assimp_sys

Struct AiSceneFlags

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#[repr(C)]
pub struct AiSceneFlags { /* private fields */ }

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impl AiSceneFlags

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pub fn empty() -> AiSceneFlags

Returns an empty set of flags.

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pub fn all() -> AiSceneFlags

Returns the set containing all flags.

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pub fn bits(&self) -> c_uint

Returns the raw value of the flags currently stored.

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pub fn from_bits(bits: c_uint) -> Option<AiSceneFlags>

Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.

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pub fn from_bits_truncate(bits: c_uint) -> AiSceneFlags

Convert from underlying bit representation, dropping any bits that do not correspond to flags.

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pub fn is_empty(&self) -> bool

Returns true if no flags are currently stored.

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pub fn is_all(&self) -> bool

Returns true if all flags are currently set.

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pub fn intersects(&self, other: AiSceneFlags) -> bool

Returns true if there are flags common to both self and other.

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pub fn contains(&self, other: AiSceneFlags) -> bool

Returns true all of the flags in other are contained within self.

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pub fn insert(&mut self, other: AiSceneFlags)

Inserts the specified flags in-place.

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pub fn remove(&mut self, other: AiSceneFlags)

Removes the specified flags in-place.

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pub fn toggle(&mut self, other: AiSceneFlags)

Toggles the specified flags in-place.

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pub fn set(&mut self, other: AiSceneFlags, value: bool)

Inserts or removes the specified flags depending on the passed value.

Trait Implementations§

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impl Binary for AiSceneFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl BitAnd for AiSceneFlags

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fn bitand(self, other: AiSceneFlags) -> AiSceneFlags

Returns the intersection between the two sets of flags.

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type Output = AiSceneFlags

The resulting type after applying the & operator.
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impl BitAndAssign for AiSceneFlags

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fn bitand_assign(&mut self, other: AiSceneFlags)

Disables all flags disabled in the set.

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impl BitOr for AiSceneFlags

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fn bitor(self, other: AiSceneFlags) -> AiSceneFlags

Returns the union of the two sets of flags.

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type Output = AiSceneFlags

The resulting type after applying the | operator.
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impl BitOrAssign for AiSceneFlags

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fn bitor_assign(&mut self, other: AiSceneFlags)

Adds the set of flags.

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impl BitXor for AiSceneFlags

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fn bitxor(self, other: AiSceneFlags) -> AiSceneFlags

Returns the left flags, but with all the right flags toggled.

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type Output = AiSceneFlags

The resulting type after applying the ^ operator.
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impl BitXorAssign for AiSceneFlags

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fn bitxor_assign(&mut self, other: AiSceneFlags)

Toggles the set of flags.

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impl Clone for AiSceneFlags

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fn clone(&self) -> AiSceneFlags

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AiSceneFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Extend<AiSceneFlags> for AiSceneFlags

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fn extend<T: IntoIterator<Item = AiSceneFlags>>(&mut self, iterator: T)

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl FromIterator<AiSceneFlags> for AiSceneFlags

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fn from_iter<T: IntoIterator<Item = AiSceneFlags>>(iterator: T) -> AiSceneFlags

Creates a value from an iterator. Read more
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impl Hash for AiSceneFlags

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl LowerHex for AiSceneFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Not for AiSceneFlags

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fn not(self) -> AiSceneFlags

Returns the complement of this set of flags.

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type Output = AiSceneFlags

The resulting type after applying the ! operator.
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impl Octal for AiSceneFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Ord for AiSceneFlags

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fn cmp(&self, other: &AiSceneFlags) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for AiSceneFlags

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fn eq(&self, other: &AiSceneFlags) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for AiSceneFlags

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fn partial_cmp(&self, other: &AiSceneFlags) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Sub for AiSceneFlags

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fn sub(self, other: AiSceneFlags) -> AiSceneFlags

Returns the set difference of the two sets of flags.

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type Output = AiSceneFlags

The resulting type after applying the - operator.
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impl SubAssign for AiSceneFlags

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fn sub_assign(&mut self, other: AiSceneFlags)

Disables all flags enabled in the set.

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impl UpperHex for AiSceneFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for AiSceneFlags

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impl Eq for AiSceneFlags

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impl StructuralPartialEq for AiSceneFlags

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.