ncollide3d::procedural

Struct TriMesh

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pub struct TriMesh<N: RealField + Copy> {
    pub coords: Vec<Point<N>>,
    pub normals: Option<Vec<Vector<N>>>,
    pub uvs: Option<Vec<Point2<N>>>,
    pub indices: IndexBuffer,
}
Expand description

Geometric description of a mesh.

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§coords: Vec<Point<N>>

Coordinates of the mesh vertices.

§normals: Option<Vec<Vector<N>>>

Coordinates of the mesh normals.

§uvs: Option<Vec<Point2<N>>>

Textures coordinates of the mesh.

§indices: IndexBuffer

Index buffer of the mesh.

Implementations§

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impl<N: RealField + Copy> TriMesh<N>

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pub fn new( coords: Vec<Point<N>>, normals: Option<Vec<Vector<N>>>, uvs: Option<Vec<Point2<N>>>, indices: Option<IndexBuffer>, ) -> TriMesh<N>

Creates a new TriMesh.

If no indices is provided, trivial, sequential indices are generated.

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pub fn has_normals(&self) -> bool

Whether or not this triangle mesh has normals.

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pub fn has_uvs(&self) -> bool

Whether or not this triangle mesh has texture coordinates.

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pub fn translate_by(&mut self, t: &Translation<N>)

Translates each vertex of this mesh.

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pub fn transform_by(&mut self, t: &Isometry<N>)

Transforms each vertex and rotates each normal of this mesh.

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pub fn num_triangles(&self) -> usize

The number of triangles on this mesh.

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pub fn flat_indices(&self) -> Vec<u32>

Returns only the vertex ids from the index buffer.

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impl<N: RealField + Copy> TriMesh<N>

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pub fn recompute_normals(&mut self)

Recomputes the mesh normals using its vertex coordinates and adjascency informations infered from the index buffer.

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pub fn flip_normals(&mut self)

Flips all the normals of this mesh.

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pub fn flip_triangles(&mut self)

Flips the orientation of every triangle of this mesh.

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pub fn scale_by(&mut self, s: &Vector<N>)

Scales each vertex of this mesh.

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impl<N: RealField + Copy> TriMesh<N>

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pub fn scale_by_scalar(&mut self, s: N)

Scales each vertex of this mesh.

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impl<N: RealField + Copy> TriMesh<N>

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pub fn unify_index_buffer(&mut self)

Force the mesh to use the same index for vertices, normals and uvs.

This might cause the duplication of some vertices, normals and uvs. Use this method to transform the mesh data to a OpenGL-compliant format.

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pub fn replicate_vertices(&mut self)

Unifies the index buffer and ensure duplicate each vertex are duplicated such that no two vertex entry of the index buffer are equal.

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impl<N: RealField + Copy> TriMesh<N>

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pub fn split_index_buffer(&mut self, recover_topology: bool)

Forces the mesh to use a different index for the vertices, normals and uvs.

If recover_topology is true, this will merge exactly identical vertices together.

Trait Implementations§

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impl<N: Clone + RealField + Copy> Clone for TriMesh<N>

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fn clone(&self) -> TriMesh<N>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<N: Debug + RealField + Copy> Debug for TriMesh<N>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<N: RealField + Copy> From<TriMesh<N>> for TriMesh<N>

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fn from(trimesh: TriMesh<N>) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

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impl<N> Freeze for TriMesh<N>

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impl<N> RefUnwindSafe for TriMesh<N>
where N: RefUnwindSafe,

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impl<N> Send for TriMesh<N>

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impl<N> Sync for TriMesh<N>

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impl<N> Unpin for TriMesh<N>
where N: Unpin,

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impl<N> UnwindSafe for TriMesh<N>
where N: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.