product).
Sourcepub fn transformed(&self, m: &Isometry<N>) -> Self
pub fn transformed(&self, m: &Isometry<N>) -> Self
Returns a new triangle with vertices transformed by m
.
Sourcepub fn edges_scaled_directions(&self) -> [Vector<N>; 3]
pub fn edges_scaled_directions(&self) -> [Vector<N>; 3]
The three edges scaled directions of this triangle: [B - A, C - B, A - C].
Sourcepub fn scaled_normal(&self) -> Vector<N>
pub fn scaled_normal(&self) -> Vector<N>
A vector normal of this triangle.
The vector points such that it is collinear to AB × AC
(where ×
denotes the cross
product).
Sourcepub fn extents_on_dir(&self, dir: &Unit<Vector<N>>) -> (N, N)
pub fn extents_on_dir(&self, dir: &Unit<Vector<N>>) -> (N, N)
Computes the extents of this triangle on the given direction.
This computes the min and max values of the dot products between each
vertex of this triangle and dir
.
Trait Implementations§
Source§impl<N: RealField + Copy> ConvexPolyhedron<N> for Triangle<N>
impl<N: RealField + Copy> ConvexPolyhedron<N> for Triangle<N>
Source§fn vertex(&self, id: FeatureId) -> Point<N>
fn vertex(&self, id: FeatureId) -> Point<N>
Source§fn edge(&self, id: FeatureId) -> (Point<N>, Point<N>, FeatureId, FeatureId)
fn edge(&self, id: FeatureId) -> (Point<N>, Point<N>, FeatureId, FeatureId)
Source§fn face(&self, id: FeatureId, face: &mut ConvexPolygonalFeature<N>)
fn face(&self, id: FeatureId, face: &mut ConvexPolygonalFeature<N>)
face
with the geometric description of the specified face, in the shape’s local-space.Source§fn feature_normal(&self, _: FeatureId) -> Unit<Vector<N>>
fn feature_normal(&self, _: FeatureId) -> Unit<Vector<N>>
Source§fn support_face_toward(
&self,
m: &Isometry<N>,
dir: &Unit<Vector<N>>,
face: &mut ConvexPolygonalFeature<N>,
)
fn support_face_toward( &self, m: &Isometry<N>, dir: &Unit<Vector<N>>, face: &mut ConvexPolygonalFeature<N>, )
dir
.Source§fn support_feature_toward(
&self,
transform: &Isometry<N>,
dir: &Unit<Vector<N>>,
eps: N,
out: &mut ConvexPolygonalFeature<N>,
)
fn support_feature_toward( &self, transform: &Isometry<N>, dir: &Unit<Vector<N>>, eps: N, out: &mut ConvexPolygonalFeature<N>, )
dir
.Source§impl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Triangle<N>
impl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Triangle<N>
Source§fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>
fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>
self
transformed by m
.Source§fn local_bounding_volume(&self) -> AABB<N>
fn local_bounding_volume(&self) -> AABB<N>
self
.Source§impl<N: RealField + Copy> HasBoundingVolume<N, BoundingSphere<N>> for Triangle<N>
impl<N: RealField + Copy> HasBoundingVolume<N, BoundingSphere<N>> for Triangle<N>
Source§fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
self
transformed by m
.Source§fn local_bounding_volume(&self) -> BoundingSphere<N>
fn local_bounding_volume(&self) -> BoundingSphere<N>
self
.Source§impl<N: RealField + Copy> PointQuery<N> for Triangle<N>
impl<N: RealField + Copy> PointQuery<N> for Triangle<N>
Source§fn project_point(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool,
) -> PointProjection<N>
fn project_point( &self, m: &Isometry<N>, pt: &Point<N>, solid: bool, ) -> PointProjection<N>
self
transformed by m
.Source§fn project_point_with_feature(
&self,
m: &Isometry<N>,
pt: &Point<N>,
) -> (PointProjection<N>, FeatureId)
fn project_point_with_feature( &self, m: &Isometry<N>, pt: &Point<N>, ) -> (PointProjection<N>, FeatureId)
self
transformed by m
and retuns the id of the
feature the point was projected on.Source§impl<N: RealField + Copy> PointQueryWithLocation<N> for Triangle<N>
impl<N: RealField + Copy> PointQueryWithLocation<N> for Triangle<N>
Source§type Location = TrianglePointLocation<N>
type Location = TrianglePointLocation<N>
Source§fn project_point_with_location(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool,
) -> (PointProjection<N>, Self::Location)
fn project_point_with_location( &self, m: &Isometry<N>, pt: &Point<N>, solid: bool, ) -> (PointProjection<N>, Self::Location)
