assimp_sys

Struct AiMesh

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#[repr(C)]
pub struct AiMesh {
Show 18 fields pub primitive_types: c_uint, pub num_vertices: c_uint, pub num_faces: c_uint, pub vertices: *mut AiVector3D, pub normals: *mut AiVector3D, pub tangents: *mut AiVector3D, pub bitangents: *mut AiVector3D, pub colors: [*mut AiColor4D; 8], pub texture_coords: [*mut AiVector3D; 8], pub num_uv_components: [c_uint; 8], pub faces: *mut AiFace, pub num_bones: c_uint, pub bones: *mut *mut AiBone, pub material_index: c_uint, pub name: AiString, pub num_anim_meshes: c_uint, pub anim_meshes: *mut *mut AiAnimMesh, pub method: c_uint,
}

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§primitive_types: c_uint§num_vertices: c_uint§num_faces: c_uint§vertices: *mut AiVector3D§normals: *mut AiVector3D§tangents: *mut AiVector3D§bitangents: *mut AiVector3D§colors: [*mut AiColor4D; 8]§texture_coords: [*mut AiVector3D; 8]§num_uv_components: [c_uint; 8]§faces: *mut AiFace§num_bones: c_uint§bones: *mut *mut AiBone§material_index: c_uint§name: AiString§num_anim_meshes: c_uint§anim_meshes: *mut *mut AiAnimMesh§method: c_uint

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impl AiMesh

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pub fn has_positions(&self) -> bool

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pub fn has_faces(&self) -> bool

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pub fn has_normals(&self) -> bool

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pub fn has_tangents_and_bitangents(&self) -> bool

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pub fn has_vertex_colors(&self, index: usize) -> bool

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pub fn has_texture_coords(&self, index: usize) -> bool

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pub fn get_num_uv_channels(&self) -> usize

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pub fn get_num_color_channels(&self) -> usize

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pub fn has_bones(&self) -> bool

Auto Trait Implementations§

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impl Freeze for AiMesh

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impl RefUnwindSafe for AiMesh

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impl !Send for AiMesh

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impl !Sync for AiMesh

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impl Unpin for AiMesh

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impl UnwindSafe for AiMesh

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.