#[repr(C)]pub struct AiNodeAnim {
pub node_name: AiString,
pub num_position_keys: c_uint,
pub position_keys: *mut AiVectorKey,
pub num_rotation_keys: c_uint,
pub rotation_keys: *mut AiQuatKey,
pub num_scaling_keys: c_uint,
pub scaling_keys: *mut AiVectorKey,
pub pre_state: AiAnimBehaviour,
pub post_state: AiAnimBehaviour,
}Fields§
§node_name: AiString§num_position_keys: c_uint§position_keys: *mut AiVectorKey§num_rotation_keys: c_uint§rotation_keys: *mut AiQuatKey§num_scaling_keys: c_uint§scaling_keys: *mut AiVectorKey§pre_state: AiAnimBehaviour§post_state: AiAnimBehaviourAuto Trait Implementations§
impl Freeze for AiNodeAnim
impl RefUnwindSafe for AiNodeAnim
impl !Send for AiNodeAnim
impl !Sync for AiNodeAnim
impl Unpin for AiNodeAnim
impl UnwindSafe for AiNodeAnim
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more