#[repr(C)]pub struct AiMemoryInfo {
pub textures: c_uint,
pub materials: c_uint,
pub meshes: c_uint,
pub nodes: c_uint,
pub animations: c_uint,
pub cameras: c_uint,
pub lights: c_uint,
pub total: c_uint,
}
Fields§
§textures: c_uint
§materials: c_uint
§meshes: c_uint
§nodes: c_uint
§animations: c_uint
§cameras: c_uint
§lights: c_uint
§total: c_uint
Trait Implementations§
Source§impl Clone for AiMemoryInfo
impl Clone for AiMemoryInfo
Source§fn clone(&self) -> AiMemoryInfo
fn clone(&self) -> AiMemoryInfo
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for AiMemoryInfo
impl Debug for AiMemoryInfo
Source§impl Default for AiMemoryInfo
impl Default for AiMemoryInfo
Source§fn default() -> AiMemoryInfo
fn default() -> AiMemoryInfo
Returns the “default value” for a type. Read more
impl Copy for AiMemoryInfo
Auto Trait Implementations§
impl Freeze for AiMemoryInfo
impl RefUnwindSafe for AiMemoryInfo
impl Send for AiMemoryInfo
impl Sync for AiMemoryInfo
impl Unpin for AiMemoryInfo
impl UnwindSafe for AiMemoryInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more