self
transformed by m
.Source§impl<N: RealField + Copy> RayCast<N> for Triangle<N>
impl<N: RealField + Copy> RayCast<N> for Triangle<N>
Source§fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
_: bool,
) -> Option<RayIntersection<N>>
fn toi_and_normal_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, _: bool, ) -> Option<RayIntersection<N>>
Source§fn toi_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<N>
fn toi_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<N>
Source§fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<RayIntersection<N>>
fn toi_and_normal_and_uv_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<RayIntersection<N>>
Source§impl<N: RealField + Copy> Shape<N> for Triangle<N>
impl<N: RealField + Copy> Shape<N> for Triangle<N>
Source§fn local_aabb(&self) -> AABB<N>
fn local_aabb(&self) -> AABB<N>
self
.Source§fn bounding_sphere(&self, m: &Isometry<N>) -> BoundingSphere<N>
fn bounding_sphere(&self, m: &Isometry<N>) -> BoundingSphere<N>
self
transformed by m
.Source§fn as_ray_cast(&self) -> Option<&dyn RayCast<N>>
fn as_ray_cast(&self) -> Option<&dyn RayCast<N>>
RayCast
implementation of self
.Source§fn as_point_query(&self) -> Option<&dyn PointQuery<N>>
fn as_point_query(&self) -> Option<&dyn PointQuery<N>>
PointQuery
implementation of self
.Source§fn as_support_map(&self) -> Option<&dyn SupportMap<N>>
fn as_support_map(&self) -> Option<&dyn SupportMap<N>>
self
if applicable.Source§fn is_support_map(&self) -> bool
fn is_support_map(&self) -> bool
self
uses a support-mapping based representation.Source§fn as_convex_polyhedron(&self) -> Option<&dyn ConvexPolyhedron<N>>
fn as_convex_polyhedron(&self) -> Option<&dyn ConvexPolyhedron<N>>
self
if applicable.Source§fn is_convex_polyhedron(&self) -> bool
fn is_convex_polyhedron(&self) -> bool
self
uses a convex polyhedron representation.Source§fn tangent_cone_contains_dir(
&self,
feature: FeatureId,
m: &Isometry<N>,
_: Option<&[N]>,
dir: &Unit<Vector<N>>,
) -> bool
fn tangent_cone_contains_dir( &self, feature: FeatureId, m: &Isometry<N>, _: Option<&[N]>, dir: &Unit<Vector<N>>, ) -> bool
_feature
of the i-th
subshape of self
transformed by m
has a tangent
cone that contains dir
at the point pt
.Source§fn local_bounding_sphere(&self) -> BoundingSphere<N>
fn local_bounding_sphere(&self) -> BoundingSphere<N>
self
.Source§fn subshape_containing_feature(&self, _i: FeatureId) -> usize
fn subshape_containing_feature(&self, _i: FeatureId) -> usize
Source§fn as_composite_shape(&self) -> Option<&dyn CompositeShape<N>>
fn as_composite_shape(&self) -> Option<&dyn CompositeShape<N>>
self
if applicable.Source§fn as_deformable_shape(&self) -> Option<&dyn DeformableShape<N>>
fn as_deformable_shape(&self) -> Option<&dyn DeformableShape<N>>
self
if applicable.Source§fn as_deformable_shape_mut(&mut self) -> Option<&mut dyn DeformableShape<N>>
fn as_deformable_shape_mut(&mut self) -> Option<&mut dyn DeformableShape<N>>
self
if applicable.Source§fn is_composite_shape(&self) -> bool
fn is_composite_shape(&self) -> bool
self
uses a composite shape-based representation.Source§fn is_deformable_shape(&self) -> bool
fn is_deformable_shape(&self) -> bool
self
uses a composite shape-based representation.Source§impl<N: RealField + Copy> SupportMap<N> for Triangle<N>
impl<N: RealField + Copy> SupportMap<N> for Triangle<N>
Source§impl<N: RealField + Copy> ToTriMesh<N> for Triangle<N>
impl<N: RealField + Copy> ToTriMesh<N> for Triangle<N>
type DiscretizationParameter = ()
impl<N: Copy + RealField + Copy> Copy for Triangle<N>
impl<N: RealField + Copy> StructuralPartialEq for Triangle<N>
Auto Trait Implementations§
impl<N> Freeze for Triangle<N>where
N: Freeze,
impl<N> RefUnwindSafe for Triangle<N>where
N: RefUnwindSafe,
impl<N> Send for Triangle<N>
impl<N> Sync for Triangle<N>
impl<N> Unpin for Triangle<N>where
N: Unpin,
impl<N> UnwindSafe for Triangle<N>where
N: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.