assimp_sys

Struct AiAnimation

Source
#[repr(C)]
pub struct AiAnimation { pub name: AiString, pub duration: c_double, pub ticks_per_second: c_double, pub num_channels: c_uint, pub channels: *mut *mut AiNodeAnim, pub num_mesh_channels: c_uint, pub mesh_channels: *mut *mut AiMeshAnim, pub num_morph_mesh_channels: c_uint, pub morph_mesh_channels: *mut *mut AiMeshMorphAnim, }

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§name: AiString§duration: c_double§ticks_per_second: c_double§num_channels: c_uint§channels: *mut *mut AiNodeAnim§num_mesh_channels: c_uint§mesh_channels: *mut *mut AiMeshAnim§num_morph_mesh_channels: c_uint§morph_mesh_channels: *mut *mut AiMeshMorphAnim

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