ncollide3d::shape

Struct ConvexPolygonalFeature

Source
pub struct ConvexPolygonalFeature<N: RealField + Copy> {
    pub vertices: Vec<Point<N>>,
    pub edge_normals: Vec<Vector<N>>,
    pub normal: Option<Unit<Vector<N>>>,
    pub feature_id: FeatureId,
    pub vertices_id: Vec<FeatureId>,
    pub edges_id: Vec<FeatureId>,
}
Expand description

Represents a convex polygonal approximation of a face of a solid.

It is never checked if the vertices actually form a convex polygon. If they do not, results of any geometric query may end up being invalid.

Fields§

§vertices: Vec<Point<N>>

The vertices of this face.

§edge_normals: Vec<Vector<N>>

The outward normal of the edges if it is a face.

§normal: Option<Unit<Vector<N>>>

The normal of this feature if it is a face.

§feature_id: FeatureId

The shape-dependent identifier of this feature.

§vertices_id: Vec<FeatureId>

The shape-dependent indentifier of each vertex of this feature.

§edges_id: Vec<FeatureId>

The shape-dependent indentifier of each edge of this feature.

Implementations§

Source§

impl<N: RealField + Copy> ConvexPolygonalFeature<N>

Source

pub fn new() -> Self

Creates a new empty convex polygonal faces.

Source

pub fn with_size(n: usize) -> Self

Creates a new convex polygonal feature with all field initialized with n zero elements.

Source

pub fn clear(&mut self)

Removes all the vertices, normals, and feature IDs of this feature.

Source

pub fn transform_by(&mut self, m: &Isometry<N>)

Transforms all the vertices and normals of this feature by the given isometry.

Source

pub fn push(&mut self, pt: Point<N>, id: FeatureId)

Adds a vertex to this face.

It is not checked whether pt breaks the convexity of the polyhedral face.

Source

pub fn nvertices(&self) -> usize

The number of vertices of this face.

Source

pub fn vertices(&self) -> &[Point<N>]

The vertices of this convex polygonal face.

Source

pub fn nedges(&self) -> usize

The number of edges of this convex polygonal face.

Source

pub fn edge(&self, edge_id: FeatureId) -> Option<Segment<N>>

Retrieves the edge with the given feature id.

Source

pub fn push_scaled_edge_normal(&mut self, normal: Vector<N>)

Adds a scaled edge normal to this face.

Source

pub fn push_edge_normal(&mut self, normal: Unit<Vector<N>>)

Adds an edge normal to this face.

Source

pub fn recompute_edge_normals(&mut self)

Automatically recomputes the scaled edge normals (3D only).

Panics if the ambient space is not 3D.

Source

pub fn project_point(&self, pt: &Point<N>) -> Option<Contact<N>>

Transforms all the vertices of this feature by the given isometry.

Source

pub fn set_normal(&mut self, normal: Unit<Vector<N>>)

Sets the outward normal of this convex polygonal face.

Source

pub fn push_edge_feature_id(&mut self, id: FeatureId)

Add the shape-dependent identifier of a edge of this feature (if it is a face).

Source

pub fn set_feature_id(&mut self, id: FeatureId)

Add the shape-dependent identifier of this feature.

Source

pub fn clip( &self, other: &Self, normal: &Unit<Vector<N>>, prediction: &ContactPrediction<N>, cache: &mut ClippingCache<N>, out: &mut Vec<(Contact<N>, FeatureId, FeatureId)>, )

Generate contacts between self and other using polygonal clipping, iif. they both have at least three vertices.

If either self or other has less than three vertices, this does nothing.

Source

pub fn add_contact_to_manifold( &self, other: &Self, c: Contact<N>, m1: &Isometry<N>, f1: FeatureId, proc1: Option<&dyn ContactPreprocessor<N>>, m2: &Isometry<N>, f2: FeatureId, proc2: Option<&dyn ContactPreprocessor<N>>, manifold: &mut ContactManifold<N>, )

Given a contact between two polygonal features, adds it to a contact manifold.

Trait Implementations§

Source§

impl<N: Clone + RealField + Copy> Clone for ConvexPolygonalFeature<N>

Source§

fn clone(&self) -> ConvexPolygonalFeature<N>

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl<N: Debug + RealField + Copy> Debug for ConvexPolygonalFeature<N>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.