Structs§
Constants§
- AICOMPONENT_
ANIMATIONS - AICOMPONENT_
BONE_ WEIGHTS - AICOMPONENT_
CAMERAS - AICOMPONENT_
COLORS - AICOMPONENT_
LIGHTS - AICOMPONENT_
MATERIALS - AICOMPONENT_
MESHES - AICOMPONENT_
NORMALS - AICOMPONENT_
TANGENTS_ AND_ BITANGENTS - AICOMPONENT_
TEXCOORDS - AICOMPONENT_
TEXTURES - AI_
DEBONE_ THRESHOLD - AI_
LMW_ MAX_ WEIGHTS - AI_
SBBC_ DEFAULT_ MAX_ BONES - AI_
SLM_ DEFAULT_ MAX_ TRIANGLES - AI_
SLM_ DEFAULT_ MAX_ VERTICES - AI_
UVTRAFO_ ALL - AI_
UVTRAFO_ ROTATION - AI_
UVTRAFO_ SCALING - AI_
UVTRAFO_ TRANSLATION - EXPORT_
XFILE_ 64BIT - FAVOUR_
SPEED - GLOB_
MEASURE_ TIME - GLOB_
MULTITHREADING - IMPORT_
AC_ EVAL_ SUBDIVISION - IMPORT_
AC_ SEPARATE_ BFCULL - IMPORT_
ASE_ RECONSTRUCT_ NORMALS - IMPORT_
COLLADA_ IGNORE_ UP_ DIRECTION - IMPORT_
COLLADA_ INVERT_ TRANSPARENCY - IMPORT_
FBX_ OPTIMIZE_ EMPTY_ ANIMATION_ CURVES - IMPORT_
FBX_ PRESERVE_ PIVOTS - IMPORT_
FBX_ READ_ ALL_ GEOMETRY_ LAYERS - IMPORT_
FBX_ READ_ ALL_ MATERIALS - IMPORT_
FBX_ READ_ ANIMATIONS - IMPORT_
FBX_ READ_ CAMERAS - IMPORT_
FBX_ READ_ LIGHTS - IMPORT_
FBX_ READ_ MATERIALS - IMPORT_
FBX_ READ_ TEXTURES - IMPORT_
FBX_ STRICT_ MODE - IMPORT_
GLOBAL_ KEYFRAME - IMPORT_
IFC_ CUSTOM_ TRIANGULATION - IMPORT_
IFC_ SKIP_ CURVE_ REPRESENTATIONS - IMPORT_
IFC_ SKIP_ SPACE_ REPRESENTATIONS - IMPORT_
IRR_ ANIM_ FPS - IMPORT_
LWO_ ONE_ LAYER_ ONLY - IMPORT_
LWS_ ANIM_ END - IMPORT_
LWS_ ANIM_ START - IMPORT_
MD2_ KEYFRAME - IMPORT_
MD3_ HANDLE_ MULTIPART - IMPORT_
MD3_ KEYFRAME - IMPORT_
MD3_ SHADER_ SRC - IMPORT_
MD3_ SKIN_ NAME - IMPORT_
MD5_ NO_ ANIM_ AUTOLOAD - IMPORT_
MDC_ KEYFRAME - IMPORT_
MDL_ COLORMAP - IMPORT_
MDL_ KEYFRAME - IMPORT_
NO_ SKELETON_ MESHES - IMPORT_
OGRE_ MATERIAL_ FILE - IMPORT_
OGRE_ TEXTURETYPE_ FROM_ FILENAME - IMPORT_
SMD_ KEYFRAME - IMPORT_
TER_ MAKE_ UVS - IMPORT_
UNREAL_ KEYFRAME - PP_
CT_ MAX_ SMOOTHING_ ANGLE - PP_
CT_ TEXTURE_ CHANNEL_ INDEX - PP_
DB_ ALL_ OR_ NONE - PP_
DB_ THRESHOLD - PP_
FD_ REMOVE - PP_
FID_ ANIM_ ACCURACY - PP_
GSN_ MAX_ SMOOTHING_ ANGLE - PP_
ICL_ DEFAULT_ PTCACHE_ SIZE - PP_
ICL_ PTCACHE_ SIZE - PP_
LBW_ MAX_ WEIGHTS - PP_
OG_ EXCLUDE_ LIST - PP_
PTV_ ADD_ ROOT_ TRANSFORMATION - PP_
PTV_ KEEP_ HIERARCHY - PP_
PTV_ NORMALIZE - PP_
PTV_ ROOT_ TRANSFORMATION - PP_
RRM_ EXCLUDE_ LIST - PP_
RVC_ FLAGS - PP_
SBBC_ MAX_ BONES - PP_
SBP_ REMOVE - PP_
SLM_ TRIANGLE_ LIMIT - PP_
SLM_ VERTEX_ LIMIT - PP_
TUV_ EVALUATE - UNREAL_
HANDLE_ FLAGS