pub struct Cylinder<N> {
pub half_height: N,
pub radius: N,
}
Expand description
SupportMap description of a cylinder shape with its principal axis aligned with the y
axis.
Fields§
§half_height: N
The half-height of the cylinder.
radius: N
The radius fo the cylinder.
Implementations§
Source§impl<N: RealField + Copy> Cylinder<N>
impl<N: RealField + Copy> Cylinder<N>
Sourcepub fn new(half_height: N, radius: N) -> Cylinder<N>
pub fn new(half_height: N, radius: N) -> Cylinder<N>
Creates a new cylinder.
§Arguments:
half_height
- the half length of the cylinder along they
axis.radius
- the length of the cylinder along all other axis.
Sourcepub fn half_height(&self) -> N
👎Deprecated: use the self.half_height
field directly.
pub fn half_height(&self) -> N
self.half_height
field directly.The cylinder half length along the y
axis.
Trait Implementations§
Source§impl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Cylinder<N>
impl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Cylinder<N>
Source§fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>
fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>
The bounding volume of
self
transformed by m
.Source§fn local_bounding_volume(&self) -> AABB<N>
fn local_bounding_volume(&self) -> AABB<N>
The bounding volume of
self
.Source§impl<N: RealField + Copy> HasBoundingVolume<N, BoundingSphere<N>> for Cylinder<N>
impl<N: RealField + Copy> HasBoundingVolume<N, BoundingSphere<N>> for Cylinder<N>
Source§fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
The bounding volume of
self
transformed by m
.Source§fn local_bounding_volume(&self) -> BoundingSphere<N>
fn local_bounding_volume(&self) -> BoundingSphere<N>
The bounding volume of
self
.Source§impl<N: RealField + Copy> PointQuery<N> for Cylinder<N>
impl<N: RealField + Copy> PointQuery<N> for Cylinder<N>
Source§fn project_point(
&self,
m: &Isometry<N>,
point: &Point<N>,
solid: bool,
) -> PointProjection<N>
fn project_point( &self, m: &Isometry<N>, point: &Point<N>, solid: bool, ) -> PointProjection<N>
Projects a point on
self
transformed by m
.Source§fn project_point_with_feature(
&self,
m: &Isometry<N>,
point: &Point<N>,
) -> (PointProjection<N>, FeatureId)
fn project_point_with_feature( &self, m: &Isometry<N>, point: &Point<N>, ) -> (PointProjection<N>, FeatureId)
Projects a point on the boundary of
self
transformed by m
and retuns the id of the
feature the point was projected on.Source§impl<N: RealField + Copy> RayCast<N> for Cylinder<N>
impl<N: RealField + Copy> RayCast<N> for Cylinder<N>
Source§fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<RayIntersection<N>>
fn toi_and_normal_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<RayIntersection<N>>
Computes the time of impact, and normal between this transformed shape and a ray.
Source§fn toi_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<N>
fn toi_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<N>
Computes the time of impact between this transform shape and a ray.
Source§fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool,
) -> Option<RayIntersection<N>>
fn toi_and_normal_and_uv_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<RayIntersection<N>>
Computes time of impact, normal, and texture coordinates (uv) between this transformed
shape and a ray.
Source§impl<N: RealField + Copy> SupportMap<N> for Cylinder<N>
impl<N: RealField + Copy> SupportMap<N> for Cylinder<N>
Source§impl<N: RealField + Copy> ToTriMesh<N> for Cylinder<N>
impl<N: RealField + Copy> ToTriMesh<N> for Cylinder<N>
impl<N: Copy> Copy for Cylinder<N>
impl<N> StructuralPartialEq for Cylinder<N>
Auto Trait Implementations§
impl<N> Freeze for Cylinder<N>where
N: Freeze,
impl<N> RefUnwindSafe for Cylinder<N>where
N: RefUnwindSafe,
impl<N> Send for Cylinder<N>where
N: Send,
impl<N> Sync for Cylinder<N>where
N: Sync,
impl<N> Unpin for Cylinder<N>where
N: Unpin,
impl<N> UnwindSafe for Cylinder<N>where
N: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.